PoV

LD18

The October Challenge Begins – A Guide

What started as a friendly challenge to our community has exploded in to an internet wide invitation to indie developers everywhere.

Unlike a traditional Ludum Dare event, you can disregard the rules. The focus this October is to get a new game for sale somewhere. That can be something you’re already working on, something new, or something you want to finish.

To learn more about how this started, see the original post.

The rest of this post is a short guide on what you should be doing to make the most of your time.

Step 1. Pick a platform, do your paperwork

If you haven’t already, you should decide on a platform, and sign up for a developer program. To complete your registration, this will usually include filling out paperwork (such as a W-8BEN if outside the US or W-9BEN if inside) or signing contracts and mailing them. Mailing and getting papers approved can be a little slow, so do this ASAP.

I don’t have a good reference for filling out these forms, but will note the W-8BEN is only 1 page, and Apple’s iOS developer program had an excellent guide for the paperwork. I’ve been filling out these forms and sending them to nearly every distributor, all practically the same as the initial Apple ones (one platform required you to omit a section, but I forget which).

If like me you’re outside the US, you’ll likely need an EIN. You can fill out a form (to reference), and call the IRS (during normal business hours) and have one assigned to you within minutes.

Getting paid usually requires either a bank account (direct deposit) or a Paypal account. If you don’t have either, you should set one up. Bank choice wise, you should open an account at an institution with a SWIFT code. In the US that’s Bank of America, in Canada that’s CIBC (there may be more, but those are what people usually suggest).

Signing a contract is usually a matter of filling in your name at the beginning (unless automated or provided to you), and signing+dating a signature section of the last page. Using a blue ink pen is preferred, since it’s clearly not a photocopy (versus a black pen). Initialing each page of a contract is also a good idea.

Contractual agreements often require 2 copies of a contract. You sign both, and send them to the other party. They in turn sign both, keep one, and send you one back. That way, both of you have signed copies of the contract.

Step 2. Make your game!

Time is short, get to work!

We don’t have any content or marketplace restrictions, but keep in mind the goal here is to sell at least 1 copy (or make money from the game in some other way).

If you’ve never finished a game before, there is an excellent article by Derek Yu here. More resources can be found at the bottom of this post.

TIP: If you have trouble staying focused, keep some paper handy and take notes

TIP: If you have trouble staying focused, keep some paper handy and take notes

Step 2b. Blog about it

Either here or on your own site. During a Ludum Dare Event, the ludumdare.com/compo site acts as a progress feed. To see what others are up to, you merely have to visit the site and watch. This is one of the most interesting parts of the event that most people miss out on; The real live production of hundreds of games all in one place. When the weekend ends, you’ve missed it.

For the October Challenge, we’re inviting everyone participating to share their progress here on the /compo blog. Simply sign up, make a post, and hit publish. Feel free to upload images to the blog using the “picture frame” icon above the text box. Once you upload an image, if you didn’t use it right away (or use the wrong formatting), it can be found in the gallery tab (picture frame icon again).

If you’d like to re-post your blog-posts from your own blog that’s fine, but please watch your formatting! Large images on the blog are 550 pixels wide, and you will break the layout with a wider image than that. If you upload your images here, be sure to select the “Large” size. Also, the paragraph tag gives unusual spacing results, so that’s not recommended.

Step 3. Submit it!

Draft up your description text, prepare some screenshots, then go submit it.

Though it isn’t required, I strongly suggest you make a gameplay video or trailer and get it on Youtube. We’re expecting a lot of games, and don’t expect everyone to buy/play everyone elses games, so a quick video would be a great way for us to admire and appreciate your work.

Step 4. Submit it here too!

Once you’ve sent it off, submit it to us.

http://www.ludumdare.com/compo/october-challenge-2010/

We’re using our standard Ludum Dare submission system to create a master list of all our October participants. To be included, simply create an account and visit that page. The link fields can be edited, so update them to something appropriate. Suggestions include: Website Link, iTunes Link, Youtube Video Link, Postmortem Link, etc. Also, the first screenshot will be used to show your game on the list, so an attractive screenshot is recommended. For an example of what the final list will look like, look here.

