PoV

LD 38

It begins! Countdown to Ludum Dare 39!

It's time to start counting down to Ludum Dare 39! The event kicks off earlier, on July 28th (or the 29th depending on your timezone), instead of in August as usual. This isn't a permanent change, just the best compromise to avoid conflicts with an August packed with major industry and related events.

Theme Suggestions are now open. Go make yours now!

This event will be a standard Ludum Dare event.

Thanks the adjusted schedule, there hasn't been as much time between events (a bit over a month). I had planned to check-off a list of major features beforehand, but between GDC, launching the site, and 15th anniversary stuff (some of it didn't work out, other things had to be aborted), frankly I pushed myself too far. Oops! :sweat_smile:

So going in to Ludum Dare 39, I'm not promising any big new features, just a smoother experience (*cough*, which I'll admit isn't saying much).

For my health I'll be forcing myself to move to a more normal schedule, instead of the death-crunches I pushed on myself these past few events. That means I'm not going to have enough time to do everything I want, but I'm hoping that means I'm left less broken after. Heh, news to me: full-time projects need to be both financially and mentally sustainable. :wink:

That's it for now. Go make your Suggestions, and come back next week to help us decide the theme!

LD 39

Real World Gatherings for Ludum Dare 39

Sorry for adding this so late (I forgot!).

:earth_americas:

Post a comment below with links to details about your real world events.

Ludum Dare 39 Theme Voting is on!

Happy Ludum Dare Week!

Theme Voting has kicked off! Tune in every day this week for a brand new round of voting.

https://ldjam.com/events/ludum-dare/39/theme

Wednesday night we'll assemble the top 16 themes from Rounds 1-3. If you miss a round, don't worry! Rounds stay open until the end, so just click the tabs.

A list of Real World Gatherings for Ludum Dare 39 you can find here: real-world-gatherings-for-ludum-dare-39

For future reference, I'm trying to keep helpful event links like that on the event pages themselves:

https://ldjam.com/events/ludum-dare/39/

A number of users have reported problems logging in to the website. I'm working on adding a better error message, but you can work around this by whitelisting cookies from the following domains:

https://api.ldjam.com https://api.ludumdare.com

This is a temporary workaround. I've been fighting a battle with free services like CloudFlare and Lets Encrypt to try and reach 100% website compatibility, but it seems every time I fix one problem it leads to another. So in the future we'll be switching to our own Load Balancer and a paid Comodo SSL certificate.

That's it for now. We'll see you Wednesday night.

Welcome to Ludum Dare 39!

Hi everyone, and welcome to Ludum Dare 39!

Final Round Theme Voting has started. Go over here and cast your vote:

:ballot_box: /events/ludum-dare/39/theme

For rules and other info, visit the event page:

:trophy: /events/ludum-dare/39

For those new to Ludum Dare, it's very common (almost tradition) that website goes down during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account:

https://twitter.com/ludumdare

The theme will be announced when the clock at the top this page reaches zero.

Goals of Ludum Dare 39

For Ludum Dare 39 we're running a plain ordinary event here on the new website. Some folks felt last event was too rough, so I wanted to run just a simple clean event without as many hiccups. I also overdid it, pushing myself too far last time, so I need a chill-out event. :wink:

There's numerous bugs still lingering. If you see something odd, feel free to report it:

https://github.com/ludumdare/ludumdare/issues

We're trying to fix things as we find them.

Speaking of bugs, some of you may notice that when you login, it doesn't log you in. This is unfortunately due to a fix for a different bug that appears to have revealed a new problem. Oops!

If you're having problems logging in, it means your web browser is ignoring our login cookie. If you whitelist the following cookie domains, it should work.

https://api.ludumdare.com https://api.ldjam.com

I'll be doing a bit of maintenance later tonight. Right now the website is using first URL for the API, but I'll be switching it back to the 2nd. I hope that fixes things outright, but I'm pretty sure some folks will still have issues. :cry:

Getting this problem fixed is one of the big priorities for next time (Solution is to set up a Load Balancing server and a Comodo certificate, 'cause CloudFlare and Lets Encrypt aren't perfect enough). I totally agree having to whitelist a domain for cookies is uncool.

