LD20 April 29–May 2, 2011

New time length for LD-Catchup prototypes

Since some of you suggested I make the games and only worry about polishing any later, I’ve decided to take that advice.  I’ve also decided to shorten the length of each of the prototypes to 1 week or 10 hours.  Yes it’s so little, and yes so little that my first LD catch-up game suffered from the amount of time I didn’t put in.  But I’m thinking it will hone my skills, not to mention not take a whole year to do all 20 themes.  Instead it should be about 2-3 months.  Then I can decide on how and what to improve on.

And unless I get an overwhelming response to this change (from 30 hours to 10), this is my final decision.  If any of you raise any logical objects I will hear them and respond accordingly.

Thanks

Tags: LD Catch-up

Comments

Mikhail Rudoy
30. Mar 2011 · 21:20 UTC
Good luck with your new plan! Also, you’ll probably be completely finished by the time I find a moment to start prototyping LD0. lol
06. Apr 2011 · 13:23 UTC
Tell ya what, if you can pull this off, I’m impressed.

Javascript write once run on any mobile library

Hey all,

If you’ll forgive a bit of advertising here, I thought this might be useful for you all. My company (ngmoco / DeNA) has just publicly release their mobage (moh bah gay) game SDK publicly, which allows you to write games in Javascript on top of a library similar to Cocos2D or Slick and then run it on iPhone, Android, and Flash. It also is backed by a giant social network so you get access to lots of users, achievements, badges, etc., and you can deploy both in the US and Japan very easily.

I’ve used it personally and find it easy to work with and fast. I figured it might be useful to a lot of you guys who want to try out the mobile market. Let me know if you have any questions.

https://developer.mobage.com/

Comments

31. Mar 2011 · 19:24 UTC
That looks really cool. Are there any example games using Mobage that I can try out on my iPhone or browser?
Six
31. Mar 2011 · 23:29 UTC
Wow, pretty much every TV ad in Japan for mobile games mentioned Mobage. And there are a lot of those over there.
18. Aug 2011 · 18:04 UTC
Sorry I didn’t see all your responses. You can in fact see examples now, as mobage is in beta on Android. A few games it has are: VIP Life, Pocket God, and Zombie Farm. I’m not positive that the latter two are out yet, but they will be. I’m working on an RPG for it.

I Can’t Find My Glasses – A game made in two hours

Last night I was itchin’ to make something, so I decided to challenge myself. I wanted to start and release a project on the same night, and this is the result.  Unfortunately I wasn’t able to spend as much time on this as I planned (I was feeling pretty ill last night), but I’m still happy with this little experiment.

Play it on Kongregate.

Comments

Danik
02. Apr 2011 · 10:12 UTC
This game gave me a headache. :)

It’s very original, it made me feel like I actually had that bad eyesight which was frustrating. It was an interesting experience.
02. Apr 2011 · 12:52 UTC
This was brilliant! Not much to the concept, but the squinting mechanism made me laugh, and was very effective. My only complaint was that I couldn’t actually pick up the glasses when I found them. I had them on the floor, directly in front of me, with my cursor dot right on them, but E didn’t do anything, and left-clicking didn’t pick them up.
02. Apr 2011 · 13:48 UTC
It was hilarious, I can imagine having that bad sight without glasses. Gave me a nice laugh. :)

Hello Everyone!

Hi everybody, I decided to participate in the upcoming Ludum Dare. This is my first time entering so I could use your advice! I would consider myself maybe an intermediate game developer for Game Maker. If you want, you can check out some of my early Game Maker games here:  http://www.yoyogames.com/users/shard123

Comments

Mikhail Rudoy
03. Apr 2011 · 23:23 UTC
Welcome! I’ve only been here for a little while, but its been great. I hope you have a good time and get stuff done on here.
Folis
09. Apr 2011 · 07:59 UTC
Welcomez0rz or so! I hope you have fun here doing your thing and such 😀

Im in a pickle

I dont know whether i should go to my Church Retreat or attend Ludum Dare

My church retreats are amazing and Fun but they happen all the time (once a season)

Ludum Dare is LUDUM DARE!!!!

I figured i should make a poll, so vote here

Comments

04. Apr 2011 · 11:08 UTC
It’s about your priorities. I say LD. God can wait for a weekend. He’ll still be there.
04. Apr 2011 · 11:42 UTC
Ludum DAAAAAAAAAAAAAAAARE
04. Apr 2011 · 18:12 UTC
Posting the poll here and not at your church makes me unsurprised that “Attend Retreat” has no votes. :)
04. Apr 2011 · 19:01 UTC
I never have this kind of problem because ludum dare IS my religion.
06. Apr 2011 · 11:02 UTC
Hallelujah!
06. Apr 2011 · 11:06 UTC
Retreat = 4 times/year

LD = 3 times/year
06. Apr 2011 · 19:40 UTC
actually,

retreat happens 2 times a year to i realized. Spring and fall, i could have swore it was 4 though.

javaScript Framework most important features?

Hey all,
I’m currently writing a 2d framework in javascript which should handle most of the repetetive stuff, that comes up.
I was wondering what would you regard as the most importantor most helpful feature?
Also I’m kind of obsessed with physics, but there is already a pretty good solution in the form of box2djs. Whats your suggestion? Should I implement my own physics or roll with box2d?
Thanks

Tags: framework javascript physics features box2d

Comments

06. Apr 2011 · 05:09 UTC
The most important thing for me with libraries is APIs.
06. Apr 2011 · 13:18 UTC
Well.
06. Apr 2011 · 22:17 UTC
Parallel processing with web workers would be awesome :)
machinas
07. Apr 2011 · 04:12 UTC
if you’re going to do image loading, i recommend an image pre-loader of some sort (particularly if using canvas). some kind of wrapper on canvas drawing is useful.
Balooga03
07. Apr 2011 · 12:41 UTC
Thanks for the comments so far.

@machinas

I have Image preloading and input nailed, sound preloading works good on firefox and chrome, but has no multichannel support yet. The code is nice but i didnt find any sound

Basic foundation classes

I plan on using some of my own libraries for the upcoming LD at the end of the month, so by the rules I’ve got to share them before then, so others can use them. Wouldn’t want to give myself an unfair advantage! Haha.

The first of these I’ve just finished a major overhaul on and have set it up on github. Before I ramble on, the github repository.

This first library really isn’t anything special; it just collects all the foundation code, including window creation and the entry point functions main and WinMain, into a set of static libraries, allowing an application to simply subclass one of the library’s application classes and go.

Features:

Included features, beyond basic window creation:

Event management –  Uses a listener model, allowing objects to listen to by event type and, optionally, only from a particular sender.  System events are translated into application events inside the concrete platform classes, so apps can handle external and internal events the same way.

Asset Management

Simple but effective, allows assets to loaded and referenced by name; extensible system allows new loaders to be defined and associated by file extension. Out of the box currently only includes a primitive bitmap loader, supporting 24 or 32-bit bitmaps, but other libraries to come later will introduce more.

GL Console

this needs a bit more spit and polish, but included and demonstrated in the test app is a simple text console. Takes keyboard input, generates ConsoleCommand events on enter, and provides putstr() and printf() methods for displaying text. Protects input from being clobbered if text is displayed while a user types.

Libraries to come:

Scribe

a set of classes for serializing/deserializing objects using Property and Descriptor classes; supports reading and writing in text and binary formats. Just define a few simple  methods and a ScribeFactory will automatically convert your objects into Descriptors that can be saved to disk or sent over the wire, and just as easily reconstruct the objects on the other end. Hardly revolutionary stuff, but an essential component for any content-driven projects.

Stockings

My socket libraries, currently only including UDP support, but TCP stockings are to come. Out-of-the-box, ready to start exchanging objects using the Scribe library. Event interface allows messages to be sent and received between remote nodes as if they were local. Includes support for sending packets reliably, but continues handling other messages out-of-order while any issues are resolved. Automatically tracks ping time and maintains clock synchronization.

Also includes a collection of synchronization classes: mutexes, semaphores, timers, and some thread-safe containers; these may be moved to the Foundation libraries, but that will likely wait until my next big rebuild of the stockings libraries.

QuickGL

A set of simple classes that make it easier to quickly throw together a 2d opengl application; includes classes for loading, manipulating, and rendering tilemaps and animated sprites, along with a few other things. A few of these are actually in FoundationCommon, as they are used by the GLConsole class.

