I’m in!
Hi Guys,
This will be my first “Ludum Dare”, I am free for the whole weekend. Hoping I can finish a whole game. I will be using the software ;
- Game Maker 8 Pro
- GIMP
Here is a picture of my working place.
Hi Guys,
This will be my first “Ludum Dare”, I am free for the whole weekend. Hoping I can finish a whole game. I will be using the software ;
Here is a picture of my working place.
So, I am going to take part in this LD if I can. I wont be spending as much time as I did for 19 on my entry though, but will be using tools I am more familiar with.
Weapons:
Im planning on making a non-combat game!
Also, I hope this is the 6th post title’d “I am in”! Nifty.
After 2.5 years of development, my engine – the Cuttlefish Engine (think: a more advanced version of GameMaker, for WP7, iPhone, Android, and web) – is ready to be put through its paces, and this is a perfect way to do so. Should be fun!
After talking with my good buddy, I’m in. Oh, damn, this is going to be intense.
Language: ActionScript 3
IDE: FlashDevelop
Graphic: Photoshop CS5
Audio: Finale, Sonar 5
Hardware: Hotrod red lenovo laptop, or possibly my custom desktop… darn, I’m going to have to figure that one out
First timer here. I start lots of game-related projects, but rarely finish them. I tend to spend most of my time writing the framework or engine for a game, and by the time I’m actually getting down to writing the game, I’m spent. Hoping a compo like this will help me break that nonsense.
Tools: Flixel, FlashDevelop, Photoshop, sfxr, Audacity, souls of the damned.
This is my first time doing the compo, excited but nervous also!
Tools:
FlashDevelop & FlashPunk
sfxr & audacity
gimp
Real live is a big time consuming mess … damnit 😉
I’ll choose HTML and Javascript as my weapon of choice and will use the framework I build at the last ludum dare.
Hello. So, it seems that I’m back to participate in this LD. It’s been a while. For that reason, and to for once stick to the rules, I’ll be sharing the actionscript 3 code I work with. Lots of halfway-done stuff in there, and nothing terribly interesting, I guess, but hey, I’m just doing this to stick to the rules. You’re free to take what you like from it, though.
Some included things that may be of interest to some: a ‘Brush’ class for drawing applications (that draws nice curves rather than angles and that can also adjust the width of the line depending on the speed of movement); a class to manage Google API AS3 lib image searches; extensions to some EventDispatcher classes that add event listener management; an abstract class for making preloaders; random smaller utilities.
My first time entering LD, or so I hope
We’ll see how the weekend goes.
Most likely using Unity3D/C#, the GIMP for graphics, and sfxr/FL Studio for audio.
» Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.
I want to post a formal protest against the rule (above) that says that my personal library must be shared. It happens that my library is commercial and I can’t share it.
Also, there is no advantage being gained as a popular commercial game engine such as Unity3d is much more complex and complete. Also there is a curve on learning my library which would make it unpractical anyway.
Making it short, please consider dropping this requirement for this or future LD compos
(I will be having to participate in the Jam only for this reason)
thanks!
BiraNeto
And when I say “we” it’s not like I have a symbiote parasite with its own personality attached to me and trying to take over my regular self driving me nuts. I’ll be participating in the Jam with two friends. It’s our first time here so there will be a lot of things here that are completely new to us but we are sure we will have a hellin’ good time.
Our framework:
I’m not sure if my mates wi’ll be participating again but I think I’ll be taking on this challenge at least a second time (it depends on lot of things, but that’s what I plan). I’m really excited about this competition and I strongly encourage newcomers and veterans alike to give their best on this challenge -and above everything else- enjoy it!
Newb going solo. First time.
language stuff: Java!, with lwjgl and maybe slick or jme middleware
arts: photoshop/paint.net/ms paint
sound: sfxr & ??