We ask that you wait until after you’ve submitted your game to whatever service/marketplace your game is for before you submit here.

Be sure to let us know how long you worked on it; Whether this is new for the October Challenge, or has been in development for months now.

Each account is only capable of creating 1 game. If you’re making multiple games this month, we’d prefer you share your most interesting one with us.

Step 5. Sell a copy/License it/Make some revenue

Getting approvals or licensed takes time, so we’re not requiring you to have made a sale by the 31st. If you can get your game out and your first copy sold before then, then that is awesome!

The goal of the challenge is to get more people to release something and be fully capable of earning money from it.

Prizes

Like Ludum Dare, there are no prizes. “The prize is your product” as we always say.

Or if you think about it another way, if you happen to make the “sell 1 copy” quota, that’s a pretty cool prize too. Breaking the “0 sales” barrier is a big step forward for a game. From that point on, you now have a product to experiment with; To learn the ropes of running a small business, marketing, promotion, etc. The whole “give them a fish or teach them how to fish” axiom, but we’re not so much “teaching” as “telling” you to fish. 😉

Your website is ugly and difficult to use

Thanks!

We make games, not pretty websites. And this October, we’ll be busy making games. If you’d like to bug us to make it look better, please wait until after we finish. Thanks!

Light Reading and Resources

LD19

Hey Extravagant Timelapse Video Makers!


Phil and I are discussing some ideas for the 10 year anniversary of Ludum Dare (2012). In addition to assuming the Mayan’s are correct, we want our 10 year celebration to be big. We’re still figuring out what that means, but I know a number of you like to do fun things with your timelapse videos.

So in the case we start doing LD exhibits or related events, I’d like to offer some suggestions that’ll make those videos more useful to us.

  • Keep the video under 5 minutes (less is better).
  • Show the theme and event number at the beginning (so people know what you’re doing — you can’t always read the description).
  • Show the finished game at the end.
  • Take credit!
  • The more unique/interesting/amusing the video is, the more likely we’ll want to show it
  • Music with a license that doesn’t require us to pay royalties is preferred.
  • 16:9 is preferred (since TV’s are all that aspect now), but 4:3 is fine.
  • Upload it to Youtube, so we can make a playlist.
  • Keep a high quality original around for a while. I will be contacting a few of you within a month of the event for an original (and your permission to show it).

I’ll be collecting videos in each event of 2011, so you have plenty of chances to out-do your prior videos.

Again, you are not required to follow my guidelines, or make a video at all. If you don’t think you can make a good game while being recorded, focus on the game instead. Thanks everyone!

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This entry was posted on Wednesday, December 15th, 2010 at 2:03 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Welcome to Ludum Dare 19!

A new Dare, a new Keynote. This almost didn’t happen (nobody had time to film one), but thanks to advanced internet technology, we have a bear-thing giving us the words of inspiration we all crave. Ladies and Gentlemen, it’s Ludum Dare time!

And if you want more keynote, hit the jump for a backup keynote created by mjau.

Tags: bear, keynote

PoV gets his LD Gift Exchange Gift

In case you missed it, Phil organized a low-key gift exchange between members of the Ludum Dare community. About 20 of us signed up, Phil put all our names in to a “virtual hat”, and forwarded a contact to each of us.

To keep it interesting, everyone was assigned someone in a different country — that way, we could send locally relevant gifts to each other. So yes, somewhere out there, a very Canadian bundle should be arriving soon.

Me, I was awakened today to the sound of the door ringing. As it turns out, the mail man arrived super-early with a package for me — a HUGE laptop sized box, covered in Deutsche Post markings!

What mysteries lie inside DAS BOXEN?

Lets explore the contents of this uber gift.

First off, it’s not a Laptop (Duh ‘eh?). Instead, just a big box full of little things. There are so many things in the box, I’ve decided to break them up.

It's things, but German things! That makes them better!

A selection of goods ranging from a small business magazine for entrepreneurs, a local rag, a movies magazine, and a web and online businesses mag.