GlGui

A set of GUI classes implemented natively for OpenGL; rather powerful, but not yet very robust or polished, I haven’t even updated this to work with the previous version of my foundation library, much less the new one. Missing some key classes, but includes buttons, text boxes, images, scroll bars, and a scrolling grid container, and includes support for data bindings. Really quite  slick, I’m quite proud of these classes, just not sure when I’ll get around to updating and finishing them.

phew. If you read all of that, I owe you a beer. For everyone else…

tl;dr: releasing  engine base code I’ll be using in the next LD. Source link.

 

Oh boy..

I still haven’t stopped lurking.. DAMN YOU MOVIES!

But now I will.. Oh look Lord of the Rings is on TV!

Comments

xhunterko
10. Apr 2011 · 03:28 UTC
Get the dvd box set already!

For once I’ll be prepared for an LD!

:edit: that’s what I get posting so late; the zip link was bad. fixed now.
Finished packaging up my base code and some simple prototyping libraries for sound and 2d graphics.

Hands-down the most impressive screenshot of all time…

The screenshot actually doesn’t do it justice; see it in action! (fixed link) (windows only for now, sorry.)

Useful documentation is currently nonexistant, but the gl test project included in the main foundation library repo demonstrates most of the basic features. Gonna put ’em to the test tomorrow morning by seeing how quickly I can throw together a simple 2d game, probably a pac-man clone since I have assets for it already lying around. I’ll be shooting for completion in 2 hours. In any case, at the end of the month when the LD rolls around, I will be ready!

Source is hosted in my github repos. If somebody asks nicely, I might be convinced to .zip the source tree up for people who don’t use git.

Comments

Gopher
09. Apr 2011 · 13:16 UTC
Spent the evening testing these libs by throwing together a quick pacman clone using it. Made a whole list of flaws with the project, and gonna have to implement some more features and republish; in particular, the sound system is even more crippled than I realized, and I need to implement an IApplicationModule for the Quick2DGL libraries to auto-register all the descriptor factory blueprints; doing this manually is a pain, it’s easy to overlook. And finally, need a better base project file, that links in the all the standard app modules and provides some other convenience services to make it easier and faster to get a new project started. First tho got to turn back to my main project, get it updated to use the new libraries in place of the old ones, so it’ll likely be at least a week before I get around to all of this.

Can’t wate for the new Ludum Dare!

I’m so excited for Dare # 20 😀 This will be my first serious dare where I try to make a full game with a timelapse. As you probly know the last Dares where just for kicks on my parts, but now that I have got more experiance in programming I’m a forse to be recond with.

Look out

-pants has approved of this message.

Comments

Folis
09. Apr 2011 · 07:38 UTC
Pants approving it again ^^

My first Ludum Dare!

As the title says, this is my first LD!
“Develop a game in 48 hours.” – That sounds challenging! Well, I mostly do this to get some inspiration. I will develop in Java, using Eclipse and no extra libraries – from scratch. I won’t make a timelapse, but I’ll try uploading some screens of my project in development. Also, since I’m a german student, this LD fits in my holiday time.

Well… absolutely no idea how hard i will fail – but it can only be an improvement of my programming skills. LD, here I come!

Edit: And I will also use tools like sfxr or Ulead Photo Impact (i don’t like Paint.NET). 😉

Comments

11. Apr 2011 · 03:39 UTC
Good luck!
AyCe
11. Apr 2011 · 17:51 UTC
Thanks 😀 You too!

LD20 – Hoping to Participate

Not sure if I’ll be available that weekend, but if I am, I’ll definitely enter LD.

Not sure what I’m gonna use for code. Probably either Unity + MonoDevelop or FlashDevelop + FlashPunk

Either way I’ll be using these for content:

  • Paint.NET / Photoshop
  • sfxr
  • Audacity + Mic
  • (If using Unity) Blender

Should be a fun compo!

LD #20 – Declaration of Intent

I will absolutely be competing in LD #20.

I will probably make a shmup, because I enjoy making those.

Here are the tools I will use:

  • Geany (Multi-Language IDE)
  • Flex (AS3 compiler)
  • Inkscape (Graphics Editor)
  • as3sfxr (Sound generator)
  • medio.io (Sound conversion site)
  • Tiled (Map editor)

This is subject to change, but that’s what I intend. Booyeah!

— Mr. Dude

LD20 – Oh my god.

Well. Here I am telling the community that I’m going to participate in LD20. I’m nervous as ever. Well, onwards to the information. I’m probably going to use the following tools:

PDCurses – awesome text-ness for stuffs

GIMP – graphics editing

as3sfxr – 8bit sound generation

Code::Blocks – c/c++ IDE

Buckets of procrastination – self-explanitory

 

Anyway, this is going to be my first LD. Don’t expect anything visually fancy from me because you’re not going to get it. I’ll probably be too busy ripping my hair out and exploding buses or something to care about visuals. I’m also challenging myself (great idea for my first LD, huh?) to make this thing in C or C++ which is rather time consuming compared to other options such as Python or Ruby.

Thanks for reading, wish me luck. I really need it. 😉

First Ludum Dare!!!

first ludum dare and I am hopin to be able to finish a game :)

however im fairly new to programming so i will run into some problems. Anyway I was wondering if any of you other Ludum Dare contestants could help me pick out programs (programs for sound creation and model maker)? if you can thank you very much :)

Comments

machinas
13. Apr 2011 · 02:58 UTC
sfxr seems to be a popular choice for audio. i’ve used wings3d for static 3d models in the past, but haven’t done much rigging / texturing with it.
13. Apr 2011 · 12:28 UTC
I’d recommend blender for 3d models, though if you want do anything in 3d you’d better start learning about it right now!

LD20, my first!

Hello, I plan to participate in LD20. The tools I’m going to use:

* bfxr for sounds

* gimp for images

* cubase se3 for music, if I have time

* Haskell with my SFML bindings that you can find here:

http://www.venzon.org/files/haskellsfml/

-Joe

Tags: haskell

Comments

sfernald
14. Apr 2011 · 13:41 UTC
Wow, I think this is the first entry in Haskell I’ve ever seen. Lovely language but you are brave indeed. Have you done a game in haskell? I always have problems with doing games in functional languages.

First Ludum Dare

Alright, I’m going to do this thang.

I’ve been lurking about for a long time, and I think it’s about time I got my feet wet.  So this is me saying I’m going to be attempting Ludum Dare #20.  Even suggested a theme and everything. Oxymorons! Wonderful things.

My current plans for tools are :

  • Code – Flashdevelop
  • Graphics – Flash/Inkscape
  • Sound / Music – Sfxr / Buzz

If any of these change, I’ll be sure to let you all know. Good luck to everyone, and good luck to me! I’m sure I’ll be needing it!

– a.

Maybe Compo, Probably Jam

I see everyone has already started making their “I’m in” posts, and there are lots of new participants as usual. I might actually take part in LD compo this time around, but since I have other stuff on my mind, most probably I’ll just end up taking the time to do a little game for the Jam. In both cases, my platform of choice would be flash, and I’ll use:

Did I forget anything? I guess not. Anyway, good luck to everyone, and hopefully I’ll actually get to finish a game this time around, at least so I would have something to show on my website.

 

More Madness!

Paying no attention to the fact that I’m likely to be exhausted by the time LD20 rolls round, I’m going to have a go anyway!

If LD19 was anything to go by, I can certainly pull something out rather quickly when my back’s against the wall.

So, I have just over two weeks to get some engine framework code sorted, or attempt to do what I was upto in LD19 again. Seeing how chaotic that turned out, I should probably just concentrate on my own code!

I may build upon my current framework thing here: http://svn3.xp-dev.com/svn/glesgae which I probably should add Win32 support to at some point; so I shall declare that now even though there’s really nothing at all in it yet.. otherwise, I’ll either be hacking as I go or jamming with the other engine.
I also intend to use GIMP for scribbling as per usual, probably sfxr for some sound effects, and it’ll be a toss up between MilkyTracker or LMMS for music.. if I ever get that far – which is not bleedin’ likely!

Looking forward to the usual weekend outburst of creative madness :)

Ludum Dare 20 group session at CB2 Bistro

Ludum dare 20 is almost upon us, and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK.  There’s food, drink, and plenty of space for laptops. Come and join us!

Comments

13. Apr 2011 · 20:27 UTC
I knew it! You guys are actually made of pixels! O_O
13. Apr 2011 · 21:14 UTC
I love it!
14. Apr 2011 · 01:11 UTC
Awesome poster!
Sos
14. Apr 2011 · 08:20 UTC
Who’s in the poster?
15. Apr 2011 · 22:32 UTC
You need to print it and put that baby up at the bistro!
16. Apr 2011 · 09:03 UTC
I want to know where that creepy staircase in the back leads to…
16. Apr 2011 · 22:22 UTC
The stairs are a portal to alcohol and burgers!
16. Apr 2011 · 23:45 UTC
Aha, now you’re talking my language! Pity Australia is a little bit more than a 10 minute drive from Cambridge ;D

I’d be keen

Probably just do it in Gamemaker, as it’s quick. Paint.net for the sprites.