I’m in and I’m going to try webgl. I’m going to have to rely on some base code, specifically the example https://developer.mozilla.org/samples/webgl/sample6/index.html which is public domain.
It’s 19:30 here, Ludum Dare will start 4 o’clock in the morning
everything prepared
will get some sleep now, last chance 😛
Didn’t want to do the same title as everyone else, so decided to translate “I am going to participate” to latin in Google translate… It’s kind of awesome, to be honest… 
Anyway, same drill as always.. C++ with DX for graphics and FMOD for audio, through use of a small framework I’ve built on in previous competitions (nothing game related, just some helpful functions):
My framework just features:
On the tools side:
The themes don’t look very promising this time, to be honest… loads of them seem like they’ll just spawn the same game over and over again from different people, but I’m just a grumpy old coder… 
Anyway, very excited, haven’t done a single line of game code for ages, need to get that out of my system to go back to the real (boring albeit well-paying) world… 
Good luck everyone!
All is in readiness. I planned to hit the sack early and get up at 3am when the theme is announced, but my 3-year-old girl has fallen asleep this afternoon so getting her off to bed will now be a bit of a nightmare…
Yay, the title says it all! I’m joining, and I may need a longer time to develop my own because I’m going to church this Sunday. Anyways……
Game Engine –> Game Maker 8.O Lite
Graphics –> Microsoft Vista Paint (I’ll the graphics of my game on my own.)
Sound Effects –> Game Maker 8.O Sounds, Others
Music –> MP3-Codes.Com, Others
Due to an unfortunately timed Fiesta (Moros y Cristianos) and other inconveniently timed prior commitments It’s going to be more like a 48minute rather than a 48hour challenge for me this time round. My current plan is to use the first 24h for an intensive partying planning session and then try and cobble something together on the last day. It’s going to have to be even simpler then usual but my personal aim is to try and make something better looking than my previous entries.
As for tools I’m going to stick with Flixel, SFXR and my trusty and dusty copy of Paint Shop Pro 5 (13 years young and still going strong ^^).
glhf
D
I’m worried about being able to pull anything off as it’s been a while since I’ve worked on, let alone even completed a project. I was hoping to sharpen up my pygame skills a bit tonight but alas, work is pretty busy and there is a thunderous drinkening happening at my abode and by golly I do love alcohol.
I’m still looking for some friends to hop in but the response has been tepid. Odds are this’ll be a solo attempt or possibly a Jam if I can get a particular friend to donate his musical skills.
The perfect cure for being ill, is clearly to write a game in 48 hours… So I am, as I’ve been meaning to do a game dev compo for a while.
Doing it pure, no base libraries or frameworks. Haxe and Flashdevelop will be the weapons of choice, Adode Photoshop Elements 6 will likely be the pixel wrangler.
Given said illness, its possible this might become a JAM entry or even not get done but if nothing else is should keep my mind of the feelings of nastiness.
I’m in, but I also decided to invite the complete game design class to my place, so this will either end up as one or several groups participating in the jam, or it will degenerate into a fist fight during the first 30 minutes of brainstorming.
We kind of agreed on using the following tools:
And we decided that we will use this engines ( we may go 2d or 3d):
This will be nuts.
I’ll be participating along with all you fine folk. I look forward to it. I’ll be using the following:
Plus any other goodies and libraries I have in my bag. I’m looking for an excuse to use some tools I just got so I hope I can. See you all at the starting line.
Hey there, I am Adramalech. This will be my first LudumDare.
My tools will be:
– Visual Studio c#,
– paint.net,
– lots of food and energy drink.
I’ll be lanning with 3 more friends and competitors and ofcourse I’ll be joining the IRC 😀
Really looking forward to it, and I hope I’ll be able to finish something not unlike a game 
I’m waiting for it.
Vote for traps!
-pants has (once again) approved this post..
As per the rules, I suppose I better share my library which I will be using for my first Luduum, so if need be check it out here: sourceforge.net/projects/prometheuslib which I may be committing to during Luddum as the need arises 
Edit: and for tools its anything you find on the apt repos. That’d be jokosha, audacity, sfxr, gimp, wine for any windows stuff I might need 😉 and most importantly:
YOUTUBE & RHYTHMBOX!
PS: Can you name where the ‘ready to roll out’ quote come from? Hint: 1997/98 game of the year recently made almost as epic…
It’s been over a year since my last Ludum Dare and now I think it’s enough fooling around with school and other things, I want to be in again!
Not that it’s going to be easy… I promised by better half that we’re going out on a shopping spree tomorrow, and I will hurry through it (she made me promise) and then there’s Walpurgis Night so we’re gonna do some barbecue too. To top it off one of my best friends is coming over on Sunday and that’s not a lot of time left for some hardcore game making, but I will do my very best. Minimalism is the way to go I guess.
These are my tools:
There’s nothing more to it really. I made a simple time lapse script in Perl so I can monitor my making, or lack thereof. I think I saw some script for that here for linux but I dunno, I made my own anyway. I’ll be drawing power from Raubtier, Sarah Brightman, Hans Zimmer and some classical composers (Mozart, Bach, Vivaldi etc) I think.
I hope I can find some time and get something nice done.
Damnit! I still have to cook! :D. If you’re wondering about the blue packages: it’s the spicy chili that you get with cup ramen. I always keep those aside for the times I make chili or similar ^^