Keynote, hosted by Noah Ratcliff @nratcliff

Keynoting Ludum Dare 39 is Noah Ratcliff. Noah has a pretty great streak going, having submitted a game in every event since Ludum Dare 25, which was 5 years ago! Wow!

http://ludumdare.com/compo/author/fussycashew/

Definitely an expert when it comes Ludum Daring. :smile:

https://www.youtube.com/watch?v=pfDYFXjKlvw

That's it for now. Stay tuned! Go vote! It's time again for Ludum Dare!

Lets discuss AssetForge. Should it be Compo valid?

I need a 2nd (and 3rd) opinion on this.

I was asked today if this tool AssetForge should be compo valid. Here's a link:

http://assetforge.io/

assetforge.png

And to be clear, yes you can use it in the Jam. The question is the Compo, our "solo from scratch" event.

Long story short, it's a bit like a Lego 3D modelling package. You have little pieces you make things from. But like modern lego, you'll get pieces like wheels, roofs, castle walls, tree stumps, etc.

I see that and think cool. That sounds like a great way to make something, especially when you have little time. But technically speaking, the things that are made are a sum of more complex parts, sometimes exact parts (a propeller, a lamp post, etc).

Historically we always said make your assets "from scratch" (or use generators), but the building blocks very much parallel the idea of sample libraries in music production.

It's neat. The possibilities of such a product (especially in game jams) is extremely interesting.

What do you think? Is this something we should allow in the Compo?


EDIT: There seems to be a misunderstanding that the tool is a generator (it's not). It's more of a "thing" maker that includes a library of components.

Here's a couple short sample videos.

https://www.youtube.com/watch?v=Fu0nBMW46r0

https://www.youtube.com/watch?v=tXUyR2D8Pxc

Here is how to Submit

In case you weren't around for Ludum Dare 38, here's a quick video guide how to submit.

https://www.youtube.com/watch?v=RsmCW7chKBw

For those familiar with the old site, I'm actually in the middle of finishing this:

newsubmit.png

Once it's ready, using it Tags your game with that platform. And soon after you'll be able to browse games by platform (and other Tags).

Big thanks to Jezzamonn for getting this started.

Compo/Jam done. Play and Rate games!

Well the Compo and Jam have ended.

If you had troubles submitting your game, reach out to me here and I can help.

NEW: Also hey! Some streamers, youtubers, and other media people want suggestions for games to play. Give theme here:

/dare-to-play-ludum-dare-39

What can I do to my game?

(Edited for clarity)

Your game is done. You shouldn't be changing it anymore. The game you submitted should be the game people play.

After the Ludum Dare deadline, you are allow to port your game to other platforms (Windows, Linux, HTML5, etc). We only require that you finish the game for one platform by the deadline. Ports should be as close to the original submitted game as possible.

As for bug fixes, you shouldn't be changing your game, with the sole exception of fixes for problems that are stopping people from playing or finishing your game (and thus rating your game). That doesn't mean add new features. That doesn't mean tweaking, tuning, or balancing it. What that means is if you need to change something so the majority of players can play or finish your game, you can.

For example, lets say last minute you tuned a value wrong and the game became unbeatable. Or you disabled something by accident and forgot to enable it. You are allowed to fix this. Be sure to leave a log of changes on your page, so new players can see it was changed.

When you change too much, it becomes a Post Event game. We still need your Compo/Jam version here (for playing and rating), but for the rest of the world you are free to improve your game and show it at its best. Just do us a favour and make the Event version the first link people see. Thanks!

Play and Rate games!

For the next 3 weeks, we'll be playing and rating the games you made this past weekend.

ludum-dare/39/games

Be sure you use the event page games link. The [GAMES] button on the homepage is all Ludum Dare games.

:warning: If you want a score at the end of Ludum Dare 39, you need ratings! :warning:

And the best way to get ratings is to play games, rate games, and leave feedback!!

Feedback rewards are new as of Ludum Dare 38. When you're viewing a game page, we highly encourage you to glance at the other comments on the page. If you see someone has good/useful/constructive feedback on a game, please give that comments a :heart:! This is how we know a comment is good, when you like it.

What's next?

My immediate focus is on making it easier to sort through games.

If you're a Windows user, you're fine. Just visit the games page and start browsing. However if you're a Linux or other platform user (like myself), finding games you can run without rebooting/dual booting is more work.

I was hoping to get this working tonight, but it's going to be a bit more work that I had hoped.

nogam.png

I'll have a better idea of where we are tomorrow night.

When is Ludum Dare 40?