Well…

Well, I’m in again. I’ll be using my usual. My engine library, gale/ gimp for graphics, flashdevelop and flixel and maybe flashpunk. I wonder if I’ll make a game this time?

Best JavaScript lib?

I’m considering using JavaScript for this LD. Searching for good game libs on google is frustrating. What is the best / easiest lib available these days? I’m looking for something like flashpunk.

Thanks!

Comments

14. Apr 2011 · 17:12 UTC
I’ve never used flashpunk, but I found native canvas 2D coding to be extremely simple. Here’s a little experiment of mine from some moths back that shouldn’t be too difficult to decypher.
Sos
14. Apr 2011 · 17:52 UTC
gamequery!
sfernald
14. Apr 2011 · 18:03 UTC
Thanks for the feedback. I’m kinda torn between starting from scratch with something like what pov has or trying to find the most completely and best suited lib I can.
15. Apr 2011 · 04:16 UTC
I’ll plug PixieEngine, a web base IDE that I recently launched. It’s still in beta so some parts are rough, but the main advantage is that it’s web based so there is no install required. Check it out and let me know what you think, I’ll personally be using it for the upcoming compo. If you have any questions just ask.

Can’t wate for LD #20!

Its gonna be awesome and in 15 days, wow. The 20th LD seems to be a big acheavment in LD history, so I think it will be one to remember!

Cant wate!

-This post has been appoved my pants (yes)

Comments

7Soul
15. Apr 2011 · 23:50 UTC
Can’t wate either
16. Apr 2011 · 16:15 UTC
I’m still wateing.

Heres what’s been going on

Anyone who has read some of my previous posts on here would know that I was going to make games for all the old LD themes. Well I’m still doing that! I have a vacation this next week-and-a-half-ish and I plan to get at least my LD0 catchup done. Now I agree that that’s not so much for 11 days but I’m not sure whether I’ll finish even that as there is practically a literal ton of work for me to do. Here are some of the things I plan to do this vacation (and I might be forgetting some):
– LD0 catchup
– study for my SATII English test (this will involve at least two practice tests and therefore at least 2 hours)
– study for the USAMO math exam (this will involve taking at least two old tests and therefore at least 18 hours)
– go to the Queens Hall of Science (at least 2 hours commuting + at least 1 hour there)
– write a small math paper
– do all my Homework
– visit some colleges
– clean my C drive and install all the stuff I want to have but don’t
– start learning to use Unity 3d, Python, and LaTeX (not necessarily in that order and with Mathematica as a much lower priority)
– there’s a very small chance that I will go back and make my miniLD24 game idea
– figure out a way to make music for the games
– read a large variety of books which I’ve had lined up for a while (i.e. Lord of the Rings, Elementary Geometry from an Advanced Standpoint, some physics book about non-Newtonian fluids, The World is Flat a Brief History of the Twenty-first Century, etc…)

As you see, I’ll be extra busy. And this extra-business will carry over well past the vacation. The two days after vacation is USAMO and the second is also college night at my school. This is not to mention that I have tests in a lot of my classes. And after working through USAMO, will I get some rest? Not until after LD 20! I have every intention of participating in that as well (but of course shit happens sometimes so I won’t be too disappointed if I don’t finish).

Anyway, that’s what’s going on in my world. So thanks for listening to (or rather reading) my rant, and if you have any suggestions for how to do some of the programming or sound stuff from the list above, please comment.


Mikhail Rudoy

Tags: LD #00 - Indirect Interaction - 2002, LD Catch-up, LD20

Comments

philomory
15. Apr 2011 · 06:08 UTC
I have no real suggestions, but I have to say that your LD catchup project sounds bad-ass, and I think maybe I’m going to try that too!

Well let’s hope I don’t forget again.

I’m in. Again. Although… I did say that last time. AND THEN FORGOT. -_-

 

I’m torn between using C++/SDL, and FlashPunk. Either way, it’ll be GIMP for images, sfxr for sound effects and I HAVE NO IDEA for music.

Comments

15. Apr 2011 · 15:44 UTC
One factor in favor of FlashPunk is that your game will be web playable, which means you’ll get more people voting on your entry (since they don’t have to download anything).
15. Apr 2011 · 16:27 UTC
You might want to join the mailing list:

“I will be participating in the compo”

I participated in the LD #19 and I liked it a lot. So I thought I would try LD #20.
* Language: Java
* IDE: Eclipse
* Libraries: Slick2D, Jbox2D
* Graphics: Paint.net
* Sound: Sound Recorder (Unless if I get serious about sounds)

Third time’s a charm!

Hey y’all, I managed to get some space in my schedule, so here goes my third Ludum Dare! In the past couple months, I’ve read several books on game design, vastly improved my music skills (here’s an example: http://tinyurl.com/3mpjcej), and somewhat improved my programming skills. Get ready Ludum Dare, Cooshinator is coming!

Here are some tools I’ll be using:

  • Programming: FlashDevelop
  • Engine: FlashPunk
  • Graphics: GIMP 2.6 with crappy (yet effective) graphics tablet
  • Music: LSDJ or FamiTracker

I’ll be using a whole new approach this time, so I hope everything works out. I greatly look forward to both making a game and enjoying everyone else’s games.

Ludum Darers of the World, Unite!

4th attempt.  Hopefully first finish.

I’m going to change it up a little this time and try to use either Flash or Unity, instead of my usual Python, since all you hipsters seem to have a lot of luck with both of them.

There’s a first time for everything =)

Just started to look into OpenGL so this’ll be interesting for sure. Since this is my first Ludum Dare i’ll try to finish something that’s not totally unplayable rather than aim high and fail miserably =)

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper)
  • Graphics: Fireworks
  • Sound: as3sfxr

 

LD20

Well, there’s a first time for everything, and I’m finally entering LD. Something I’ve been wanting to do for quite some time now.

I will also code my first game in C#/XNA, so it’s a double first time. Being an old flasher, and having experimented for a couple of days, I’m pretty hopeful though =)

Tools:

  • Visual Studio 2010 Express
  • Paint/Photoshop
  • Sound:??? Probably as3 sfxr
  • Frameworks: XNA, don’t know if I will need any other components…

Anyway, I’m really looking forward to this! See you there =)

Ludum Dare 20

Well, I’m back to do this again for a second time! Now that I know what I can do I might be able to legit finish a game >_<

Tools:
Action Script 3 with Flashpunk

CoreDraw10 or Photofiltre

sfxr

Another first timer

Hi guys,

If all goes to plan this will be my first LD and I’m really looking forward to it. I’m a veteran of the UK games industry and I’ve always messed about developing my own games. I appreciate most people will be developing for mobile and the web. I wish I could do that with confidence in the result but I’m oldschool. I’ll be producing a download and it’ll run on Windows.

I’ll be using the following tools:

Code/engine – Blitz 3D

Graphics pipeline – Metasequoia & Serif Photoplus 8 to Ultimate Unwrap 3D to .b3d files

I don’t have the tools to rig characters so if any animation is required I’ll use work arounds using static models.

Sound – Simsynth, sfxr, Techno Ejay4,Magix Music Maker 2005 deluxe, Audiomatik, Audacity

Music – as above if I have time.

I’m not intending to use any code libraries but I do like to plunder the Blitz examples that come with the install for methods and techniques.

I don’t expect there to be time to do anything fancy graphics wise. Usually I’ll take several weeks over getting sound right or attempting to create some atmospheric music but all that will have to go by the board. Just enough time to create a working prototype of an idea.

If you want to follow my efforts I’m on twitter @pantomimepony and on tumblr http://pantoponyldare.tumblr.com/

I’m expecting this to be a lot of fun and I can’t wait to see what the theme is going to be. I’m just hoping it’s not ‘Royal Wedding…’

Alex

Comments

16. Apr 2011 · 14:48 UTC
Wait, you don’t have tools to rig characters? Have you tried Blender? It does modeling, texturing, animation, render, AND post-production. And it exports to an assload of different formats.
16. Apr 2011 · 19:00 UTC
Yeah, I’ve heard Blender is the thing for building and rigging models. I downloaded it a while back with the intention of learning to use it’s non intuitive ‘built for productivity’ interface but never got round to it. So for now I shall stick to the tools I know inside out. Maybe for LD21 and using it with Unity…
stqn
17. Apr 2011 · 08:34 UTC
The latest 2.57 version of Blender is supposed to have a better UI. (But I haven’t checked.)