I’m livestreaming my participation, at http://livestre.am/JHYU. Or trying to. I am going to miss a big chunk of Saturday, so we’ll see what happens! Good luck with [THEME NAME]!
This is my second ludum dare, should be fun!
Heres what I am using:
-Engine: XNA+C# with a few base classes for sprites/controls/text parsing (see here http://pastebin.com/Ef7K0XhK)
-Sound: Madtracker, sfxr
-Graphics: ASEPRITE
Everyone vote for fun themes — nothing boring this time!!
Hey everybody!
This is the first time I’m participating to a game development competition, and I think there’s no better place than LD! However, since this is the first time for me, I’m not ready to jump into the Compo! This is why I’m going to be a part of the Jam, with my old friend klaim.
We’re going to use :
I hope we’ll be able to produce a good game, even if we’ll be out of competition! Can’t wait to start, whatever the theme is!!!! I’m here to have a good experience, have fun, and see how amazing you guys are 😉
Good luck everyone, and, as we say in France, “Merde!”
I still haven’t thought of any ideas, and Ludum Dare starts in like three hours. What do.
Fortunately though I’ve set up my dual-monitors and armed myself with an egg salad sandwich, soymilk, and a shitload of granola bars.
First person to accurately guess how many granola bars are in the photo can have my half-eaten sandwich if you’re within driving distance.
Alright, I’m in. I have a full complement of Diet Coke, the doors have been locked and the pigs are prepared for takeoff.
I’m not sure whether this time’s effort is going to be 2D or 3D, it depends what the theme is I guess. I fancy doing something in the Amiga 16-bit style, like Turrican or Project X perhaps, but we’ll see.
I decided this time I’m going to do one of those video time-lapse recordings. If anyone can recommend any good software for capturing your desktop, please do so 
Oh, and lessons learnt from last time – don’t use D3DX…
Giddy up!
I’ve missed the past few LDs because I’m a new dad! I won’t have much time at all, so I’m going to try to make my entry absolutely as simple as possible. This time around, I’d much rather be unambitious and FINISH than aim for something cool and fail (or, as happened last time, kind of half-finish and then ask for my entry to be withdrawn because it was so embarrassingly bad).
I’ll be using LOVE and maybe vrld’s hump.

I’m ready to battle time its self again for the second time.
My tools will:
Code: Xcode 4(IDE) and Openframeworks(Library).
Art: Pixen and Pixelmator.
Sound: CFXR and GarageBand.
I’l most likely end up making an arcade shooter like game, because thats what I do best.

My Battlerig.
This is my second LD. Hope it’s gonna be fun. My first time was pretty bad, didn’t finish the game :/
Well, yesterday I formatted my PC. I’m configuring everything for tonight. I’m still considering if I’m gonna use Flixel or Slick2D. Probably the last one, since I’m a complete noob in Flixel. I really hope “the floor is made of lava” wins.
Here are some images of my bat-cave. I work in the kitchen on a high-chair and table. There is a big fridge for all my needs, a huge selection of beverages, and some leftover food from tonights dinner.
Looking forward to the competition. As it starts at 4am in the morning, I’ll go to sleep for now and come back at 3am to prepare last things.

My computer

Leftover food

Beverages
I used to have an awesome dual screen setup, but since I moved to Costa Rica I had to switch to a laptop for mobility. So my work area is.. not as cool. However I got some tasty snacks to keep me going!

the local store doesn’t have mountain dew, so I settled for some awesome green tea stuff.