But definitely, a totally super-perfect LD appropriate gift, a beginning computer programming book in German!

Learn Pascal and Visual Basic now! Wunderbar!

Next, a selection of local tea and biscuits.

Beethoven seems a surprisingly common theme

And last, a fully illustrated comic book guide to Cologne.

And perfect for me, the virtual tourist, it's actually in English.

Next up, a selection of fliers and pamphlets… in German!

Hey neat, they do McDonalds Monopoly in Germany too! Also, KFC Germany has a chilli cheese fry... No fair!

In addition to some fliers about attending the Ballet, there's this postcard with a dog on it

That sums up our “all ages” portion of the gift — or to use a common xmas colloquialism, the “nice” portion.

* * *

Now for the “naughty“.

German Playboy, FHM, GQ, Maxim, and a Men's Health just to balance things out

Yes a whole variety of magazines were included in the package. Something for everyone.

Hey see, Netbooks! I make games for those! It really is for the articles honey! Honest!

And of course, what better way is there to show your national pride than with the local brew.

Coasters, a mini Bonn mug, a shot of Ficken, a contoured glass, and a large star filled with Beethoven Liquer

Check out this bottle…

That's a cool bottle

The card says it contains “Beethoven Liker”. Classy.

Beethoven is everywhere, even on the glass

The mini mug for the city of Bonn.

Hey I wonder if the Ficken will fit in the mug?

Success!

So a big thank you to my German “Santa Clause”. I had a lot of fun digging through and discovering all the neat things included in the gift.

Tags: ldgift

A topical weekend project

Theme: Alternate universe spinoff of a major franchise

Heh, well the “major franchise” part is a stretch, but franchise yes. ;). The universe is one without color.

Limitations: Framerate cap at 5fps

No problem. I have a platform in mind where that’s actually impossible.

Rule: Use a tool/language you have never used before

Well technically I have used Java before (J2ME), but that was 7 years ago, and I hated every minute of it. This is Java PBP 1.1, and while I’m not quite hating every minute of it, I am clumsy and moving dog-slow (like anyone using a new language would be).

So what did I do?

Yarg, my shadow looms!

Fully lit game board. I win!

Coming to an Amazon near you.

(after I make menus, get all the different tilesets in, and test it on some obscure Kindle kin, but yeah, that’s totally soon’ish)

See you guys at GDC!

Comments

14. Feb 2011 · 07:38 UTC
Amazing! First kindle game I’ve seen at all, nice work! Very nice art too.
15. Feb 2011 · 01:23 UTC
Smiles so deserves to be a major franchise.

LD20

Yo Jamma Jamma!

Ahoy!

I’ve had an insanely busy couple days, deadlines Thursday+Friday+Saturday, in addition to running LD. I botched my Friday one, but it was no big deal anyways. Today I committed to an apartment I’ll be moving in to, so my folks and I celebrated with lunch. My father is very amused by the FoodPhoto tradition, so he encouraged me to take photos.

Burger Time, with PoV

"Here here, take a picture of what we're having too" he said. Chicken Cacciatore Crepe

But now I have some free time, so I thought I’d start playing with a tech and see if I come up with something for the Jam.

Some of the possibilities include:

  • Get a “Bullet Dynamics” experiment working
  • Research “OpenAL”, and see where my custom sound/audio mixer fits in
  • Benchmark “Pawn” for use in sound effect scripting
  • Do something with “Squirrel”, something string heavy
  • Test out Cg with OpenGL ES shaders (as they’re apparently supported as input)

I’ve ordered those roughly the order I stand a chance of doing them.

Anyways, I’m off to my comfy chair to read some docs.