Once More Around the Bend

Jack’s Back!

How convenient is that that LD20 rolls around just as a break appears in the Dark Acre development cycles? Uncanny, that.

Hoping to bring the improved levels of skills to craft a far better entry than the last one, but mostly just hoping to stay conscious and lucid enough to finish.

Bringing the usual suspects to bear:

  • Unity 3D Pro.
  • C# scripts programmed from scratch, same as before.
  • CS5 Suite, mostly Illustrator/Photoshop.
  • FL Studio 10 Producer Ed.
  • Pixelplacement’s iTween
  • The powers of darkness.

Looking forward to another weekend of madness and torture!

Dark Acre Jack

Tags: Dark Acre, LD20

Third time !

After a strange roguelike and a failed “discovery-shuttle-dragging-the-moon-to-crush-aliens” thing, I’m in for the third time !

Probably in Jam though, I’ll use some of my existing code. Since I suck at graphics, there will be none. Same for the sound. However, I like networking, and multiplayer, so… Maybe a MUD ? We’ll see !

Hyped

Exiting times! So, this is my absolutely first Ludum Dare, hoping for a really cool theme! I’ve got some preparation done, going to try to capture my progress with both screencapture and webcam. (mostly for my own amusement).

Funny thing is, I will spend like 10 hours of the developement on traveling foot (train) and I’m also going to miss out on a few hours since I’m going to a party pretty far from here. So yeah, this will be intresting indeed.

Tools that’ll be used are:

Programming: Flash

Graphics: Paint/Photoshop/Grapics Gale, might use my camera to take photos depending on the theme.

Sound: sfxr /possible audio recorder

Music: pixelblipz, Audacity and Wavepad, possibly audio recorder

Oh, and btw, trying out chronolapse but it doesn’t seem to be compatible with my prefered resolution. I got 2 monitors which are both at 1920×1080. The picture, when capturing, however will only be “2560×720” which crops alot of the screen off. Chosing only one monitor in the settings gives me output that is centered between the screens, also cropped.

are there any other program I could try or am I simply doing something wrong here? (would prefer not to mess with my resolution settings, and I like my two monitors =3)

LD20 – A Possible Change of Plans

I can’t freaking stand AS3. It has really gotten old.

I want to use C++ and OpenGL for my game.

I’m also thinking of entering the jam with a game that I’ve been working on lately, but that’s not completely definite yet.

I just can’t stand AS3. It’s started to get to me. C++ is much better. And I’ve been learning OpenGL these past couple of days and it’s going fairly well.

That being said, if I do use the game I’ve been working on I’ll happily let folks know in advance, and I’ll share a bit about it at the start of the jam.

Peace,

— Mr. Dude

Comments

17. Apr 2011 · 23:18 UTC
Welcome back. Long after Flash has faded into obscurity (about when they work out the bugs in the android port), after Java has returned to meaning coffee or an island, after Microsoft becomes focused on “iOS consultancy”, the C family of languages will remain, like cockroaches after a nuclear war, dragging OpenGL behind it (it’s still a state machine, dammit, conceptually pure, nevermind these object handle thinggies). These things weren’t designed to be pretty. They won’t make your life easier, coddle you, manage your memory or warn you if you pointer bomb some data structure with a stray comma (that’s an operator?). These are wartime languages, they get things done and they run everywhere (after a quick recompile, of course. Bytecode is for the weak).
18. Apr 2011 · 08:36 UTC
Are you still using Ogre? Is it really ActionScript which is the problem or is it Flash?

I’m participating!

Once again I’ll be hopping in on this one. Hope to be able to dedicate a fair amount of time to this one.

As usual, resources will be:

  • Language: Ruby
  • Libraries: Gosu, Chingu
  • SFX: SFXR (or some variant thereon)
  • Music: Autotracker-C (or none at all)
  • Graphics: Pixen, Photoshop

What I do will depend on the theme, but I’m strongly leaning towards doing a platformer of some kind. I’ve never done one before, as I tend to do top-down action/puzzle games. I actually have a neat idea, but it’s too early to say whether it’d fit the theme or not.

On another note, Uhfgood and Mikhail Rudoy have inspired me, and I’m going to (attempt to) do a Ludum Dare catch-up series. I’ve got Monday off, and though I have some errands to run, I think I can fit in an LD0 (Indirect Interaction) game. LD0 was only 24 hours rather than 48, so fitting it into my schedule is reasonably easy. More thoughts on Monday.

Intent

Howdy,

I’m back again, I’m not 100% sure on my engine/middleware choice my last entry used cocos2d since I’ve never used it before and wanted to force my self to learn it but 2D only games really are not my thing most likely I’ll end up building things with openframeworks ( http://www.openframeworks.cc/ ) or ogre3d (http://www.www.ogre3d.org) this time around..

art wise I use photoshop w/ filterforge for raster stuff and modo3d for modeling

Wooooooooo

I’m here for a second stab at this here LudumDare thing.

Like last time art will be made by doodling with a graphics tablet in photoshop, sound will be made by pressing buttons and adjusting sliders in SFXR and music will probably not exist.
Unlike last time I’m not being so careful with regards to language choice… I’m going for a bit of JavaScript via some HTML5. I’ve never even touched the canvas API before, but have been meaning to and I do at least intend to before the start of the competition. We’ll see how this pans out.

Woo, and indeed, hoo, to you all.

LD0 Catch-up

Okay! It’s time for me to make my LD0 (Indirect interaction) game. I will spend as much time as I can muster today doing this.

My idea is a game involving the player and their dog. The  only actions the player can take are the move around the map, and issue instructions to their dog (like, come here, sit, fetch, or speak). They have no agency to act on the world, and must overcome all obstacles through the agency of the dog, thus, indirect interaction. Also, the dog isn’t very smart and can’t navigate mazes themselves.

Given the time constraints, I forsee having very simple graphics, probably no sound at all, and only a few levels. I do hope to implement the four commands I noted above at the very least, and come up maps such that each command must be used at least once to complete the game. Other than that, everything is icing.

Here goes!

PS: Ruby, Gosu, Chingu, Pixen, and some basecode stolen from my other projects, same as always.

Comments

Mikhail Rudoy
18. Apr 2011 · 18:13 UTC
Glad to have you catching up!
18. Apr 2011 · 18:26 UTC
All of these people doing catch-ups, I feel like i should do a “finish-up” where I go back and finish all of my previous LD entries. :)

Dog (LD0 catch-up, WIP)

Okay, status update for my LD0 catch-up, since I have to take a break to run some important errands. So far, the game looks like this:

You can move your dude around, and instruct the dog to move towards you or stop. The blue walls, only the dude can cross, the green walls, only the dog can cross. The weird red is supposed to be a door that only opens when both the dude and the dog are standing on the pink area at the same time, but I haven’t coded it yet.

Not 100% sure how I’m going to implement the fetch command, or make it necessary for that matter, but we’ll see. As for ‘speak’, well, I need monsters to scare away. So there’s still quite a bit of work left.

Here’s hoping!

Tags: progress, screenshot

Heloo again Ludum

If all goes according to plan, I will compete again this time.

I’d really like to use HTML5/canvas on top of node.js and mongodb to do something web based with persistent content and/or multiplayer. So I will be doing a blog post on the subject of using those things together to make games.

However, if the theme doesn’t suit that set-up, or I have a 3D idea that’s feasible in the timeframe I’ll probably default to OpenGL/Java.

Last time I entered, I used .NET with the SlimDX DirectX wrapper. But that alienated too many people who otherwise might have given it a try. I think I’ve learned my lesson that unless my screenshot looks awesome, people are not going to bother with a download. I probably downloaded only 10% of windows games last time, and played nearly all the web ones.

Tags: Ludum Dare

Comments

19. Apr 2011 · 15:11 UTC
If you make a downloadable game, a good tactic is to put up a youtube video of it so that people can see how cool it is and that might give them the extra push to download it.

LD0: Dog (Final, more or less)

So, I’m more or less finished with my LD0 catch-up entry: Dog.

I’m too tired to package it up as a proper download right now, but if you want to check it out via source, it’s available here. You’ll need Ruby, Gosu, Chingu and Texplay, too.

I’m also too tired to write proper instructions. The truly adventurous can attempt to figure out how to play by pressing random keystrokes until something happens. Otherwise, I’ll add a Readme tomorrow.

In any case, I will say that I had a lot of fun working on this, and I’m looking forward to LD1: Guardian! Though, I’ll have to take a different tack on it, since I won’t have adequate contiguous time anytime soon.