Looking forward to LD#20, though unfortunately I won’t have much time to spend this weekend. I did prepare by making a game this week, as a going away present to a friend
wings
windows, macosx, and linux; windowed and full screen versions
Tools:
Processing
ChucK
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
As LD20 sits just hours away, I thought I’d post a quick addendum to the tools I might use to include the samples and scripts distributed with Unity, along with any snippets of useful code I find in the Unity forums. I’ll declare specifics as I use them or settle with a final implementation of something.
Also, no surprise here but my weekend has gotten busier around me, so my participation might be less than stellar. I’m also exhausted from the March/April work on my Blackberry Playbook app (which should be out the door before the competition starts with a little luck). We’ll see how it goes, but I’m pretty excited. Good luck, folks 
So… Yeah, I’m going into Ludum Dare, but while it’s going on, my first day back to school comes RIGHT IN THE WAY. Technically, I can’t compete my hardest, so I’m simply going to take my time for now…
So my “Battle Plan” to survive Ludum Dare AND my first day of school (Taking 6 hours out of the final day :/) is simple:
TONIGHT: Competition starts > Take a few minutes to come up with a basic idea, work up from there > Start an engine > Go to bed late
TOMORROW: Wake up early > WORK WORK WORK > Lunch > WORK WORK WORK > Dinner > WORK WORK WORK > Go to bed late again.
SUNDAY: Wake up early > WORK WORK WORK > Lunch, > WORK WORK WORK > Dinner > WORK WORK WORK > Go to bed earlier than before for school.
MONDAY: Wake up an hour or two early to work a little > School > WORK WORK WORK > Dinner > WORK WORK WORK until the end of the competition.
I barely see myself finishing…
For this competition, I’ll be using javascript and canvas, for easy deployment and quick iteration.
Holy crap! My theme was chosen! This is going to be awesome!
5This entry was posted on Friday, April 29th, 2011 at 7:07 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
My final declaration for LD20:
Plan:
fun for everyone!!
I’ll be participating again! This is my 4th Ludum Dare attempt.
LD16 – I’ve Got You (unfinished)
LD17 – Island Escape (Got into the top 20!)
LD19 – Luminant (not finished on time, released later)
This time I’ll be using Game Maker 8, because that’s what I’m familiar with.
Something about today made me lose motivation for LD, but then again, this doesn’t come around often, and it’s always a good laugh. 
For some reason, I fancy doing an HTML/Javascript game, which relies of text commands as input – not necessarily text as output though. Most obvious use for that would be a text adventure, but I’ll try and think of something more interesting than that. Depends on the theme, of course!
Anyway, may the code be with you all! I’ll see you in the morning.
Hey everyone! I’m Jesse, and this is my first time trying out Ludum Dare.
I’m pretty familiar with Game Maker, so I’ll be using that to develop my project. For graphics, I’m going to go with Paint, and for sound effects I’m using as3sfxr. I’ve never composed anything in my life before, but I just downloaded the FL Studio demo and I’ll try to give some background music composition a shot.
If I decide to make my game a platformer, I might use a neat collision script from FoxEngine.
http://gmc.yoyogames.com/index.php?showtopic=164852
It’s going to be an interesting 48 hours. 
My first Ludum Dare – some friends of mine have done it a lot before and they said I would like it
We will see!
FlashPunk and Box2DFlash yo.
Hey everyone, here’s my official intent to join post 😀 I havent participated in LD48 for about 2 years now so I’m excited to finally throw my hat in again. Last time I made life harder for myself by working in 3D and with my own engine. This time around I’ll be using the following tools, with stuff on the art side varying depending on what I decide to do.
Remember, if you’re stressed out this weekend you’re doing it wrong. Have fun!
Since I’ve been working like a dog this past week on another project, my LD entry will hopefully be short and simple! I want to make a simple platformer but it really depends on what the theme is. I hope its something exciting! =] I have a new project set up in FlashDevelop with the FlashPunk library ready to go! I will be doing a time-lapse again, but without the webcam.
FOUR HOURS TO GO!
I’m putting together a nice mix of music for when I’m trying to blitz through some Python, here’s what I’ve got so far:
What are y’all planning to listen to?
Edit: two nice songs so far posted in #ludumdare, my shoutouts to

Here I am for the first time! I’m very thrilled about the competition and there are only 4 hours left before lones wolves spread across the field 

