LD20 April 29–May 2, 2011

New time length for LD-Catchup prototypes

Since some of you suggested I make the games and only worry about polishing any later, I’ve decided to take that advice.  I’ve also decided to shorten the length of each of the prototypes to 1 week or 10 hours.  Yes it’s so little, and yes so little that my first LD catch-up game suffered from the amount of time I didn’t put in.  But I’m thinking it will hone my skills, not to mention not take a whole year to do all 20 themes.  Instead it should be about 2-3 months.  Then I can decide on how and what to improve on.

And unless I get an overwhelming response to this change (from 30 hours to 10), this is my final decision.  If any of you raise any logical objects I will hear them and respond accordingly.

Thanks

Tags: LD Catch-up

Comments

Mikhail Rudoy
30. Mar 2011 · 21:20 UTC
Good luck with your new plan! Also, you’ll probably be completely finished by the time I find a moment to start prototyping LD0. lol
06. Apr 2011 · 13:23 UTC
Tell ya what, if you can pull this off, I’m impressed.

Javascript write once run on any mobile library

Hey all,

If you’ll forgive a bit of advertising here, I thought this might be useful for you all. My company (ngmoco / DeNA) has just publicly release their mobage (moh bah gay) game SDK publicly, which allows you to write games in Javascript on top of a library similar to Cocos2D or Slick and then run it on iPhone, Android, and Flash. It also is backed by a giant social network so you get access to lots of users, achievements, badges, etc., and you can deploy both in the US and Japan very easily.

I’ve used it personally and find it easy to work with and fast. I figured it might be useful to a lot of you guys who want to try out the mobile market. Let me know if you have any questions.

https://developer.mobage.com/

Comments

31. Mar 2011 · 19:24 UTC
That looks really cool. Are there any example games using Mobage that I can try out on my iPhone or browser?
Six
31. Mar 2011 · 23:29 UTC
Wow, pretty much every TV ad in Japan for mobile games mentioned Mobage. And there are a lot of those over there.
18. Aug 2011 · 18:04 UTC
Sorry I didn’t see all your responses. You can in fact see examples now, as mobage is in beta on Android. A few games it has are: VIP Life, Pocket God, and Zombie Farm. I’m not positive that the latter two are out yet, but they will be. I’m working on an RPG for it.

I Can’t Find My Glasses – A game made in two hours

Last night I was itchin’ to make something, so I decided to challenge myself. I wanted to start and release a project on the same night, and this is the result.  Unfortunately I wasn’t able to spend as much time on this as I planned (I was feeling pretty ill last night), but I’m still happy with this little experiment.

Play it on Kongregate.

Comments

Danik
02. Apr 2011 · 10:12 UTC
This game gave me a headache. :)

It’s very original, it made me feel like I actually had that bad eyesight which was frustrating. It was an interesting experience.
02. Apr 2011 · 12:52 UTC
This was brilliant! Not much to the concept, but the squinting mechanism made me laugh, and was very effective. My only complaint was that I couldn’t actually pick up the glasses when I found them. I had them on the floor, directly in front of me, with my cursor dot right on them, but E didn’t do anything, and left-clicking didn’t pick them up.
02. Apr 2011 · 13:48 UTC
It was hilarious, I can imagine having that bad sight without glasses. Gave me a nice laugh. :)

Hello Everyone!

Hi everybody, I decided to participate in the upcoming Ludum Dare. This is my first time entering so I could use your advice! I would consider myself maybe an intermediate game developer for Game Maker. If you want, you can check out some of my early Game Maker games here:  http://www.yoyogames.com/users/shard123

Comments

Mikhail Rudoy
03. Apr 2011 · 23:23 UTC
Welcome! I’ve only been here for a little while, but its been great. I hope you have a good time and get stuff done on here.
Folis
09. Apr 2011 · 07:59 UTC
Welcomez0rz or so! I hope you have fun here doing your thing and such 😀

Im in a pickle

I dont know whether i should go to my Church Retreat or attend Ludum Dare

My church retreats are amazing and Fun but they happen all the time (once a season)

Ludum Dare is LUDUM DARE!!!!