Tags: final, screenshot

OMG

Yes, the Ratking will also be part of the Ludum Dare #20, at least if His other plans will be successful and He will have the time for it.

He then will use Unity3D Pro, because He created His Mini Ludum Dare #23 entry with it and was very pleased with the result. Other tools are not decided yet, but there will probably be no sound. It will be a game for deaf people! Ahem.

Good luck to you all!

Edit: Other than Unity3D I will probably use iTween, Photoshop Elements 9, 3dsmax 2012 (Trial Version).

LD20 – Decided What To Do

I have a decision about what I’m going to do for LD20. I will be entering the jam and working on my current project. I will either make an excuse for how it fits the theme or just ignore the theme completely. After all, isn’t that part of the point of the jam?

This LD will be less an “LD compo” for me and more of a “hang out with LD” jam. You can expect food and desk photos, screenshots, and rambling from me all the same, though.

I’ve also got some information about my game together, which comes after the break.

The title of my game is Arrow. It is a shooter about a space marine whose drop-ship is destroyed during a landing on a hostile alien planet, and is then rescued by friendly aliens and fights to Save The Galaxy.

The game will be made in C++ using OpenGL and SDL. I’m using Inkscape for graphics, as3sfxr for sound, and probably LMMS for music. In fact, the LD jam is just for a demo.

It will feature an upgrade/part system where the player will need to collect components and scrap metal to build new parts and upgrade existing ones. It will have a branching mission structure, plenty of side missions, and some other niceness that will have to come post-jam.

I currently have code to load images into OpenGL textures by name, build an image around then, then render the image to the screen.

I also have a very basic scene node with some local/global coordinate conversions that I’m uncertain of and will have to test later. I will hopefully have some kind of scene graph by the jam.

Peace,

— Mr. Dude

Luduuum

So this will be my very first second LD competition. After a more or less bad outcome at my first LD, LD19 that is, I want to at least get a better placement than the last one.

What I’m gonna do will mostly depend on the theme, but I am like 90ish percent sure that this time it will NOT be a shmup. Too much shmups on my hand right now. Plus I really dig to at least once be making a decent platformer.

So the lang will most likely be SDL, C++ with no other frameworks. Wait, if I manage to finish my simple framework then it will be this one. If not, then it’ll be everything from scratch. And if i really use my framework it will definitely be released in source here too, obeying the rules for the competition.

On tools it will be Gimp and Inkscape for graphics, CLI for compiling and for taking screenshots for my timelapse, and my smartphone for taking food shots. Hope I’ll make it on my brand new MacBook pro.

As I still had no experience with sounds and music in games it will most likely be a quite game. Maybe I’ll get a flash though and start with musagi and sfxr before the competition, then it could get some sounds. But that is not likely.

So yeah… looking forward.

Game engine finished (LD catchup – LD0)

I have the game engine finished. Now I just have to make zooming and scrolling around the map, make all the title/instruction screens, name the damn thing, and design and implement all the puzzles (levels). And there’s no sound at all. Oh boy.

Anyway, here’s what the game sort of looks like right now:

If you can't see it, you're not missing much

As you can see, my drawing skills are not that good.

 

 

 

 

 

 

 

 

 

 

 


Mikhail Rudoy

P.S. I might make a level editor. Very tentative here, but I might.

Tags: LD #00 - Indirect Interaction - 2002, LD Catch-up

Scrolling/Zooming Finished (LD catchup – LD0)

I am VERY happy with how the scrolling and zooming came out. Now various screens, fixing 1 bug (how do I get the thing to work without me having to click on it beforehand), and then the actual puzzle design. (And yes, that means I’m not going to make sounds). And since this isn’t the real thing, it can wait. I am almost certainly not finishing this by tomorrow, but you will probably see it before next Monday.


Mikhail Rudoy

Tags: LD #00 - Indirect Interaction - 2002, LD Catch-up

One Goal

I have but one before LD 20: hack a glow effect into a flixel sprite. That is all. The original goal was to get #lunarium re-released with prettier graphics and a bit more content. But that’s not happening. So, why you ask? Because it isn’t a default option, other people have done it, I have a downloaded engine that does it (mind you, the engine is made of as3 parts, so that’s why it works). I just want to get it working in a single sprite instance. And that is all.

LD20 – In again !

Going to participate for the second time !

The tools are going to be pretty much the same as last time, except :

  • Pygame is going to be replaced by pyglet;
  • I learned how to use PyInstaller (so yeah, real binary packages this time around);
  • I have a concept in mind that would make me use panda3D… We’ll see if that fits with the theme…

That is all, I’m stoked !

Comments

22. Apr 2011 · 00:04 UTC
Go practice using pyinstaller with a 3D lib like panda if you are going to use it. There are lots of fun gotchas that you don’t want to get stuck on when the time actually comes.

First Time…

For the first time, I going to participate to a LD.
I’m going to code my game in Python (the Best Langage in the World … Tribute) with pyglet or pygame (I don’t know yet).
My brain is in boiling… I’m so impatient…

Hey kids, what time is it?

LD20’s coming up and once again I’ll do my part.
Tell your friends so we can beat both the contestant-count as well as the finished-games record.

I for my part will be using Flashpunk for the code,
Ableton Live and/or OpenMPT for the Music,
Wavosaur and bfxr for Sounds
and Paint.Net + GraphicsGale for (you might have guessed it) graphics.
I might be using some prepeared AS3-classes for Networking. Depending on the game/theme and if I’m able to finish them before LD20 starts.

Comments

29. Apr 2011 · 04:15 UTC
You’re in Vienna, aren’t you? I’m in for LD20, my first, and I’ll be working from metalab most of the time. Join me if you need some company while developing your game.

We’ll be joinin’!

 

I’ve organized a small meetup at the northern Finland. Hopefully next time i can arrange a bigger space so we can fit more participants under the same roof.

From what I can see now we’ll be forming up at least one jamming team and the rest will work on their own games and I’m sure we’ll have a blast! 😀

Our facebook group can be found at https://www.facebook.com/event.php?eid=208730485819891 and if you’re not using Facebook you can contact me and we can look if we can fit more people to come in. :)

Hope to see some amazing games again!

– Mika

Comments

Tenoch
21. Apr 2011 · 02:31 UTC
Aw maaaan, cool! We need to do something in Helsinki as well. Will investigate on IRC.
Zhal
21. Apr 2011 · 07:26 UTC
I’ll be there! \o

First LD !

Hi !

I stumbled upon LD this morning, so I decided I would enter the next one and see what I could do. I’ll use Flash and AS3; only thing bothering me is that I suck at sound and music. If any of you guys have some tips, that would be awesome !

Here’s My Base Code

The rules say

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

So that’s what I’m doing. I’m using an engine/framework called LÖVE and I’ve collected some base code, which serves as a helper/organisational library, over a few projects. The relationship between my library and LÖVE I liken to using FlashPunk and Flash, so I’m assuming it’s fine, nevertheless I’ll leave it here.

You can download the library from my DropBox here: http://dl.dropbox.com/u/22660566/Love/love-lib.zip

The core folder contains the core classes, some helper stuff in there like tweens, easing functions, extensions to the API, etc. The ds folder contains two data structures, Vector (x/y vector) and SpecialLinkedList (a linked list with values as the nodes). The lib folder contains a small OOP library called MiddleClass, which allows me to create classes and the like in Lua.

Thanks guys!

FlashDevelop Alternative for Linux?

I’ve been trying to convert to linux lately, and i set up .net framework under WINE and FlashDevelop installed fine, but wont run. I need an alternative as3 IDE for linux, or even just an as3 editor for linux. Any suggestions?

Comments

21. Apr 2011 · 03:35 UTC
i Already got as3 up and running fine with gedit and flex 4.1. Flash punk is not giving any errors, but the screen is black when it should be a set window. how might i set a window size in standard as3, i am use to FlashDevelop doing it for me.
21. Apr 2011 · 19:53 UTC
Geany is a nice, lightweight ide-like editor.
Sos
21. Apr 2011 · 21:18 UTC
What about FlashDevelop in wine?
22. Apr 2011 · 03:05 UTC
@Sos Um, did you read my post, it doesnt work.
natpat
22. Apr 2011 · 09:28 UTC
I’m using the exact same setup as you, Linux, gedit, flashpunk, etc.