Tags: foodphoto

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This entry was posted on Sunday, May 1st, 2011 at 1:42 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Number of Entries – LD20

Like usual, I’m recording some totals. The number of entries submitted by specific times as we approach the deadline. So far we have: The results are:

210 Minutes (+3:30): 75 Entries
120 Minutes (+2:00): 103 Entries (+28 in 90 Minutes)
105 Minutes (+1:45): 108 Entries (+5 in 15 Minutes)
90 Minutes (+1:30): 113 Entries (+5 in 15 Minutes)
75 Minutes (+1:15): 123 Entries (+10 in 15 Minutes)
60 Minutes (+1:00): 130 Entries (+7 in 15 Minutes)
50 Minutes (+0:50): 132 Entries (+2 in 10 Minutes)
40 Minutes (+0:40): 140 Entries (+8 in 10 Minutes)
30 Minutes (+0:30): 149 Entries (+9 in 10 Minutes)
20 Minutes (+0:20): 156 Entries (+7 in 10 Minutes)
15 Minutes (+0:15): 164 Entries (+8 in 5 Minutes)
10 Minutes (+0:10): 174 Entries (+10 in 5 Minutes)
5 Minutes (+0:05): 187 Entries (+13 in 5 Minutes)
3 Minutes (+0:03): 192 Entries (+5 in 2 Minutes)
2 Minutes (+0:02): 199 Entries (+7 in 1 Minute)
0 Minutes (+0:00): 204 Entries (+5 in 2 Minutes)
-1 Minutes (-0:01): 212 Entries (+8 in 1 Minute)
-2 Minutes (-0:02): 217 Entries (+5 in 1 Minute)
INTERNET OUTAGE! YARG!
-7 Minutes (-0:07): 224 Entries (+7 in 5 Minutes)
-10 Minutes(-0:10): 230 Entries (+6 in 3 Minutes)
-15 Minutes(-0:15): 243 Entries (+13 in 5 Minutes)
-20 Minutes(-0:20): 252 Entries (+9 in 5 Minutes)
-25 Minutes(-0:25): 258 Entries (+6 in 5 Minutes)
-30 Minutes(-0:30): 261 Entries (+3 in 5 Minutes)
-35 Minutes(-0:35): 265 Entries (+4 in 5 Minutes)
-40 Minutes(-0:40): 270 Entries (+5 in 5 Minutes)
-45 Minutes(-0:45): 279 Entries (+9 in 5 Minutes)
-50 Minutes(-0:50): 283 Entries (+4 in 5 Minutes)
-55 Minutes(-0:55): 287 Entries (+4 in 5 Minutes)
-60 Minutes(-1:00): 293 Entries (+6 in 5 Minutes)
-65 Minutes(-1:05): 296 Entries (+3 in 5 Minutes)

I will continue to update this post as it happens. Done. Jam time.

REMEMBER: We accept compo entries for one hour after the deadline (the clock will say “submission hour”). Once that expires, it’s Jam entries only. Good luck!

LD21

WP Caching Plugin Installed

Hey all.

At the request of our webhost we have now installed the caching plugin W3 Total Cache on the Ludum Dare site (I can hear you laughing at us for NOT running one). The process has so far been smooth and painless, but we’ve only been running it for minutes and not days (nor during an event), so we’ll still have to see if there are any issues.

If a part of the site isn’t working right, please let me and Phil Hassey know! We’ll be on IRC as much as we can this week and during the event.

I have avoided cache plugins in the past since there were “promises” of incompatibilities with some of the plugins I was investigating. We never had the time to really determine the issues, but thanks to our outside encouragement, it’s trial by fire time. :)

So far everything looks to be working fine, but the big test will be Friday night.

Welcome to Ludum Dare 21!

Hi everybody!

It’s nearly time to kick off the latest, and what should be yet-again our biggest event yet: Ludum Dare 21.

Theme voting is well under way, with Round 4 closing soon, and Round 5 to follow with ~20 of the highest rated themes from Rounds 1-4. If you haven’t already, go cast your vote:

[ FINAL ROUND RESULTS ]

THEME: ESCAPE!

Hoping to avoid a repeat of April (15 minutes late ’cause I couldn’t flick the theme switch), we’ve since gone ahead and added a caching plugin to the website. Also this time, I’ll be checking the results early, before the swarm hits us.

And *NUDGE NUDGE WINK WINK*, IRC and Twitter will be getting the results FIRST!

On to the festivities!

Keynote DOUBLE FEATURE!