I figured i should make a poll, so vote here

Comments

04. Apr 2011 · 11:08 UTC
It’s about your priorities. I say LD. God can wait for a weekend. He’ll still be there.
04. Apr 2011 · 11:42 UTC
Ludum DAAAAAAAAAAAAAAAARE
04. Apr 2011 · 18:12 UTC
Posting the poll here and not at your church makes me unsurprised that “Attend Retreat” has no votes. :)
04. Apr 2011 · 19:01 UTC
I never have this kind of problem because ludum dare IS my religion.
06. Apr 2011 · 11:02 UTC
Hallelujah!
06. Apr 2011 · 11:06 UTC
Retreat = 4 times/year

LD = 3 times/year
06. Apr 2011 · 19:40 UTC
actually,

retreat happens 2 times a year to i realized. Spring and fall, i could have swore it was 4 though.

javaScript Framework most important features?

Hey all,
I’m currently writing a 2d framework in javascript which should handle most of the repetetive stuff, that comes up.
I was wondering what would you regard as the most importantor most helpful feature?
Also I’m kind of obsessed with physics, but there is already a pretty good solution in the form of box2djs. Whats your suggestion? Should I implement my own physics or roll with box2d?
Thanks

Tags: framework javascript physics features box2d

Comments

06. Apr 2011 · 05:09 UTC
The most important thing for me with libraries is APIs.
06. Apr 2011 · 13:18 UTC
Well.
06. Apr 2011 · 22:17 UTC
Parallel processing with web workers would be awesome :)
machinas
07. Apr 2011 · 04:12 UTC
if you’re going to do image loading, i recommend an image pre-loader of some sort (particularly if using canvas). some kind of wrapper on canvas drawing is useful.
Balooga03
07. Apr 2011 · 12:41 UTC
Thanks for the comments so far.

@machinas

I have Image preloading and input nailed, sound preloading works good on firefox and chrome, but has no multichannel support yet. The code is nice but i didnt find any sound

Basic foundation classes

I plan on using some of my own libraries for the upcoming LD at the end of the month, so by the rules I’ve got to share them before then, so others can use them. Wouldn’t want to give myself an unfair advantage! Haha.

The first of these I’ve just finished a major overhaul on and have set it up on github. Before I ramble on, the github repository.

This first library really isn’t anything special; it just collects all the foundation code, including window creation and the entry point functions main and WinMain, into a set of static libraries, allowing an application to simply subclass one of the library’s application classes and go.

Features:

Included features, beyond basic window creation:

Event management –  Uses a listener model, allowing objects to listen to by event type and, optionally, only from a particular sender.  System events are translated into application events inside the concrete platform classes, so apps can handle external and internal events the same way.

Asset Management

Simple but effective, allows assets to loaded and referenced by name; extensible system allows new loaders to be defined and associated by file extension. Out of the box currently only includes a primitive bitmap loader, supporting 24 or 32-bit bitmaps, but other libraries to come later will introduce more.

GL Console

this needs a bit more spit and polish, but included and demonstrated in the test app is a simple text console. Takes keyboard input, generates ConsoleCommand events on enter, and provides putstr() and printf() methods for displaying text. Protects input from being clobbered if text is displayed while a user types.

Libraries to come:

Scribe

a set of classes for serializing/deserializing objects using Property and Descriptor classes; supports reading and writing in text and binary formats. Just define a few simple  methods and a ScribeFactory will automatically convert your objects into Descriptors that can be saved to disk or sent over the wire, and just as easily reconstruct the objects on the other end. Hardly revolutionary stuff, but an essential component for any content-driven projects.

Stockings

My socket libraries, currently only including UDP support, but TCP stockings are to come. Out-of-the-box, ready to start exchanging objects using the Scribe library. Event interface allows messages to be sent and received between remote nodes as if they were local. Includes support for sending packets reliably, but continues handling other messages out-of-order while any issues are resolved. Automatically tracks ping time and maintains clock synchronization.

Also includes a collection of synchronization classes: mutexes, semaphores, timers, and some thread-safe containers; these may be moved to the Foundation libraries, but that will likely wait until my next big rebuild of the stockings libraries.