Just a helpful tip though – if you’re planning on using trace to debug, make sure you have:

-the debug version of Flash Player,

-a mm.cfg file in your /home/username/ directory containing “ErrorReportingEnable=1 TraceOutputFileEnable=1” (without “s)

-and you run mxmlc with the -debug flag

Your traces should all go to ./macromedia/Flash_Player/Logs/flashlog.txt
22. Apr 2011 · 13:12 UTC
thanks man, i usually dont use traces anymore, ill just through in some code, and if it doesnt work i go to find my mistake. But i may use them, so thanks. Also, i still dont know weather i should do a flash game, or a C++/SDL game. That will depend on the theme, im newer to C++, so yeah. Also im still debating weather to team up, instead of just hang out, with my best friend this year. Id make the engine why he worked on graphics/sound and such, and then we’d both work on the programming and level design. Then we’d have a nice game to enter into the jam.
natpat
22. Apr 2011 · 14:21 UTC
…..that’s actually rather freaky. I’m still deciding exactly the same thing as you – literally, whether to do flash or C++/SDL, as I’m also newer to C++. And the teaming up with a friend idea and entering the jam – him doing graphics and sound and me doing programming is exactly the same too…. kinda spooky 😛
22. Apr 2011 · 15:06 UTC
haha, id just start off the programming, he knows all of the advanced math functions and stuff, so we’d both be programming. but yes, VERY SPOOKY.

Harder! Better! Faster! Stronger!

Whoa, it’s Ludum Dare already! Time to put Minecraft and Portal 2 aside and get our hands sore from coding!

I’ll probably stay with the same tools of the last time – Game Maker, FL Studio, bfxr, Photoshop, you know the drill. Now I have a Wacom tablet, so I might be using it as well. I’m trying to learn how to use FlashPunk, but I still don’t feel confident that I’ll be able to use it this time.

Pretty nice to see so many newcomers. Good luck to ya all, looking forward to the next week!

– Leonardo Millan

LD20 – I’m In!

I shall be once again partaking in LD. Provided that Uni doesn’t have anything important due over that weekend 😛

Here’s what I shall be using for this comp:

Language: C#

LibrariesSFML2 (C# Version)

Audio: SFXR

Basecode: QuadTree.cs, TextureManager.cs, MathHelper.cs, InputHelper.cs

This time, I’ll try a more simpler approach, and build more of what I need rather than tinkering with pre-existing code to suit what I need.

Good luck everyone!

EDIT: Added “TextureManager.cs” base code to list of declared code.

EDIT 2: Fixed dependency issue of QuadTree by adding MathHelper.cs to the list of basecode, also added a small class that helps with Input…

Yet another first-timer

Well, let me add myself to the giant list of new folks for the upcoming LD #20.  I dropped by the IRC room last night and got some nice advice on useful tools and whatnot… thanks everyone.  A snag though!  I realized this morning that I’m actually moving that weekend!  This might not be as big a deal as it initially seems, though, as I’m only moving to the other side of the same building I’m already in, and I’m already pretty well packed up; it just means some valuable time is going to be eaten up by lugging boxes.  I still plan to compete! 

I plan on using a SDL-based sprite framework that I’ve been working on lately… right now it’s in an unusable state though (being moved from using SDL blitting to sprites as textures in OpenGL).  Assuming it’s fixed in time for the competition, I’ll post the code somewhere for y’all so that I’m within the rules and whatnot.

Uuuhh… yup!  Nice to meet you all!  Let’s have us some fun!

EDIT:  Aaand… that SDL->OpenGL conversion I mentioned?  I think I’ gonna abort it and instead move to SFML.  I’ve been reading about it some today and it really seems like the way to go.  There’re benefits to working with SDL and learning how things like blitting work, of course, but if the API for SFML is as much better than SDL as people are making it seem, it would really speed things up for me… in addition to saving me from having to link in extra libraries for some of the stuff I’m doing.  I’m pretty sure this is one of the useful things someone told me about last night on IRC, but I never managed to get around to looking at it at the time because I was too busy playing with bfxr!  I should have listened to y’all better!  Belated thanks!

Tags: 2D, bfxr, C++, intro, journal, LD #20 - It's Dangerous to go Alone! Take This!, opengl, SDL, sfml

Comments

21. Apr 2011 · 13:10 UTC
If all you’re doing is the grunt work of hauling boxes, it should work out great for you. If I sit writing code for too long, I get pretty groggy and can’t focus. I go out for a 10 minute fast walk, and it does wonders to boost my mood and focus for the next couple hours. If you interleave your coding with box hauling, your coding time should be very productive.

First Ludum Dare

Hey guys, this will be my first Ludum Dare.

I’ll be using  Java with Eclipse.

Paint.net.

sfxr.

I have FL Studio for music or I might check out Musagi.

and I’ll probably get a timelapse with chronolapse.

New Chronolapse Version (1.0.4)

Hey everybody,

As you prep your tools for the upcoming LD, remember to download the new version of Chronolapse (1.0.4). The last two versions had a fun little bug that broke the actual video encoding.

If you had recorded things with the broken versions, you can use the 1.0.4 release to encode them correctly.

Comments

natpat
22. Apr 2011 · 09:21 UTC
Time to see if it’ll work under wine still… 😉

System.out.println(“Let the games be made!”);

Ludum dare tools I’m using:

Game Maker 8 (not enough experiance in c++ yet)
sfxr (for sounds )
GraphicsGale FreeEdition (for pixel art)
chronolapse (for the timelapse)
paint.net (for other art like backgrounds)
my brain (for thinking)
my hands (for typing)

Thats about it…

-This post has been approved by pants (thats right I said it)

P.S. Good luck to you all!
PSS. remember im a bug and you dont want to find me.

I’m in for LD #20

I’ll be trying again with LD20.  I’m planning on using the same tools as last time:

Hardware: Macbook Pro, Wacom Tablet

Game Engine, Languages, & Tools:  Unity 3D Pro 3.x, C#, MonoDevelop IDE

Graphics & Art: Corel Painter 10, Pixelmator, Pixen, Blender 2.57

Music & Audio: sfxr, Wolfram Tones for music, GarageBand

Libraries:  Nothing of note planned on so far – I’ll post things as I find them for particular concepts but I’m planning on keeping this pretty pinned down in scope.

LD #20!

This will be my second Ludum Dare! Last LD, I used GameMaker to create a fairly simple rouge-like that was pretty bug ridden. Since then, I’ve moved on to flash development! Yay! I’ve learned quite a bit and I’m excited to put all of it into LD20

I will be programming in AS3 using FlashDevelop. I will also be using a modified version of Chevvy Ray’s fantastic FlashPunk library, BFXR for sounds, and (if I can do it/have time to do it) pxtone for the sound track.

Good luck to all! =]

-Alex

[edit] Here’s the source code for my modified version of FlashPunk: http://www.mediafire.com/?8kss9bippwbgbei

public IntentDeclaration id = com.ludumdare.getIntentDeclarationFactory().spawn();

Got permission to leave work early, told the girlfriend I’d be unavailable on that Saturday, loaded up on cheap energy bars, prepped and ready to go!

The usual:

  • Hardware: Eee 1201n, some crappy $2 USB mouse, Canon Powershot SX 120 with grit in the optics, a brain.
  • Targets: Win32, GP2X (maybe), OpenPandora, x86 Linux, source tarball.
  • Code: GCC 4.4.5, along with as, ld and friends.
  • Toolkit: Allegro, AllegroGL as needed.
  • Sound: SFXR, MilkyTracker.
  • GFX: Gimp, Misfit Model 3D (maybe).
  • Other: Graph paper, sketch pad, pencils, celery, carrots, trail running shoes, hella* Red Bull.

If the rules are amenable to it, it would be nice to do a farming-related game, and to do something that could be entirely stylus/mouse driven, but we’ll see.

*Of course ‘hella’ is a word, don’t be ridiculous.

Comments

22. Apr 2011 · 18:50 UTC
Invalid token ‘=’ in class, struct, or interface member declaration.
22. Apr 2011 · 19:07 UTC
Hey, you’re right! Oops.
22. Apr 2011 · 20:55 UTC
Build Successful.
22. Apr 2011 · 21:19 UTC
OpenPandora, eh? Nice!

Let’s do this thang.

Game Maker.

SFXR.

Paint.net.

Sonar 8.

 

I am prepared for battle.

 

On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!

I feel prepared for once.

Comments

pants
22. Apr 2011 · 18:51 UTC
cool another game maker user 😀

Third time’s a (monstrously radioactive evil) charm

Once upon a time there was a snail. This snail liked to enter online programming events and write games. One day, he heard (or however snails sense the outside world) about a 20th Ludum Dare, and decided to enter it. Little did he know of the catostrophic consequences which entailed…..

Nethertheless, the snail posted his framework (written using C++, HGE, luabind, and Audiere) at SOME MAGICAL FARM and awaited the announcement of the theme.

Hey, it’s the big Two-Oh! The next one will be legally allowed to purchase alcohol in the states!