Headlining our 21st event with a keynote is Breakdance McFunkypants. Check out this fantastic combination of hip shades, mad-skilled infants, and puppetry:

Sos is back with more of what you love, YOU!

Declarations of intent intermixed with some fine LD game footage. Check it out:

A huge thanks to both Sos and McFunkypants for making such extravagant videos. You guys are the best!

That’s it from me. Stay tuned for your Final Round theme voting, and the event. Good luck!

Tags: keynote

Last Minute Announcement!

Hi everyone!

Phil and I are proud to announce several improvements to the rating system were finished just-in-time for this event. The big one is that JAM ENTRIES CAN NOW BE RATED!

Specific details will go live later this weekend, but we’ve heard your cries, and now Jammers and Latecomers are no-longer left out to dry.

In addition, we’ve made a small change to how final rated scores are calculated. Those details will go up later this weekend too.

That’s all for now. Go watch the keynote, and go vote if you haven’t already.

And don’t forget, join us on IRC where we will be announcing the theme FIRST!

Comments

billknye
19. Aug 2011 · 20:45 UTC
Hooray!
19. Aug 2011 · 21:20 UTC
WE BE JAMMIN! Absolutely wonderful news. Thank you.

Finally the jam entries won’t be so badly neglected.
Flackzer
19. Aug 2011 · 21:45 UTC
How Do I Play The Developers games?????
thristhart
19. Aug 2011 · 22:04 UTC
Definitely doing the Jam next LD, with a friend!
Milo
19. Aug 2011 · 22:30 UTC
Hurray! If we create a game in 48 hours and then submit another (presumably 50% better) version after 72 hours will we be able to be in both votes?
Alan Lynn
19. Aug 2011 · 23:43 UTC
Sweet! The jam entries are no longer second-class citizens.
20. Aug 2011 · 00:54 UTC
Yay for a lack of bigotry! Watching the keynote now, going to hang out on the sideline and see how things go down, and jump in next time.
Shadow
20. Aug 2011 · 03:06 UTC
Yay for the Jam!
Killswitch
20. Aug 2011 · 07:09 UTC
Yes. The theme is one of my suggestions! And yeah, I might join. I have a crazy idea.

Incredible! 599 Entries! Time to rate games!

Absolutely incredible. All of us are amazed at the sheer numbers we did this past weekend. When the smoke cleared, we were left with 599 entries! To compare, Ludum Dare 20, an event taking place just 4 months ago did 358 entries (288 Compo). Yowzers!

Of course, this weekend wasn’t without its share of problems. You can visit this link to read my postmortem of how things went Saturday and Sunday.

Even still! After getting the site usable, Phil had to come back several times to HEAVILY optimize the site code. We still can’t even turn the sidebar back on yet due to the extra load! Yikes!

But no matter. We are on top of this. Lets talk judging.

For the next 3 weeks, entry voting (judging) is on. Everyone that entered is strongly encouraged to play and rate games. The Rate Entries page will give you a custom random selection of games for you to play. The more games you play, the better the averages, and better the results. Still confused? Check out this guide by matthias zarzecki.

And remember! Only people that submitted a game can vote!

Still no matter the results, be proud of yourself! Whether you finished or not, you did something amazing this weekend! You did in 2-3 days what large companies take months, even years to do (well not exactly, but you get the point). Job well done!

That’s all for now. Thanks everyone for coming out and making this our biggest event yet!

Announcing October Challenge 2011

October is upon us, and it’s time to kick off the October Challenge 2011!

The October Challenge is a special Ludum Dare event I started last year. More and more people are making games today thanks to Game Jams and events like Ludum Dare. As a result, more and more people have declared “I want to start selling games too”. Well, it’s time to stop talking and start doing. Put simply:

Finish a game — Take it to market — Earn $1

That is your goal. That is the October Challenge.

Disregard all the usual Ludum Dare rules (no restrictions). Finish any game you previously made during a game jam, something else you’ve been working on, or heck, something entirely new. But we know you can make a game. Your goal, if you choose to accept it, is to not only make something, but to finish it and earn money from it. That’s all. No specific rules or platforms. Make good on that goal or promise to start selling games.

