LD20 April 29–May 2, 2011

Double New

Hello. TL;DR version upfront: New, trying new language, done something similar before, probably end badly.

Some back-story:

I’ve had some friends do LD in the past, and that always seems fun. I even did a “homemade” 24-hour challenge with my good friend (Overkill/@Bananattack) where we had 5 tries to get a good name off the video game name generator and then make a game based entirely around the name in 24 hours. I got “Advanced Battleship Mission” to my delight, and the other guy got “Maximum Yak Attack”. To make it extra hard, we also got to inject an additional theme into each others game after the name was picked. Thinking I was clever I put “Multiplayer” into his game, and I got stuck with “GOATS”. Long story short, he made a game much like the old Rampage arcade game, and mine was some bizarre defense survival game with goats. They were both pretty rough, but it was fun to do.

In any case, I am new to Ludum Dare. Here are the tools I will be tinkering with:

Platform: Flash. Never done any Flash work before, but I figure this is as good a time as any to learn it.

IDE: FlashDevelop. I am a big fan of Visual Studio and they look pretty much the same. Also I have no idea how to compile Flash stuff myself so all the help I can get is great.

Libraries: Flixel or FlashPunk. I am not entirely sure which yet, but I have been running through some tutorials to get a feel for them.

Visuals: Paint.NET I guess. I am terrible at “art”.

Sounds: SFXR and whatever I can find that works for background music. I might just pull out my keyboard, play some random chords and then run it through some synthesizer and make it sound weird. That or just record me making sounds.

Other: Probably a few bottles of Dr. Pepper, a coffee or three, and some random video game music.

Comments

25. Apr 2011 · 04:04 UTC
CHALLENGE ACCEPTED.

I’m in…!?

I’m clearing my schedule, and trying to lay the ground-work to enter on Friday! I have no clue what I’ll be working in, since I do work with Java on Android, normally… If anybody can suggest something, I’m all ears. Otherwise, I’m thinking I’ll spend the week familiarizing myself with a pre-made framework, like pygame. In short, my tools:

  1. pygame?
  2. Photoshop
  3. Wacom tablet
  4. Fruity Loops
  5. Beer
  6. Stimulants
  7. Raw animal instinct
  8. Heart

I’m excited!

I’m In!

Hi this is gonna be my first Ludum Dare competition. I haven’t created many finished products so this competition will hopefully give me the nudge I need.

Language: I will be learning AS3 doing this project, If I hit a roadblock I might default to Java or even Game Maker.

IDE: FlashDevelop

Library: Flashpunk

Image: Photoshop 7

Sound: Undecided, probably Fruity Loops

Ok I’m in, now what?

It will be my first LD so my primary goal is to make something complete playable. Secondary goal is not being last in at least 1 category ;).

Platform: Flash

Libraries: flixel (maybe also nape)

IDE: FlashDevelop (for coding pure AS3 apps it sure beats Flash Builder hands down)

Graphics: GIMP

Sounds: SFXR (I doubt I’ll have time to create music which doesn’t make ears bleed)

I hope this will be an interesting and/or fun experience.

I’m in!

Hi, this will be my first Ludum Dare, so this should be interesting!

Platform: Java Applet

Tools:

  • Eclipse
  • GIMP
  • Audacity
  • SFXR
  • LMMS

I will also be using a custom game base library I call SGF, for the curious it can be downloaded here but its pretty basic.

I’m in

This will be my first ludum dare and I’m sure it will be rad. I will be making my entry in XNA (3.1), for graphic I will use Photoshop and for sounds sxfr.

I’m sure it will be fun and I’m looking forward to it.

 

Edit:

Oh yeah, forgot, I will probably be using http://mpe.codeplex.com/ too for all my particle needs.

I’m going to start, and finish!

I’m going to finish this LD, really, not like the last one or the last one where I couldn’t commit.

Tools:

Good lucky everyone!

Making Puzzles is Hard (LD catchup – LD0)

As I recently figured out, making good puzzles is hard. So now I will be trekking through a long period of puzzle level design, and when I’m done with that, I’ll finally wrap the whole game up with all the menus, tutorial screens, and other things that its missing right now. Unfortunately, that means you’re probably not seeing the game until some time after LD-proper. Fortunately, that also means the levels won’t completely suck.


Mikhail Rudoy

Ok, I’m doing this

Yeah, I’m ready for my second LD48. I’ve got Game Maker, GraphicsGale, MilkyTracker, BFXR, a computer, food, beer, and time– and I know how to use most of those things. Let’s go make games.

I’m In!

Seems to be a tradition to make a post saying your in. Well even though this is a mistake and I can’t really afford the time to do it, I am in.

I’ll be using:

  • Python
  • PyGame
  • Photoshop

I think that is all, maybe sfxr or one of it’s derivatives if I have time.