My humble 48-hours-workplace
Tools of trade:
– C++ / SDL (openGL)
– GraphicGale
– Photoshop
– Sfxr
– Inudge for music
Preparations:
– Framework ready
– Food is in the stockpile
– Coffee is waiting to be prepared
– All I need is few hours of sleep (since competition start at 4:00 AM for me)
Excitment found suitable place in me! Good luck everyone 😉
Hey all
I figure as rules demand I should really (re)present myself and intentions. It’s my first time doing Ludum Dare and it’ll be interesting to see just how much gameplay I can cram into a piece of code within the allotted time – if any.
The game will be Flash-based. I would have considered Flashpunk but I don’t have enough experience with the framework just yet. Instead I’ll be using a custom-fitted version of Flixel which I’ve used with some hibernating projects lying around Github (https://github.com/tellus). While none of them will likely be a basis for the game (actually, I intend on it not to), I’ll most likely draw on a few supporting routines and procedures from the modified Flixel and my support lib tellusLibsAs. As should be obvious by now, all of the code is freely available from Github. Flashdevelop will be the IDE of choice (I’ve fallen in love with that piece of software, delicious) as well as Paint.NET for graphical purposes (I’m spartan… very spartan… basically Spartacus-spartan) and if… when… eventually… sound may be a necessary evil element of the game I think I’ll fall back to something quirky through Audacity. Open-source and freeware throughout.
I’m rooting for a few particularly interesting themes myself (one cannot help but visualise possible ideas already) but let’s see where things head.
Good luck to all and cheers for a great weekend!
Hello, nice to meet you all. My name is Zach. This is my first Ludum Dare. Terrifying. heh =) I’ll be doing something web-based with JavaScript, 99% certain of that. I’ve been working with the HTML5 game engines Akihabara and Impact, and I may use one of those. I’ll probably be using CFXR and PXTONE for sound/music. Other than that, TextMate and Photoshop are my tools of the trade. I think a Ludum Fail is a serious possibility, but I’m in!
Just a few hours now!
If anyone needs some hosting for their project, I can gladly offer some space on ahmeni.net! Just hit me up here, IRC or via email at ahmeni at ahmeni dot net, as long as the project is less than 100 MB or so I should be able to accommodate it for the foreseeable future.
The framework I will be using is libgdx, which can be found at http://code.google.com/p/libgdx/. I will also be using eclipse, paint.net, s/bfxr, graphicsgale, pixelformer, audacity, and riot. I will personally be powered by burritos, coca-cola, and korean bbq. Maybe some chocolate thrown in for extra boost. Also cigarettes.
Tags: ludumdare20
Good day everyone,
I might or might not participate this time around. The problem with participating is that I’m currently doing an internship in Senegal, Africa, and as such, am not really comfortable with the work station, nor with the time available to make a game this weekend. However, if the theme really inspires me, I’ll try to squeeze a few hours in.
If I participate, I’ll try making it with the HTML5 apis such as Canvas and Audio. As for the software, Photoshop CS5 for graphics, sfxr for sound effects and Notepad++ for the coding part.
Hi, this is my fourth time entering ludum dare, lets see how this goes.
I will use:
I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).
You can see other entries and other games at our blog – http://blog.gemserk.com
Good luck to everyone
I will create my first lundumdare game.
I will use:
You could find the progress in my German Blog. http://robinx.tumblr.com.
Good luck to everyone
Hi guys, I will participate for this Ludum Dare, this is my fourth time.
I am planning to use the next open source and/or free tools:
My target platforms will be Linux, Mac and Windows and probably Android.
Good luck to everyone
Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.
My last two attempts:

And the desk, similar to previous years but now located in California:
I’ve been following Ludum Dare for a couple of competitions now but this will be my first time participating.
Tools of the trade:
Code: Python & pygame or C/C++ and SDL
IDE: Eclipse or Visual Studio 2010
Graphics: Photoshop programmer art
Sounds/Music: Good question, sfxr and Audacity perhaps. If I get really ambitious I might mix up some loops in Torq 2.0.
It will be interesting to see how this goes. I haven’t really prepared for the competition but I’m hoping this will spike some motivation in the days/weeks to come.
I’ve been playing with C/C++ a little bit but I might stick with Python this time around since I’m sure I’ll have more than enough on my plate.
After my last (and the only one) successfuly finished ludum dare i had big plans that next time i want to do a non-mute game. Then i was twice unable to create any game, while i had ideas too complicated to implement in two days (as for example a hand painted point and click adventure with mad scientists unable to do their great discoveries without the help of the player). So my plan is simple:
To finish any game, probably a straightforward platformer. Making it non-mute would be a nice bonus.
I will use Flixel 2.50 (because i like to try the new stuff that was added since i last used it more than one year ago), FlashDevelop, Inkscape in combination with a bamboo one tablet (because i’m more interested in drawing than programming, what might change after the announcement of the theme) and some other programms which i haven’t installed yet (maybe Gimp, Dame, paint.net, sfxr …). As i’m terribly unprepared i will probably spend most of the time by learning all these tools i haven’t used for a long time/ever, and the rest of it by reading the blog posts of other Ludum Darers (what i really enjoy), but i still hope that besides that i will be able to produce in this two days a binary by-product.
Plan B — Unity + Blender.
This will be my first Ludum Dare.
List of tools:
Gimp 2.6 (graphics)
Construct 0.99.97 (Game Engine/Editor)
Sxfr (sounds)
LMMS or Musagi (music)
My main goal is just to finish something on time, and make it fun to play.
Good luck to everyone.
Hello!
I’m feeling pretty excited as this is my first Ludum Dare and I don’t know what to expect from the weekend 😀
My game, or attempt at making one at least, will be based on JavaScript and or CoffeeScript and rendering will be done either using plain DOM or Canvas. I’m pretty new to CoffeeScript but i managed to create some test stuff here that I might use as a base.
I will probably use Gimp for the graphics. Making sound and music is still such a distant dream that I have yet to make any plans for those. I’ll try to take a timelapse recording of the whole weekend (any tips for OsX tools?). Well, see you all in a few hours, I have to get some sleep before we begin.
Good luck everyone!
I’ve been eager to participate, and this time i will. =)
For engine/editor im using: Game Maker, or Multimedia Fusion 2, maybe even Construct not sure yet though.
For Graphics: Photoshop and Paint.net
For audio: Sfxr & FL Studio & Milky tracker.
The game is going to be a 2d sidescrolling platformer/puzzle .
Hi Everyone!
I’m going to programming in ActionScript using Flixel. I will also be using some base classes from my personal library which extend Flixel to add some low level code like: Vector math helpers, basic level parsing from text files, colored lighting and a very crude implementation of a behavior tree. I may not end up using any of these things, but since this is my first Ludum Dare — it’s nice knowing they’re there just in case.
The source for all of these classes can be found on my github page, and anyone is welcome to use them if they want: https://github.com/K4orta/Boogieman2
Other stuff I’m going to end up using during the compo:
I can’t wait to see what the theme will be and what everyone comes up with. Let’s do this!
This will be my first Ludum Dare competition if I manage to finish a game amongst enjoying my last weekend as a college student.
List of tools
Code::blocks (IDE)
3ds Max 2012
Photoshop
Go ahead and consider me in. What will I be using?
Tags: LD20
Alright, so this is my first time to try entering a game into Ludum Dare. I will be using the Love2D engine for graphics, audio, etc… GIMP, Inkscape, mtPaint for graphics; Bfxr for fx and who knows what for music. :/ I’m coding on a Linux box but plan to release for Win and Mac too.
Good luck to everyone!
This is my first time here at Ludum, entering late on a whim, I guess I couldn’t resist!
During theese 48 hours I’ll attempt to create a game, while learning Java. Java is relatively new to me, but I’d rather reach out to as many platforms at possible, the conversion shouldn’t be too hard I hope.
At my disposal I’ll have these tools:
Good luck all contestants, now I’m off to get 2-3 hours of sleep before we start!
This will be my second LD and I’m very excited about it. The only problem is that I have to finish a couple school projects this weekend too so I have only about ½-1½ days to make a game. But I’ll try.
I’ll use the same tools I used in the previous LD since they turned out to be good.
Non-Euclidean Space as a theme would create interesting results, vote for it!
I’ve been waiting for months to do this. It’s my first compo. Heres what I’m using:
>Game Maker/GML
>MS Paint (for the win)
>SFXR
>FamiTracker
![]()
😉
I’ve known about Ludum Dare for awhile and even meant to compete before, but forgot that the next one was THIS weekend.
I’ve even managed to screw up with my account name(normally mechazoidal), so that doesn’t bode well. On the other hand, there’s no time like the present to see if I’ve got the chops.
So we’ll keep the tools fairly generic:
Graphics/Code: Unity3D (faking 2D if necessary)
3D Modeling(if needed): Blender, Wings3D
Images: Pixelmator, Inkscape
Sound Effects: cfxr / sfxr
Music: something, I suppose.
Audio post-processing: Audacity
I’m excited!
Hey everyone, I’ll be participating in this year’s ludum dare!
I’ve participated in several game jams previously, so I hope I have enough experience to make something worthwhile.
I’ll be using C++ and SFML as my tools of choice.
Any graphics will probably be done in paint :D.
Can’t wait for the theme announcement.
hi,
This is my first time so… I consider entering the compo or if everything fails, just the jam if I can get it ready for that.
I plan to use:
– SDL 1.2 with SDL_Mixer, SDL_Image
– LMMS for music creation with the Fluid 3 midi soundfont (public domain)
– bfxr for sounds (additionally own recordings maybe)
– C, gcc, brain
– GIMP for graphics
I intend to start with this OWN CODE I wrote PREVIOUSLY (that is, before the start of this competition) which will be published with the game source if the game entry gets indeed finished as part of the compo (and they will be also clearly marked as written before the start of the competition):
– vector.c: contains generic 2d vector code (rotation, angles etc)
– linkedlists.c: generic linked list implementation for C (just a pointer list with malloc….)
– particles.c: uses linkedlists.c to manage a list of particles and applies on request forces with vector.c on them, and simply blits a bitmap at particle positions with SDL 1.2
– strings.c: just some string functions since raw C strings are not so nice. Stuff like a string starts with or ends with tests, … just for some help with text output
– font.c: uses SDL 1.2 blits to blit from a prepared bitmap font image (so that font image is also not done as part of the competition)
Everything else will be, based on this foundation, done from scratch in C. If I got too much time on my hands I might add in Lua, who knows 😀 haha well… no probably not 😛
Hoping that I am free to mention it, I also have a non-competition long-term RPG indie project I am working on (beware, RPGCodex follows after that link… a dangerous dungeon
)
Hello everyone,
this is my first LD and I am somewhat intimidated… for the products (the winning ones ofc) mostly play like they’ve been in development longer than 48h – yet I am looking forward to the event. There are some unfortunate collisions with university – but since it’s a weekend and GF + Loved Ones gave me off – I’ll give it a go and hope to finish something … sorta.
Tools I Ose:
Graphx: Photoshop
Engine: Flixel or Unity
Audio: Logic & sfxr
IDE: flashdevelop
Good luck to all who dare, now off to get some sleep. Until soon @IRC
-Leaf
But I’m in. This is my first, and as a relative noob to game design(been toying with it off and on for years) I’ll be using:
Unity – Free version
Photoshop CS5
Lightwave 10(Maybe 3ds for animation, If I can get my friend to let me use his)
Ultimate Unwrap3D pro
Audacity
Microsoft Visual Studio 2010 Express
Wolfram Tones
I’m both excited and nervous. Hope I can finish out a game. Good luck everyone!
I’m doing this, but with a twist. I will be drinking the entire time I am working on my game. To make things more fun, I’m using C++ and my custom engine built on Gosu! 
I’ve got a collection of beer here, but I had to be fairly picky with what I will be drinking. I could easily just buy a 30 pack of cheap whatever, but I tend to get black out drunk with really bad hangovers with that stuff. So I’m drinking Killians, Shiner Bock and some Magic Hat. I’ve found all of these to be pretty easy drinking for myself, which should help me to continue working and drinking!
I will also be using my livestream since that seemed to work out well last time. I imagine this time around it will be slightly more amusing however.
My tools of choice are
As I mentioned, I will be doing this in C++ using my engine which is build off of Gosu. Good luck to everyone else participating!
Hello Ludumites,
As promised I have posted pretty much every scrap of reusable (and plenty that isn’t reusable) web game code I’ve ever written, on my brand spanking new wordpress site. Assuming I do end up making a game for LD20 that’s web based and has a server component, then some of this base code will be used. Other than that, everything will be written from scratch. The other libraries involved being node.js, socket.io, jQuery and JSON. Sorry for not getting this blog post together sooner 
I’ve thrown this together very quickly so if I’ve accidentally left server or database passwords in there then I guess that’s a bonus for anyone who is interested enough to read it 
now for some sleep
Good Luck everyone!
Well I’ve got my basic concept idea together finally! A science experiment in a Genetic Engineering laboratory has gone awry, and evil jackalopes are terrorizing the area and must be exterminated! The levels get progressively closer to the source of the destruction – the G.E. Lab. In each level the player will have to destroy a Jackalope burrow or whatever they supposably live in :P. The player is a kid, and his father gives him a weapon each round, beginning with a B.B. Gun and getting progressively more destructive until we get to something completely ridiculous. I can’t spoil that yet xD Here’s a random image of a jackalope I got from Google Images to get everyone psyched! Just picture that as an evil mutant Jackalope!