Official announcement we're saving for results day (August 23rd), but do expect early December.

That's it for now. Gonna grab me some Z's. :zzz:

Dare to Play (Ludum Dare 39)

Are you a Streamer, YouTuber, or other media person?

Do you want some *cough* biased recommendations for games to play?

Leave a comment letting folks know who you are! Also include a link to some sort of sign up form or spreadsheet that people can add themselves to.

IMPORTANT: DON'T POST YOUR GAME IN THIS THREAD! FOLLOW THE LINKS AND ADD IT TO THEIR FORMS!

WE WILL LAUGH AT ANYONE THAT DOESN'T FOLLOW THIS INSTRUCTION! :wink:

Results for Ludum Dare 39

And finally, Ludum Dare 39 has ended.

The results for each category can be found here:

https://ldjam.com/events/ludum-dare/39/results

You can check your game page for your individual results (My Game up top).

Congratulations everyone! You made a game!

Ludum Dare 40 - December 1st-4th weekend

Our next event will be early December, right at the start of the Month.

Technically that would mean our 3 weeks of "playing and rating" would end on Boxing day (December 26th), i.e. the day after Christmas. Because of the holiday we'll push-out results a few days after. We will be finish with Ludum Dare 40 before the year is out.

Stay Informed!

Want to be reminded of the upcoming event?

Sign up for our mailing list here:

http://ludumdare.com/compo/ludum-dare-mailing-list/

Or follow us on Twitter:

https://twitter.com/ludumdare

Wrap up

I hope you had a great time taking part in Ludum Dare.

Before I go, I need to give a big shoutout to @sgstair and @jezzamon, two of the most active contributors to the website code this past month. Much appreciated! If you want to help us make the website better, you can start here.

That's it for me. We'll see you again in December!

LD 40

Lets go! Ludum Dare 40 is coming up!

Hey everybody! It's been a while. :smile:

We're nearly 3 weeks away from Ludum Dare 40 ( ), and it's time to get your Theme Suggestions in.

Go here:

Suggestions will continue to be open for the next week, so feel free to come back if you change you mind or think of any better ideas.

Last night we pushed a HUGE update we've been sitting on for a while. It didn't go 100% smoothly, but we're working on it. Here's a few things to keep an eye out for:

  • Notifications - We're still tracking down bugs, but you might see the bubble do something now.
  • Anonymous Comments - You can enable this on your submissions now.
  • Half-Star Ratings - Can't decide between a 4 or a 5? Now you don't have to. Go with 4.5 instead.
  • Charts and Graphs - Right now they're only on the event stats, but we're getting charty (example: ).
  • Website Performance - Last LD we saw some awful site performance in the final hours. It turns out I missed something super obvious that was slowing us down (doh). That, and numerous other performance issues have been fixed.
  • And much more.

I need to give a HUGE shout-out to @sgstair, @local-minimum, @zwrawr, and @noojuno for their help! I'm super happy to have a team of folks helping me on the code. Teamwork is the best work. :smile:

If you too want to help out with the code, you can get started here: https://github.com/ludumdare/ludumdare

That's it for now. Stay tuned! We'll have more for you next week!

Welcome to Ludum Dare 40

Hi everyone, and welcome to Ludum Dare 40!

Final Round Theme Voting has started. Go over here and cast your vote:

:ballot_box: /events/ludum-dare/40/theme

For rules and other info, visit the event page:

:trophy: /events/ludum-dare/40

For those new to Ludum Dare, the website will become slow/unusable during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:

https://twitter.com/ludumdare

The theme will be announced when the clock at the top this page reaches zero.

Goals of Ludum Dare 40

For Ludum Dare 40 we introduced A LOT of new features, though the focus has been primarily on the backend. The User Experience is still rough in places, but we'll continue to make improvements over the next few days.

Things to keep an eye out for:

  • Notifications
  • Anonymous Comments (you must opt-in to them, off by default)
  • Half-star Ratings
  • Charts and Graphs
  • Performance Improvements (*cough* website SHOULDN'T die at the end again... the culprit was found)

And much more.

A HUGE shout-out to @sgstair, @local-minimum, @zwrawr, and @noojuno for their help on the code.