Finish your game before November 1st, and submit it to your respected market. That is the challenge. And once you earn your $1, you’ve done it! Easy as that. You’re now a pro.

I’d like to invite everyone to share resources and discuss markets and business models. I’ll help collect your links over the next couple days for others to find. If you need a place to start, you can check out this guide I wrote for last years event.

Also, do share your progress on your upcoming game with us here on the site. I’ll be opening a submission form soon to collect a list of completed games as they happen.

Keynote Invitation

What’s a Ludum Dare event these days without a keynote? Here’s me saying the same thing, in video, with strange editing and ambiance! Give it to your friends who HATE to read.

That’s all from me. No more waiting. Time to get started. Go go go!

Tags: keynote

October 2011 Opportunities

I’ve been getting a number of messages about opportunities people can utilize to reach the goal, so I’ve decided to collect them in one place. If you’d like to share one, post a comment below or send a tweet to @mikekasprzak.

Opportunities

Launching or Closing Soon

Marketplaces

  • Mobile (Android) – Android Marketplace – Android phones and tablets ($25 one time fee)
  • Mobile (Android) – Amazon App Store – Amazon Fire Tablet (First year free then $99 year)
  • Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
  • PC (Mac) – Mac App Store – Apple’s built-in App Store ($99 year)
  • PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
  • PC (Linux) – Gameolith – Linux gaming store with 70% and 80% royalty rates
  • Web (Flash & Unity) – Flash Game License – Put your games up for auction
  • Web (Flash) – Flash Portals – Too many to list. Many can be contacted directly
  • Web – Chrome Web Store – Sell content to Chrome browser users ($5 one time fee)

Payments

Resources

Comments

30. Sep 2011 · 12:54 UTC
In our Halloween game competition, you can win >$30

That would suffice as a backup plan!
Killswitch
01. Oct 2011 · 06:33 UTC
Wait, I have to submit my game both in a Market Place and to this Website? 😀
Killswitch
01. Oct 2011 · 06:37 UTC
Wait, I have to submit my game both in a Market Place and to this Website? 😀 By the way, how do you submit a game in Desura.
Killswitch
02. Oct 2011 · 00:07 UTC
Oh wait, another question: Can I add my game in the list and you’ll submit it in the market?

LD22

Upcoming Game Jams during Ludum Dare Weekend

Here’s a list of real world game jams taking place over Ludum Dare weekend:

If you’re hosting a Ludum Dare related gathering, let us know! Make a post here on the site with details, and we’ll add you to the list!

More Ludum Dare Community News

And to tidy up the page, here’s more things going on in the community.

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This entry was posted on Saturday, December 3rd, 2011 at 11:00 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Live Ludum Dare 22 Video Streams

Viewers, look below. Participants, post a comment with a link to your live video stream.

Comments

konsnos
18. Dec 2011 · 19:29 UTC
Coding in AS3 with FlashPunk
20. Apr 2012 · 11:17 UTC
Making a game in 48h with Blender Game Engine!

Warmup Weekend – Ludum Dare 22

Surprise! Warmup Weekend!

Teacher just walked in, said good morning, and started handing out a pop quiz. You panic. You start regretting that you stayed up late playing games. The exam is next week, and admittedly, you’re not ready for either.

Warming-up for Ludum Dare is nothing new, but here’s us encouraging you to do it.

Between now and Ludum Dare 22’s start time, you should really make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.

Mr McFunkyPants proved it. Look at his top-3 “what went wrong”. If you’ll indulge me, you could attribute all 3 to poor preparation. Or to keep up the schooling angle “You didn’t study!”.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?
  • If you’d like to work with a theme, try this tool

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

Don’t worry, the quiz wont affect your grade. But be warned, the exam is all-or-nothing.

Some progress from before the nap

Phew! Some 4-5 hours ago I was tired, too tired to post, so I took a nap.

Here’s what I had then:

The Red Collision. The green circle means the other two are touching.