Last minute check-in!
We will be entering the jam, since we kinda have an exam on saturday morning…
Tools (most probably):
EDIT: had forgotten about those little bits of code, maybe gonna use them so here we go: https://github.com/TheZorg/FlxEvents
I am in. I can’t code, I can hardly draw sprites, and I haven’t even got a vision. But I am still totally and completely in!
Using a old version of game maker to do the gameplay and sprites, while using uncopyrighted music as the sound track. I will probably find a use for that sound effect thingy too.
Hope you lot enjoy the compo,
Pire
just the attempt and will to participate is already nice!Sup guis, like many other posters here, I am entering my first Ludum Dare 48 Hour Competition.
What are my tools?
Well, the majority of my dev time will be spent using Game Maker 8.0.
Sounds and music will be done in as3sfxr- an online sfxr clone with a font that’s easier (smaller and sharper) on my eyes, and then mixed with Audacity. Graphics will be drawn in old fashioned MSPaint. Sup.
I plan on using starting from scratch… and uh yeah.
I’ll be on the fence for participating until I see the theme. Been working on way too much game dev recently and I feel pretty exhausted.
This is Ludum Dare Twenty though! It could be the crazy excitement of Ludum Dare will recharge me!
Maybe I’ll just do a game that is way different from the kinds of games I normally make. Also I should try really hard to make a game that I won’t be tempted at all to monetize. That way I can treat this as more silly fun and not as just an extension of my normal game studio work.
If I participate it will be with my trusty Flash CS5, Audacity, BFXR, Photoshop, and Reason.
Good luck to everyone (especially you first timers… you’re in for a ride.)
I got home from go-karting with my family to see the theme. Didn’t have any ideas beforehand for “It’s dangerous to go alone, take this!” but I think I have one now.
First thing I did was lose my script for creating AS3 files for all the png files, mp3 files, etc. in a directory. Second thing I did was rewrite it in Python (as opposed to the Ruby original). So… that was fun.
As for my idea, what’s important are the items the player is given.
Take These
Of course, those gloves aren’t ordinary. The rocks aren’t either. Net’s strange too. It’ll become clear in time.
If i have 8 seconds lying around, i might try throw something together.If so, here is my workspace.