QuickGL

A set of simple classes that make it easier to quickly throw together a 2d opengl application; includes classes for loading, manipulating, and rendering tilemaps and animated sprites, along with a few other things. A few of these are actually in FoundationCommon, as they are used by the GLConsole class.

GlGui

A set of GUI classes implemented natively for OpenGL; rather powerful, but not yet very robust or polished, I haven’t even updated this to work with the previous version of my foundation library, much less the new one. Missing some key classes, but includes buttons, text boxes, images, scroll bars, and a scrolling grid container, and includes support for data bindings. Really quite  slick, I’m quite proud of these classes, just not sure when I’ll get around to updating and finishing them.

phew. If you read all of that, I owe you a beer. For everyone else…

tl;dr: releasing  engine base code I’ll be using in the next LD. Source link.

 

Oh boy..

I still haven’t stopped lurking.. DAMN YOU MOVIES!

But now I will.. Oh look Lord of the Rings is on TV!

Comments

xhunterko
10. Apr 2011 · 03:28 UTC
Get the dvd box set already!

For once I’ll be prepared for an LD!

:edit: that’s what I get posting so late; the zip link was bad. fixed now.
Finished packaging up my base code and some simple prototyping libraries for sound and 2d graphics.

Hands-down the most impressive screenshot of all time…

The screenshot actually doesn’t do it justice; see it in action! (fixed link) (windows only for now, sorry.)

Useful documentation is currently nonexistant, but the gl test project included in the main foundation library repo demonstrates most of the basic features. Gonna put ’em to the test tomorrow morning by seeing how quickly I can throw together a simple 2d game, probably a pac-man clone since I have assets for it already lying around. I’ll be shooting for completion in 2 hours. In any case, at the end of the month when the LD rolls around, I will be ready!

Source is hosted in my github repos. If somebody asks nicely, I might be convinced to .zip the source tree up for people who don’t use git.

Comments

Gopher
09. Apr 2011 · 13:16 UTC
Spent the evening testing these libs by throwing together a quick pacman clone using it. Made a whole list of flaws with the project, and gonna have to implement some more features and republish; in particular, the sound system is even more crippled than I realized, and I need to implement an IApplicationModule for the Quick2DGL libraries to auto-register all the descriptor factory blueprints; doing this manually is a pain, it’s easy to overlook. And finally, need a better base project file, that links in the all the standard app modules and provides some other convenience services to make it easier and faster to get a new project started. First tho got to turn back to my main project, get it updated to use the new libraries in place of the old ones, so it’ll likely be at least a week before I get around to all of this.

Can’t wate for the new Ludum Dare!

I’m so excited for Dare # 20 😀 This will be my first serious dare where I try to make a full game with a timelapse. As you probly know the last Dares where just for kicks on my parts, but now that I have got more experiance in programming I’m a forse to be recond with.

Look out

-pants has approved of this message.

Comments

Folis
09. Apr 2011 · 07:38 UTC
Pants approving it again ^^

My first Ludum Dare!

As the title says, this is my first LD!
“Develop a game in 48 hours.” – That sounds challenging! Well, I mostly do this to get some inspiration. I will develop in Java, using Eclipse and no extra libraries – from scratch. I won’t make a timelapse, but I’ll try uploading some screens of my project in development. Also, since I’m a german student, this LD fits in my holiday time.

Well… absolutely no idea how hard i will fail – but it can only be an improvement of my programming skills. LD, here I come!

Edit: And I will also use tools like sfxr or Ulead Photo Impact (i don’t like Paint.NET). 😉

Comments

11. Apr 2011 · 03:39 UTC
Good luck!
AyCe
11. Apr 2011 · 17:51 UTC
Thanks 😀 You too!

LD20 – Hoping to Participate

Not sure if I’ll be available that weekend, but if I am, I’ll definitely enter LD.

Not sure what I’m gonna use for code. Probably either Unity + MonoDevelop or FlashDevelop + FlashPunk

Either way I’ll be using these for content:

  • Paint.NET / Photoshop
  • sfxr
  • Audacity + Mic
  • (If using Unity) Blender

Should be a fun compo!

LD #20 – Declaration of Intent

I will absolutely be competing in LD #20.

I will probably make a shmup, because I enjoy making those.