-DBS

[WITTY DECLARATION TITLE]

Hey all!

Gonna be entering my second LD.

Hardware: Shitty Laptop, Mutant PC consisting of three or four other PCs, those sound things that go over your ears.

Softcore… ware: Unity 3D, Photoshop CS5, sfxr(can’t not), gonna attempt Fruity Loops again, Lightwave if I go 3D (most likely won’t.)

Chronolapse: On both comps, Ooooh Yeeeeah gonna DP* this thing. Expect long periods of inactively from one or more views.

Notebook: Of Paper

Other: Dr. Pepper, ITunes Radio Stations, Massage Chair… Working from home this time.

Good luck to everyone. Let’s make sure the theme is just as ambiguous this time around.

*You heard me.

A wild programmer appears!

I’ll be in for LD#20, my second one. Had a pretty good time last time, and hoping this one will go just as well.

Nothing’s final till the game is done, but tools likely to be used:

Good luck to everybody entering ^^.

Comments

23. Apr 2011 · 00:34 UTC
Nice title!! Good luck. x

I’m in!

Hey, this is my first Ludum dare, meant to do the last one but didn’t get the motivation. I’m a programmer in the boring world of point of sales systems, who aspires to be an indie game developer.

Going to be using AdamAtomic’s flixel engine, and FlashDevelop for the game. I usually work in UDK, but making a UDK game in 48 hours just plain isn’t going to happen.:P For music I’m going to use musagi, and Paint.net for all my sprites and tiles. I’m planning on livestreaming the whole deal, and keeping a little tumblr blog.

I’ve stocked up on coffee, and read all sorts of documentation. Should be fun, even if I terribly fail to produce anything of note.

Comments

pants
22. Apr 2011 · 22:36 UTC
Well good luck!

Less than a week to go!

Finally an LD I have NOTHING preventing me from entering! The last one I entered was LD17 when I was back in the UK, so about a year ago. This time, I’m settled down living and working in Australia! Sadly it’s actually warmer back in my home town than in Canberra at the moment. Anyhow weather doesn’t matter at all, I shall be spending next weekend locked in my bedroom with the following to aid me with my entry:

– 17″ Macbook Pro w/ a second monitor hooked up.
– EeePC 900A
– A small whiteboard.
– Lots of energy drinks, chocolate, and general readily eatable food stuffs.

For this entry I will also be using my own engine, Psybrus, rather than build the tech entirely from scratch. If you are interested, you will see a lot of last minute frantic work being committed over the next week so I have something usable. I’m currently using the following libraries with it:

– Gamemonkey
– Freetype
– Jsoncpp
– libpng
– zlib
– SDL

Basically, I want to write the entire game in Gamemonkey, and have more time to spend focusing on a game this time around than messing about with fiddly technical bugs. Ever so slightly envious of those using Unity, having a solid foundation there, but I like to write my own tech for various reasons.

Software-wise, I will likely be using any, or all of the following in the development of my entry:

– Xcode
– Visual Studio
– The GIMP
– Blender
– Ableton Live
– Garage Band
– Audacity

Right, I best get on with some preparation…or maybe some more Portal 2.

New Guy

Entering #20 if I can find the time (My brother’s birthday’s on the 29th). This will be my first compo and my first published game.

Working off an acer laptop with Intel  graphics. (yeah, that’s not really a priority for me)

Going to be using either LWJGL if I can get it to work and have enough development time, or pyGame. (probably pyGame)

Combination of MSPaint and  GIMP for graphics. (Maybe MyPaint too, for background stuff)

Gonna try out sfxr.

My declaration of intent

So this time I’m going to be trying something new and using chingu and ruby for my game. It’ll be interesting working out how to package it.

 

Other tools:

  • GIMP for image editing
  • sfxr for sound
  • Slightly modified version of Autotracker-C for music
  • Chronolapse for the timelapse
  • Music from Homestuck for listening purposes

Alpha Version of Kung Fu FIGHT! (Act I)

While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.

I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:

I just released an alpha version that you can download here.

Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!

If you so desire, you can try the original flash version here.

Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.

Comments

Folis
24. Apr 2011 · 07:40 UTC
I played the game and all in all it’s really good for an Alpha.
24. Apr 2011 · 14:08 UTC
Thanks for giving it a try – glad you enjoyed it! It is indeed a difficult game :-)

I’m in for LD20!

First time participant.

Will be writing the game in Linux, crosscompiling for Windows as well. Given a day or two extra, I’ll probably throw up a Mac OS X port, too (at least I hope to)…

Language: C
Libraries: OpenGL, SDL, stb_image.c

I’m also working on my own ‘framework’-code, that helps me do basic stuff like sprite animation, tilemap rendering, collision detection, whatnot.  This code contains its own binary format for tilemaps, tilesets, and sprite animations – and I also got some extremely ad-hoc editors to go along with this.

For sound, I’ll probably only use sfxr, and perhaps audacity + my own microphone.

For music, if I get to that, I’ll probably make some beats with Hydrogen Drum Machine.

For graphics, I’ll use GIMP.

I haven’t figured out what to do with sound yet, so there’s a chance that my game will be silent – my ‘framework’ doesn’t yet have these things in place.  But, still almost an entire week left, right?

 

I’ll also make a timelapse, using a small shellscript, imagemagick (for taking screenshots every 10 seconds), and mencoder for making this into a video.

The DARE

I will FOR SURE be doing the Dare this coming weekend 😀

-Flash CS5 (Primary tool)

-MIGHT use Flash Builder/FlashDevelop (probably just use Flash Professional/scripts)

-Probably won’t use any external libraries, if I do I’ll TOTALLY update this post.

-Flash/Photoshop/MS Paint for graphics

-Sony ACID Music Studio 8 and Audacity for audio

-Gonna LIVESTREAM! Check out www.livestream.com/kranggames to watch :)

-Will post a chronolapse/post mortem after the whole shebang is said and done

IRC Problems Anyone?

Not sure if this is just me, but the IRC server is not letting me join any chat rooms. At first I got the message that my IP was blocked, so I setup AuthServ and it not authenticates and lets me send pm’s, but whenever I try to join a room it doesn’t do anything. Anyone got any ideas what’s going on? No error messages or anything, it just ignores my /join commands but I’m still connected and authenticated. I can try Meebo if all else fails but I really prefer to stay with Pidgin

Also I’m definitely intending to join in next weekend, though I’m rusty. Going to use this as an excuse to try something with WebGL

Comments

23. Apr 2011 · 20:38 UTC
I can see you on #ludumdare, so I don’t know what might be up. It seems like you’ve been on there for a while.

The Structure and Interpretation of Ludum Dare

I’ll be entering Ludum Dare 20, using Chicken Scheme, Pure Data, and my own SDL/OpenGL based library. I’m on Mac OS X, but Gloss and Chicken work on GNU/Linux and Windows so I’ll be able to build for those platforms after the event.

Inspired by ‘Pataphysics and DTO’s own experiments, I’ll be using literate programming to make the source code a work in its own right.

Comments

23. Apr 2011 · 22:25 UTC
Sweet! I did a couple of LDs in PLT-Scheme (also with opengl/sdl) a while back, though I mostly use Lua now.
cafesofie
23. Apr 2011 · 22:40 UTC
I’ll be using OSC to communicate with Pure Data. Liblo is another nice C project that Chicken Scheme can use.

ERROR_BUSY (0x800700AA)

Time, time, time, god damn time has yet again been warped due to the black hole that is general life and work… argbhdgn.!

http://www.explodingdog.com/title/ihatetime.html

If i manage to avoid complete obliteration then possible creation can occur. Probably in OGRE… nothing much else :/

I guess making a timelapse would be considered… errmmm… yeah….

It’s a fun competition and i can create something qwerky maybe and learn from it. I guess it won’t be competitive but nevermind!

I’ll enjoy everyone else’s creations nevertheless and I will vote on them.

– Kyliroth –

Comments

24. Apr 2011 · 01:08 UTC
Time, time, time, god damn time has yet again been warped due to the black hole that is general life and work… argbhdgn.!

I guess it’s that time again.

Hi, my name is Flyboy. You may remember from such Ludum Dares as LD#19 and LD#18.
I’ll be using the following tools!
Game Maker 8
Photoshop CS5
I’ll probably try some music thing, then realize I suck and use Wolfram Tones.

And I’ll try not to suck as much this time.

Comments

pants
24. Apr 2011 · 01:17 UTC
w00t another game maker user!
24. Apr 2011 · 05:43 UTC
Hey there, good to see you around!

Count on me for your scientist-naming necessities again 😛

Good luck!

Lets do this

Participating in my second Ludum Dare! Woo.