Tags: workspace
I don’t know how I am doing this really. Killing myself seems like a bad idea, I might use macromedia flash instead. A friend showed this to me so I don’t know what’s going on but I guess I’ll make something and submit it somehow.
Whatever I’m going to go do something cool and fun now unlike you people.

I’m ready for Ludum Dare! I’ll be attending CB2 with many of the other indies in Cambridge!! I spent the last twelve hours eating barbecue and drinking lots of beer, and I’m still awake despite the theme starting in two hours or so. Whoops! 😀
Code: Unity with C# (Monodevelop).
Audio: Garageband for music, BFXR for sound effects.
Graphics: Photoshop and 3D Studio Max.
This time I’m hoping to make something slightly less scruffy than usual, but we’ll see how that pans out! Good luck everyone!
Net access whilst at CB2 can be spotty, but I’ll try to take some sort of photographs too! Let me know if you have any requests! XD
Just posting a little closer to the gun, since it was 4 AM here last time I posted! I’m offering to compose for your Jam/Compo games free of charge, you can visit my portfolio at www.wonthelp.info (I can’t hyperlink it for some reason…)
E-Mail me at superjoebob@hotmail.com if you’re interested, I’m hoping to do all kinds of music in the next few days.


So I’m in Cambridge to LD with the CB2 folk! I took a photo, but I left my camera at someone’s house so I’ll post it tomorrow.
I’ll be using:
MMF2 with SWF plugin for the coding
Photoshop CS2 for the art
MadTracker2 for the audio
All these software have 2 at the end – I’m assuming that’s lucky. Good luck everyone!
Rik
It’s approaching 1am here, so it’s time for the obligatory tech post:
Most of my toolchain setup is a bit rusty, and my secondary hard drive is playing up so I’ve had to quickly rebuild it on my primary hard drive. Seems to be working properly now but some of my utility code (like colour grids) isn’t working, so I’m torn between quickly fixing it now or just going to bed and getting an early start tomorrow…
Well, I just spent the last 6 or 7 hours with Blender 2.57b watching tutorial vids and reading docs trying to get up to speed on how to rig a model with bones and animate it. I think I’ll be ok with Blender – I even managed to get the import into Unity to work like I want it with all my actions coming over correctly. Now I have two hours to figure out the best way to do UV mapping and texturing. Blender is really complex and huge, but also really cool once you figure things out. This will be my first 3D attempt with Unity so we’ll see how that part goes…
I’m starting to get twitchy and nervous….
Come on and hurry up!
-approved by pants
This looks to be one gigantic compo! I might create something small for this so I’m doing the obligatory “I’m In” post!
I’ll use ParsePunk together with FlashPunk:
http://kittylambda.com/parsepunk
I’ve made a few small modifications since the last time I used this but they are all uploaded to the site. Hopefully that fits within the rules, I’ll try and double check the rules if I do end up entering and worst case just throw it into the Jam instead.
See all you sweaty geeks on the other side. Remember food and happiness are actually required to make games. Sleep maybe also is…