Here are the tools I will use:

  • Geany (Multi-Language IDE)
  • Flex (AS3 compiler)
  • Inkscape (Graphics Editor)
  • as3sfxr (Sound generator)
  • medio.io (Sound conversion site)
  • Tiled (Map editor)

This is subject to change, but that’s what I intend. Booyeah!

— Mr. Dude

LD20 – Oh my god.

Well. Here I am telling the community that I’m going to participate in LD20. I’m nervous as ever. Well, onwards to the information. I’m probably going to use the following tools:

PDCurses – awesome text-ness for stuffs

GIMP – graphics editing

as3sfxr – 8bit sound generation

Code::Blocks – c/c++ IDE

Buckets of procrastination – self-explanitory

 

Anyway, this is going to be my first LD. Don’t expect anything visually fancy from me because you’re not going to get it. I’ll probably be too busy ripping my hair out and exploding buses or something to care about visuals. I’m also challenging myself (great idea for my first LD, huh?) to make this thing in C or C++ which is rather time consuming compared to other options such as Python or Ruby.

Thanks for reading, wish me luck. I really need it. 😉

First Ludum Dare!!!

first ludum dare and I am hopin to be able to finish a game :)

however im fairly new to programming so i will run into some problems. Anyway I was wondering if any of you other Ludum Dare contestants could help me pick out programs (programs for sound creation and model maker)? if you can thank you very much :)

Comments

machinas
13. Apr 2011 · 02:58 UTC
sfxr seems to be a popular choice for audio. i’ve used wings3d for static 3d models in the past, but haven’t done much rigging / texturing with it.
13. Apr 2011 · 12:28 UTC
I’d recommend blender for 3d models, though if you want do anything in 3d you’d better start learning about it right now!

LD20, my first!

Hello, I plan to participate in LD20. The tools I’m going to use:

* bfxr for sounds

* gimp for images

* cubase se3 for music, if I have time

* Haskell with my SFML bindings that you can find here:

http://www.venzon.org/files/haskellsfml/

-Joe

Tags: haskell

Comments

sfernald
14. Apr 2011 · 13:41 UTC
Wow, I think this is the first entry in Haskell I’ve ever seen. Lovely language but you are brave indeed. Have you done a game in haskell? I always have problems with doing games in functional languages.

First Ludum Dare

Alright, I’m going to do this thang.

I’ve been lurking about for a long time, and I think it’s about time I got my feet wet.  So this is me saying I’m going to be attempting Ludum Dare #20.  Even suggested a theme and everything. Oxymorons! Wonderful things.

My current plans for tools are :

  • Code – Flashdevelop
  • Graphics – Flash/Inkscape
  • Sound / Music – Sfxr / Buzz

If any of these change, I’ll be sure to let you all know. Good luck to everyone, and good luck to me! I’m sure I’ll be needing it!

– a.

Maybe Compo, Probably Jam

I see everyone has already started making their “I’m in” posts, and there are lots of new participants as usual. I might actually take part in LD compo this time around, but since I have other stuff on my mind, most probably I’ll just end up taking the time to do a little game for the Jam. In both cases, my platform of choice would be flash, and I’ll use:

Did I forget anything? I guess not. Anyway, good luck to everyone, and hopefully I’ll actually get to finish a game this time around, at least so I would have something to show on my website.

 

More Madness!

Paying no attention to the fact that I’m likely to be exhausted by the time LD20 rolls round, I’m going to have a go anyway!

If LD19 was anything to go by, I can certainly pull something out rather quickly when my back’s against the wall.

So, I have just over two weeks to get some engine framework code sorted, or attempt to do what I was upto in LD19 again. Seeing how chaotic that turned out, I should probably just concentrate on my own code!

I may build upon my current framework thing here: http://svn3.xp-dev.com/svn/glesgae which I probably should add Win32 support to at some point; so I shall declare that now even though there’s really nothing at all in it yet.. otherwise, I’ll either be hacking as I go or jamming with the other engine.
I also intend to use GIMP for scribbling as per usual, probably sfxr for some sound effects, and it’ll be a toss up between MilkyTracker or LMMS for music.. if I ever get that far – which is not bleedin’ likely!

Looking forward to the usual weekend outburst of creative madness :)