Comments

Nuts
25. Apr 2011 · 23:43 UTC
Im really interested in ur result, im usint the same instruments, but im not in

In!

Trying to get everything set up for this weekend.  Should be a lot of fun.

Flash CS5, Flash Builder 4, AS3.  First “major” project in AS3, after being a developer in AS2 for a long time…should be a nice challenge.

LD20 Wallpaper

I whined and screamed for over a month now about someone making me a shibby LD20 wallpaper. But just nobody caved in. So I caved in myself and found myself a cool tool to create myself a neato wallpaper for the LD20 event.

Here you go with a 1280 x 960 type of the wallpaper. Somebody need something different? Well just let it scale to fit the screen. I think, for my 5 minutes of time i did a decent job and it’s enough to get around.

Comments

25. Apr 2011 · 18:25 UTC
Ludum Dare 20: Dare’s Revenge

LD20 Framework and Tool Declarations

Getting ready for Ludum Dare!

I’ll be using AS3, like I’ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity.

Music: Coding theme song. Level design theme song. Gaps filled by Pandora.com.

Food: It has become part of my Ludum Dare ritual to go nuts buying snacks before LD weekend.

snax

Framework: Stego, the as3 framework that’s been grown out of the reusable parts of previous compos.

IDE: FlashDevelop.

Graphics: I’ll be doing pixelly sprite stuff in a copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. I’d like to start doing more vector-based stuff, but I figure for LD I’d better stick with what I’m used to.

Music: I will probably mess around with GreaseMonkey’s music generator like I did for LD19. I’ve also used Wario Ware DIY and Wolfram Tones in the past and those kind of worked, so if for some reason I’m not liking what I’m getting out of one tool, I’ll switch to another.

Sound Effects: SFXR and/or BFXR.

Timelapse: Keeyai’s Chronolapse. It’s worked great so far.

Sauce Control: Mercurial, pushed to a repo on Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite: http://excitemike.com/ Has my games and stuff.

Plan: At present, I am leaning toward doing something extremely simple, even for an LD game, but then have lots and lots of levels. I’d also love to make something multiplayer, but I don’t think people tend to have friends nearby when they go to play or rate LD games. Hmm, that sounds kind of sad when I say it that way. Point is, while multiplayer is often super fun, fewer people will be able to enjoy my game if it needs two willing people in the same room.

Tags: declaration, food, foodphoto, framework

Comments

recursor
25. Apr 2011 · 22:53 UTC
I cannot quite make out what is under the loaf of bread behind the check mix, but otherwise, I approve.
25. Apr 2011 · 23:11 UTC
“throwback” Mountain Dew

LD 20 Rookie

Hi there! I’m a Computing Engineering student at Cádiz University (Spain) and this is my first time at a Ludum Dare Compo. Despite I’m sure I’ll find lots of rocks on the way, I’ll do my best and, anyway… That’s the spirit!

Well, here goes my war equipment:

  • Computer: netbook 10” screen, 1GHz processor and 1GB RAM (my main PC is on its way to the SAT).
  • OS: Ubuntu 10.04 (possible build for Windows too).
  • Language: C++.
  • Libraries: Gosu and Box2D (if it’s a physics based game).
  • Environment: GCC (compiler) and Geany (editor)
  • Graphics: Inkscape and GIMP.
  • Sound: sfxr.

Lots of luck to everyone!

Comments

winferno
26. Apr 2011 · 01:08 UTC
Hey, greetings from California! I’m glad to see more people using Linux to make their entries! All the best of luck for the event, you will have a blast! =) I think my setup will be similar to yours. Have you checked out SFML? I haven’t used Gosu, but it looks like an interesting alternative.
SonnyBone
26. Apr 2011 · 03:48 UTC
Good luck, brah.

Signing in

Hello everybody!

Will be trying to attend LD20 this weekend, it’s been a while since my last entry, so it’s about time for a comeback.

Some tech:

  • Platform: Flash or HTML5 canvas, i have yet to decide on that.
  • IDE: Flashdevelop or Notepad++ for js
  • Graphics: Paint.net most likely
  • Musica: Sfx
  • Sound effects: Bfxr

Really looking forward to this! Good luck and happy hunting y’all.

My timelapse will go up here, along with some previous jams/comps that i’ve attended:

http://www.youtube.com/user/Mstrp2ez

You can count on me!

Hey, this is gonna be my first LD and I can’t wait to begin coding my game. So that’s what I’m gonna use :

Platform: Flash

IDE: FlashDevelop (Awesome 😀 )

Libraries: Flixel, but I might use Flashpunk instead.

