PixelJerry

LD 39

Scrap Metal - Post jam update

The Jam is over and we got some sleep! Also having lots of fun playing some amazing entries.

After receiving a bit of feedback we decided to do a quick update to address the most pressing issues first, but we still have a few more updates we would like to make in the future.

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We fixed a UI bug that presented itself when the game was played on certain resolutions. The bot build info also now dynamically changes it's position based on user input (gamepad vs keyboard) specifically to make building on the keyboard more intuitive.

Here you can see the buy info update in action. Layouts for gamepad and keyboard keys 1 to 4.

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We are also planning on enhancing the sound and creating some music for the game, we feel that would greatly enhance the experience.

We would love it if you checked out our entry :) https://ldjam.com/events/ludum-dare/39/scrap-metal

LD 42

BLOCKADE had some bug fixes!

The jam is over and we had some time to regain a bit of energy!

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Our little game called BLOCKADE had a few - not so minor - bugs, that caused blocks to move through one another at higher speeds. We are very happy to announce these have been fixed!

As always, the original entry is still available on Itch.io for download if you would prefer (https://pixeljerry.itch.io/blockade)

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We also decided to make the stage a bit smaller after receiving some amazing feedback. The game was a bit too easy, and our intended feeling of the character's encroaching doom didn't translate well.

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Finally, we also updated the 'light beam' behind the character. When the character jumps, it forces a block to rise out of the ground before it's time. The beam will now be on when a block is queued, indicating that a block will rise when jumping.

Hope you enjoy it. Time for me to continue playing all the amazing entries out there!