So as it turns out, the theme was absolutely perfect (and no, I didn’t rig the vote). I’ve been working on a commercial game for the past couple months called “Alone, The“, but it’s big, it’s 3D, and taking a long time. So during Warmup Weekend, I had the wild idea of doing a de-make of the game in HTML5. To be honest, I’ve never seriously worked in JavaScript before, so there was much to learn (and still learn).

So over a few hours last weekend, I managed to create some simple art, and get some tile-map rendering working. I put the code online in a slightly modified form as my basecode/library, in case I had a good idea for a Compo game. But I’ll be honest, I really want to make this demake of my primary project, and I like the page of art I’ve done so far, so to be fair I’ll be entering the Jam instead.

Eicking up where I left off, I now have map scrolling and object vs object collision (not to mention actual objects). I added some debug functionality to show the radius of objects, the radius of their currently equipped weapons, and the volumes of the per-tile collision. Right now though, I need to make object versus tile collisions work. I kinda wish I had spent time during the week getting all the collision stuffs working, but that’s alright. I’m jamming anyway. If I can get that done in the next 4 hours, that’ll have me in a good state for day 1.

So my goal for the 72 hours is to get a basic playable game working. It wont be very fun, but should be functional. I plan to continue working above and beyond Ludum Dare, but I should be able to get a very strong foundation working within the 72.

Stuff I’d like to finish:

  • Dummy map, manually created in code (skipping random generation for now).
  • Several enemies with very basic AI (if enter sight, go towards you)
  • Basic Combat
  • Several weapons to pick up (knife, sword)
  • Multiple Attacks per weapon type (slash, stab)
  • Barebones Inventory
  • Sound and Music

Doable for sure, it just has to be done. The Ludum Dare website seems to be running great (at least I haven’t seen any problems), so my interruptions shouldn’t be too many (just a few hours tomorrow, and a few Monday). I’d like to have something playable by the time the Jam clock strikes zero.

Anyways, it’s 6 PM now, which means 3 hours. Back to work! Gotta finish the collision!

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This entry was posted on Saturday, December 17th, 2011 at 4:01 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Submission Stats

I’ll be periodically updating the numbers through the evening.

Compo Deadline

6 Hours Left – 101 Entries
1 Hour Left – 370 Entries
30 Minutes Left – 433 Entries
20 Minutes Left – 449 Entries
15 Minutes Left – 462 Entries
0 Hour – 521 Entries
5 Minutes Over – 537 Entries
10 Minutes Over – 551 Entries
15 Minutes Over – 567 Entries
20 Minutes Over – 578 Entries
25 Minutes Over – 603 Entries ** NEW RECORD **
30 Minutes Over – 625 Entries
35 Minutes Over – 635 Entries
40 Minutes Over – 655 Entries
45 Minutes Over – 667 Entries
50 Minutes Over – 683 Entries
55 Minutes Over – 692 Entries
60 Minutes Over – 700 Entries ** WOW **
65 Minutes Over – 706 Entries
70 Minutes Over – 709 Entries
75 Minutes Over – 711 Entries
80 Minutes Over – 719 Entries
85 Minutes Over – 720 Entries
90 Minutes Over – 723 Entries
105 Minutes Over – 725 Entries
120 Minutes Over – 734 Entries (720 Compo, with 14 people submitting Jam early)

Jam Deadline

30 Minutes Left – 798 Entries
20 Minutes Left – 803 Entries
10 Minutes Left – 811 Entries
0 Hour – 833 Entries
15 Minutes Over – 851 Entries
40 Minutes Over – 866 Entries
60 Minutes Over – 887 Entries
75 Minutes Over – 890 Entries

11

This entry was posted on Sunday, December 18th, 2011 at 1:05 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ludum Dare GDC Survey

Hey Folks! We (Phil and I) will be at GDC this year, and want to know if you will be too.

https://docs.google.com/dG1lQmlXNkZ5X3BHalVmT3JZaVhGQWc6MQ

We’re looking to gauge interest in doing something “LD”. Fill out that survey and let us know!

3

This entry was posted on Tuesday, January 24th, 2012 at 11:30 am and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.