There are plenty of bugs, and things that just aren't done. If something seems odd, report it:

https://github.com/ludumdare/ludumdare/issues

I'll be doing a bit of maintenance later tonight (roughly 3 AM ET/12 AM PT), bumping up our machines to more-cores for the weekend. There shouldn't be more than a few minutes of downtime

Keynote, hosted by Alex Rose @alexrose

Keynoting Ludum Dare 40 is Alex Rose, creator of Super Rude Bear Resurrection, a game that started as a Ludum Dare 28 game, that eventually made its way to Steam and PlayStation 4. He's also a member of the 5-year-club (taking part in every LD since Ludum Dare 25)!

rudebear.png

  • http://ludumdare.com/compo/author/alexrose/
  • http://store.steampowered.com/app/384250/SuperRudeBear_Resurrection/
  • https://store.playstation.com/en-us/product/UP1490-CUSA02928_00-RUDEBEAR00000004

On to the keynote!

... I get the impression he doesn't like how I pronounce "Ludum Dare". :thinking:

https://www.youtube.com/watch?v=C1fCL3sFfAw

That's it for now. Go vote! It's time again for Ludum Dare!

Real World Gatherings for Ludum Dare 40

Ooooops! Sorry for adding this last minute (I totally forgot! Usually somebody asks about it).

:earth_americas:

Post a comment below with links to details about your real world events.

Ludum Dare 40 has ended! Time to Play, Rate, and Give Feedback on games!

Hey folks!

Well the main event has ended, but we're not done! For the next 3 weeks (:star:), we need you to play, rate, and leave feedback on games! Do you want a score at the end? Playing, rating, and leaving quality feedback helps others find your game!

Visit the event's games page to start:

/events/ludum-dare/40/games

(:star:) Just an FYI, the end was bumped to December 28th due to the holidays. Results day would have been December 26th (Boxing Day), and making December 25 (Xmas) my prep day just isn't going to work. The results themselves will come a few hours later than the clock over there says. -->

Game Filtering Disabled. Replacement Coming

My apologies, but I spent my entire day today doing support. When that happens, usually means something about the website or event is causing some serious confusion. The number of message I had to send to folks reassuring them that their game was fine was staggering. The root of that: the filter box on the games page.

To avoid any further confusion, I've disabled the filter box on games page. A replacement was supposed to go live earlier today, but I was so caught-up doing support I didn't get a chance to do anything else.

Minor Improvements

While folks sleep, I've since bumped the default game pages to fetch 24 games at a time instead 12, and changed the default width to 4 instead of 3.

Not much, but it should make playing and rating nicer.

Is my game submitted properly?

If you want to confirm that your game is good, visit your game page. Your game is good if you don't see a blue "Unpublished Game" bar.

unpubb

However if you do, there's an error message you should have seen when you clicked Publish (bug).

  • Post/Game titles must be a minimum of 3 alpha-numeric characters long. Any shorter and the Search Engine wont index it. In the future we will allow 1 character names, but the URL itself will automatically pad itself to 3 characters, and we'll have to give you a warning ("can't index names shorter than 3 characters, are you sure").
  • Some keywords are reserved, like admin, compo, jam, karma, and at the moment we simply don't allow them as names. This is partially a bug. We can (and will) allow you to use these names, but your URL will have to be padded so not to conflict with the reserved names.

My apologies for the seemingly obvious bugs. I was so caught up with the up-time issues last event that these were forgotten.

Feel free to reach out to me if you're still having problems: /contact

When is Ludum Dare 41?

April 2018. Check back in 3 weeks on results day for the date announcement.

Improved Game Filtering Explained

This is coming. I'm too tired to finish this tonight, but soon. Hoping to have something tomorrow night (if nothing else, a half solution).

This missed last LD due to some bad decisions I made about how the internals of the site work (i.e. our general purpose metadata table contained all its history too). This way over-complicated things (wasteful table JOIN's) and it hurt performance. There was also a 2nd table that did the same thing as metadata, but it added some extra fields. Tagging and multiple authors was implemented in this table, but the data that specified your platform was in the other table. To do this properly (and simplify future queries), history had to be extracted, and these two data tables had to be merged.

You probably didn't notice anything was different, so that's how you know it went well. There was an API breakage, but I'm still waiting to hear a complaint from someone outside the dev team.

(NB. If your app broke, note that the link field of nodes is now gone. Links co-exist inside meta now, same keys as before)

There's still the issue of converting the platform data in to a tag, but that's a task for after I've slept.

With the scary changes above out of the way I switched my focus to search.