Tools:
– FlatRedBall (C#/XNA) for le code
– GraphicsGale + Corel Painter for graphics
– sfxer for sound
– Unsure on audio. Been playing with AutoTracker-C and openMPT, so maybe that.

I learned a ton last time, and hopefully I can release an even better game now that I’m used to the pacing and a bit more familiar with the tools

Oh yes it’s one of these

Good luck and good fun to all! see you next week-end

Comments

24. Apr 2011 · 05:55 UTC
wait that was mini Ld 25 not 20

*fixed

Alrighty..

Tools of choice:

Game Maker (I fell in love with this thing D:)

Paint.NET

sfxr

Lots of things to drink.

Cake and cookies.

Other stuff to nom nom on.

Check

Preparation:

I’m gonna get through this somehow as long as I have fun ^^

Here we go again

Aaand here I am again, ready for the second try.

I’ll be using:
– Linux (oh yeeeah)
– FLEX, ActionScript3 and FlashPunk
– GIMP for graphics, maybe some other stuff if it fits into the theme
– Noteissimo and Hydrogen Drum Sequencer for music (let’s hope this time I make better music. The “music” in my last entry was pretty much just earrape D:)

But until the competition starts, I’ll be laying some more Portal 2 and some games of the Potato Sack.
SPAAAAAACE~

Yes… this will do…

Hello, this is my first LD I’m participating in.  I’m going to be using my MacBook Air with Pixen, Pixelmator, musagi, Blender 2.57a, Flash Builder 4, flixel (fresh from github), github, and cfxr 0.2.  Maybe Python 2.7 with PyCharm for tooling.  Should be a good time, let’s see where I get.

– themoa

 

edit: Out with musagi, in with Garageband.  i’m also planning on livestreaming the whole ordeal over Justin.tv.

edit 2: if physics comes into play, I’ll use box2dflash. Also, I’m going to capture a time lapse video with ScreenNinja.

First time!

My english is poor, so I just shorten it to my weapons :

– Visual C# Express 2010 / XNA

– paint.net / gimp

– blender

lock & load :)

I’m (probably) in!

I’ll try participating a second time

My tools:

» Construct
» Photoshop
» SFRX
» Tablet maybe, if I decide not to do pixel art
» NesTracker or FLStudio for music, if I make any music at all
» Coffee (lots)
» Noodles

Tags: 7Soul

I am in again

Hi everybody , Gonna do this LD20 which is my second (the first was LD19)

tools :

– Maybe Construct (it’s depend of the theme ,but mostly it’s gonna be construct)

– Photoshop

-Famitracker or Fruity loops (again,the theme)

I am looking  forward for the 29th and hoping to have fun :)

LD20 – Further Speculation

I’ve got more speculation about what I’m going to do. (For those who are new, I do this a lot…)

I’m going to enter the jam along with my good friend and stuffed fox Professor Feynman. He has suggested to me that I should wait until the theme is announced to decide on my game, and I think he’s right on that one. I speculate too much, then abandon my ideas at the start. Apparently, the professor isn’t having any of that.

I have recently begun working on an RTS, but Professor Feynman thinks that I should hold off on working on that during the LD. He’s probably right, but if my idea for it fits the theme I may talk him into developing that with me. (We’re in the jam, after all…)

I’m probably not going to make a shmup. After spending over a month trying to make the same shmup and getting frustrated and bored multiple times, blah. Forget it.

If I don’t work on my RTS, I might try making something in Exult Studio.

Peace, love, and code

— Mr. Dude

Well count me in!

This will be my first LD and I am very excited! Although i’m not sure if I should use Flashdevelop with Flashpunk or Game Maker. I have more experience with Game Maker but Flashpunk will be something for me to practice on. I will probably choose the day before though. If I do use Game Maker though I will have a much bigger game than if I use Flashpunk. Well I guess I will have to wait and see.

LD#20: First time

Howdy all! I just recently started playing around making games with Flash. If my schedule permits I’ll be participating in this Ludum Dare, and I’m pretty excited already. My tools:

-Photoshop

-Flash Builder

-Garageband + my banjo

-Ogmo

-Flashpunk

Cheers!

Comments

machinas
24. Apr 2011 · 19:53 UTC
I will play any game that has a banjo in it or played in it.
mchnzr
24. Apr 2011 · 21:42 UTC
I was just going to use it as the base for the soundtrack, but I think it would actually be pretty fun to make the banjo music itself more central to the game. I’ll see once the theme is pinned down :)

First Ludum Dare

Hi all! I’m taking the plunge and joining for my first Ludum Dare.

Tools:

– FlashDevelop
– Photoshop
– Maybe Blender if I decide to do pre-rendered graphics
– SFXR
– Steady deployment of smooth jazz for in game music

I’m looking forward to it!

In Like a Champ

I’m in and announcing my tools and library code in case anyone else may find a use for it.

I’m going to use HTML5 and CoffeeScript and make use of these libraries that fix many missing core language features and add useful game components.

https://github.com/STRd6/corelib
https://github.com/STRd6/gamelib

For tools I’m using PixieEngine.com a web based game development environment. It has built in code, sound, pixel and level editors as well as the capability to publish immediately to the web. (Full disclosure: I built pixieengine.com)

I’m looking forward to to the event!

Paradise Fort – in flash

I may be interested in making a game for the next LD. I have one idea that’d really work with a couple of the themes. However, at the moment I’m preoccupied with turning Paradise Fort, which some of you may remember, to flash. It has worked great this far:

Of course it has still its problems, what with being not finished:

I’ve done most of the animation, but the sprites themselves were done by Sereneworx!

Comments

JakeL168
24. Apr 2011 · 21:23 UTC
It’s a beauty!

Im In

Hi, this is my Third ludum dare, will be my second one i finish hopefully. Still dont know if im working alone or not. Here are my tools and such.

Operating System: Ubuntu Linux
IDE/Text Editor: GEdit with some handy plugins
SDK: Flex SDK 4
Compiler: Flex Actionscript 3 compiler?
Library: FlashPunk
Image-editor: GIMP
Soundfx: You Guess

Comments

25. Apr 2011 · 00:23 UTC
Also i may make a port of my game for TI-83/84 Plus calculators if i have spare time. Or ill release this after.

I’m in?

These things always fall one week before when I’ll have a free weekend! Still, I’m in.

Tools (Windows, OSX, and Linux):

Flash (either Flashpunk of the new Flixel)

Gimp/Photoshop/Pixen

MadTracker

CFXR

(Unless, of course, I decide to do it in HTML/PHP for some reason.)

Comments

25. Apr 2011 · 00:22 UTC
I think you mean or the new flixel, not of.

I might be entering.

Maybe entering. I am still contemplating whether I’ll be able to do this. I’ve got to attend a going-away party for a coworker on Friday night, so that cuts into quite a few hours of my time, especially since I may be staying overnight. But I’m hoping that I can pull off some LD48-ing anyways.

I guess it largely depends on the theme. I’m gonna have one of my friends text me the theme because I likely won’t have internet until I get home. In case he forgets, can someone make a mention to @Bananattack on twitter to tell me the theme? I’ll try and brainstorm horrible ideas while I’m boozing and partying.

So essentially I’ll have to treat this as a rather condensed contest, and probably make something more along the lines of a < 24h game. I will purchase energy drinks, crappy microwaveable meals and junk food to prepare myself.

Aside from that, I guess I better lay out some tool decisions before I get into this:

  • Platform: Flash
  • Engine: Flixel, Flashpunk, or something handrolled during the contest time. Not decided yet.
  • Code/Text: Programmer’s Notepad + MXMLC (or whatever the commandline thing is again). Maybe FlashDevelop.
  • Images: Paint Shop Pro and/or Photoshop.
  • Sound Effects: sfxr and/or bfxr.
  • Music: Modplug Tracker (if I get time, and feel ambitious)

Yeah, so I haven’t messed around with Flash in a while. I might need to get some quick reacquiantance before this contest begins. Hopefully it won’t be too painful to relearn.

Let’s do this!


EDIT:

Okay, so I thought about it a bit more. Depending on the game I end up making, I might end up having to use a tilemap editor. I might use tiled (http://mapeditor.org) and possibly dig into its source code here: http://gitorious.org/tiled/tiled-qt

Alternatively, I might end up using Verge‘s maped3 tool for maps, and use my converter tool to convert to tiled format (or possibly adapt this to dump to a new format as necessary, during the contest): http://github.com/Bananattack/v3tiled

Anyways, we’ll wait and see.

Comments

Rikkard
25. Apr 2011 · 02:58 UTC
Good stuff. I need to post mine, it is left as a draft still..