Search

You might have seen me say Search Engine. We're actually running a 3rd server now dedicated to search. It runs Sphinx Search with the real-time Indexes backend for those that want something to read about. It's also the first server type in our infrastructure I can destroy and spin-up replacements on demand. Long story short, it's a full and proper search backend that lets us do most things that you can do with Google. Nice. Having a real search backend is super important for later, once we migrate the old game data and blog posts over (30+ events worth). Also future stuff.

The problem is this was a week ago, and I had to prioritize a few other things before I could start on the search API and UI. So we have a server, we can search the data (super fast I might add), but there's no API and UI for it. Hence why I left Search off the new features list: I wasn't confident it would make it in before the event.

The woes of backend dev

Me and a couple of the guys in the LD dev channel spent the past few months in the backend. Backends aren't pretty, but thanks to backend work we were able to survive all weekend long without any noticeable outages (some slow spikes, but that's all). If we've done our job, you don't notice we've done anything at all. I can't say we went unnoticed this time, but pending some catastrophe, things wont get worse.

I did take a few days this week to tackle some of the UI low hanging fruit. If you've ever worked with a publisher or client, you might know about spending time on things for a milestone just because they look like progress. Not everyone is an engineer (not everyone should be). I didn't get as far as I would liked (Home page and User pages have new tab interface, but not Game or Event pages). Hopefully it's enough to see where were going with this.

After a rough couple events, I'm extremely happy that the website performance problems are less a problem now. To quote one of my favourite sayings, the first 90% is done. Now for the second 90%. :wink:

Results for Ludum Dare 40

And finally, Ludum Dare 40 has ended.

The results for each category can be found here:

https://ldjam.com/events/ludum-dare/40/results

You can check your game page for your individual results (My Game up top).

Congratulations everyone! You did it! You made a game!

Ludum Dare 41 - April 20th-23rd weekend

Our 16th year kicks off on April 20th-23rd with Ludum Dare 41.

That weekend avoids EGX Rezzed, the Revision demoparty, PAX East, and "Tax Day" in the US. Hopefully I didn't miss anything big. My apologies to the guy with the camping trip and the person with a birthday that weekend. :wink:

Stay Informed!

Want to be reminded of the upcoming event?

Sign up for our mailing list here:

http://ludumdare.com/compo/ludum-dare-mailing-list/

Or follow us on Twitter:

https://twitter.com/ludumdare

Game Developers Conference 2018?

I'm not sure!

I currently don't have a flight/hotel/anything booked for the Game Developers Conference. *cough* I'm actually looking for work in the new year, ideally something LD/GDC friendly, but I don't yet know if that will be the case. January is my month to pull together a portfolio/resume, and wrap up a bunch of LD and non-LD stuff I had to push until later for LD40's sake (finish closing my games biz, etc).

So hey, FYI: It's not the end of Ludum Dare when you see me talking about job hunting on Twitter, okay? :wink:

You're welcome to reach out (/contact), but I wont be ready with anything formal until month's end.

Back to the original point: at the moment I'm not going to GDC, but that could change.

Wrap up

I hope you had a great time taking part in Ludum Dare.

Before I go, I need to give a big shoutout to @local-minimum, @sgstair, @zwrawr, and @noojuno for their help on the site these past few months. Much appreciated! If you want to help us make the website better, you can start here.

That's it for me. We'll see you in the new year!

GDC meetup?

Hey folks! I wont be at the Game Developers Conference this year, but a number of folks have reached out to me asking about a meetup. So if you are attend GDC, let folks know in the comments below, and discuss what you want to do. If you come to a decision, let me know and I'll update this post and the Twitter feed with details.

LD 41

GDC Meetup Tuesday, Signups for Ludum Dare 41 open!

Hey folks! I wont be at the Game Developers Conference in San Francisco this year. That said, I've heard a bunch of you still want to do a meetup. @BradCode (twitter) reached out to me and organized a classic meetup:

This year's Ludum Dare meetup for GDC will be at Tad's Steaks @ 7PM on Tuesday (3/20). Please reply to this post if you can make it so we can get a sense of if we need to call in advance to reserve some space.

Website: http://www.tadssteaks-sf.com/

Again, please reply if you're in San Francisco GDC week and thinking about coming. @BradCode really needs to know how big of a table to get (or the whole upstairs area).

If you haven't been to Tad's before, they are a cafeteria-like Steakhouse. Until GitHub started throwing awesome parties for us, Tad's was our go-to for meetups (they're not far from Moscone and open late).

Thanks again to @BradCode for taking the lead on this. :thumbsup:

Signups and Theme Suggestions for Ludum Dare 41 open!

Also, you can now sign-up for the upcoming April event, and start making your Theme Suggestions for it. Sign in and click the Join Event button in the bar at the top of the page, then go here to make your suggestions:

That's it from me. Have a great time at GDC, and we'll see you all in April. :smile:

Real World Gatherings for Ludum Dare 41

Leave a comment below with details and links to your real world gathering.

Don't forget to tell us where in the world it is too. :wink:

Ludum Dare 41 is THIS WEEK! Theme Selection on now!

That's right, Ludum Dare 41 is coming up in just a few days. Take a look to the right of this post for exactly when it starts (*cough* on desktop anyway, sorry Mobile).

You can visit the event homepage here:

https://ldjam.com/events/ludum-dare/41

You can check out the list of Real World Gatherings in this thread here:

:earth_americas: https://ldjam.com/events/ludum-dare/41/$73264/real-world-gatherings-for-ludum-dare-41

Theme voting is also on. You can find the latest round here:

https://ldjam.com/events/ludum-dare/41/theme

That's it for now. Be sure to come back for new rounds. Final Round kicks off Wednesday night (or early Thursday if you're in an EU timezone). Also, I hear the keynoter has created something pretty epic, so stay tuned for that. :smile:

PS: My apologies there aren't new features from me this time around. I had to spend the past couple months looking for work.

EDIT: Want to try GameMaker Studio 2? We have free licenses available to use during Ludum Dare 41.

Promo: Free GameMaker Studio 2 for LD41

YoYo Games reached out to us to offer you a free license of GameMaker Studio 2 for Ludum Dare 41. You can use it to create Windows, Mac, and Ubuntu (14.04) builds of your game.

The license is good until Wednesday April 25th, and is available to everyone, even if you've previously claimed a similar offer.

To claim your free Game Maker Studio 2, login with or create a YoYo Games account, then click the link below.

Feedback: Start-time change for August's LDJAM event

Since we have some buzz going thanks to this weekend's Ludum Dare event, I want to open a discussion about our next event (i.e. Ludum Dare 42 in August).

I often get asked by organizers of Real World Gatherings in the EU for access to the theme early. To them, Ludum Dare events start at very inconvenient times: 3 AM or 4 AM in the morning.

Giving out themes early is a precedent set by the Global Game Jam, and it works for GGJ because each event is isolated to a locale. Ludum Dare is an internet event, and only a small number of participants do it at gatherings (most of us do it at home). We gather and communicate with each other, share our games and progress, all via the internet. It's impractical for us to split Ludum Dare along timezone lines.

I'm based in Canada, so a big part of the scheduling is convenience for me, but we could certainly be a bit more fair to the rest of the world.

I've been toying with the idea of shifting-up one of our yearly event start times. Here's what I'm thinking:

Proposal: Try running the August event (Ludum Dare 42) 3 hours earlier

That looks something like this:

  • 3:00 PM Friday on the West coast of USA/Canada ***
  • 6:00 PM Friday on the East coast of USA/Canada (me)
  • 10:00 PM Friday UTC
  • 11:00 PM Friday in the UK
  • 12:00 AM Saturday in France, Germany, Sweden, South Africa
  • 1:00 AM Saturday in Finland, Belarus, Moscow
  • 3:30 AM Saturday in India
  • 6:00 AM Saturday in West Australia, Taiwan, Hong Kong
  • 7:00 AM Saturday in Japan
  • 8:00 AM Saturday in Sydney Australia

(My apologies if I omitted you... there are a lot of you :wink:)

The current Ludum Dare scheduling does inconvenience folks in the EU, where as the above would inconvenience folks in Seattle, San Francisco, Vancouver, etc. You might still have a few hours of work, or a commute ahead of you... which could work out, given that the first few hours of an LD are often spent coming up with an idea.

Anyways, I thought I'd open this up to feedback. I'm sure there's reasons for/against that I've not thought of. But this is something I've been talking about for a while, and I think it's worth trying.

What do you think? Leave a comment below.

EDIT: To be clear, we run 3 events per year (every April, August, and December). If this sticks, it would only affect 1 of the 3 events. The other two (April and December) would run as they do today.