Visuals: Paint.NET

Sounds: SFXR

Musics: FL Studio or Reason 4

I know it will be a lot of fun! See ya on friday (btw … which seat should I take ? )

Comments

SonnyBone
26. Apr 2011 · 04:12 UTC
I say take shotgun.

I too am, as they say, “in”!

LD19 coincided with a crunch at work, but LD20 falls smack bang on an extended bank holiday (who says the UK royal family are good for nothing, eh?). I will mostly be using Blender, Unity, Paint.NET, and Audacity. I haven’t tried composing music since 1995, so recommendations welcome…

Although I’m not out

I have serious concerns about calling what I plan to do this weekend as “in”. That being said, I’d like to try entering something.

I’ll be using the following

– IDE: Visual Studio 2010 Pro, Unity (3.x, free version)

– Graphics: paint.net, gimp

– Sound: sfxr

– A wicked lack of skills

– An obscene lack of talent

Comments

SonnyBone
26. Apr 2011 · 04:12 UTC
I never let a lack of skill keep meeee down. You’ll learn more during LD than just about any other time.

Just stopping by to say….

I’m out. I have a band trip to Nashville this weekend, sadly, so I won’t be able to participate.

 

I wish you all the best of luck, and may Kittens be the winning theme!

I am.. “in”

So, I will give Ludum Dare a try, I love what everyone has created during the competitions. I am not sure if it will be the competition or the Jam, still need to hear from a friend. I’ve got a good experience with C++, Java and Unity, but I think that Flash is the way to deliver quickly. Anyway, here are my tools of choice.

  • FlashDevelop
  • Flixel or Flashpunk (still need to slash through some tutorials)
  • Gimp
  • SFRX
  • Never created any music. I am thinking about beatboxing on a mic and then fixing it with Audacity.. or not
  • Girlfriend to bring food (which will cost me a lot later)
  • Hyperactive coffe mode

Well, let’s see what I can come up with. See ya!

My First LD, So Exciting!

Language: Java

IDE: Eclipse

Libraries: Libgdx (cross platform Java game engine, also for Android)

Visuals: Inkscape Gimp

Sounds: SFXR, Audacity, LMMS

Looking forward to this!

Comments

SonnyBone
26. Apr 2011 · 04:11 UTC
GOOD LUCK! You’re gonna have a blast!

The part where I declare my intent.

I missed LD 19. I bombed LD 18. I did well in LD 17. My debut was LD 16.

I’m going to turn this around and make LD20 my biznatch.

Something is different this time. I can… feel it. But I can’t quite put my finger on it. It feels like we’re going where the going is gonna be gone before we even get there. Maybe we’re blazing blindly towards a blank horizon on the backs of beasts of burden… oh so brazenly. Maybe this time… Maybe this time… things are gonna be different.

Or perhaps I’m wrong. Perhaps we’re all just milling about in an incandescent pool of transendental insubstantiation.

Either way, I’M IN IT TO WIN IT.

I have a full suite of tools and I’m not sure what I’ll be doing.
XNA, Unity, Game Maker, Python, Flash…
Maya, 3DSMax, Mudbox, Zbrush, Motion Builder, Photoshop, Gimp…
Pro Tools, FL Studio, SFXR…

See ya on the battlefield, suckaz.

 

 

Comments

joekinley
26. Apr 2011 · 08:12 UTC
For a second there I thought you were singing to a Glee tune

My first Ludum Dare

I will do everything in Haxe on FlashDevelop and it will be compiled in Flash and if I can, I will try to compile it in C++ :D. I might use Nape to do the physic but I’m still deciding. I will use sfxr for the music like almost everybody in this competition. I think I will use Chronolapse to do a video of my 48 hours.

(Sorry if I did some mistakes, I speak french and I’m still learning english, don’t be affraid to correct me)

Comments

26. Apr 2011 · 07:23 UTC
Welcome! And dont worry, half the people around here doesnt speak english as their native languaje ^^

IN !!!

It’s my first LD, i’ll will use:

Plataform: Flash

IDE: FlashDevelop

Libraries: Flixel

Graphics: GIMP

Sounds: Audacity and sfxr

Oh my GAWD :D

this is my friend and my’s first entry to the Ludum dare jam.

We’re so excited XD

btw: we will mainly be using gamemaker for coding, but probably also using other programs for sounds and graphic.

I’m in!………maybe

As of now, my schedule is looking pretty good. So, unless the theme is awful or pointless, I’ll probably be participating. I might work up a multiplayer web-based game using PHP and MySQL, much like the ones on my website. I could throw some JavaScript at it and make it all AJAX-y. Alternaly, I could develop something in Flash, an actual real-time game. I could do something in Inform 6, which I know, or Inform 7, which I’m learning. I could even write something in ChoiceScript…or if I really wanted to go all-out, DirectX. I guess we’ll see!

I’m totaly IN!

I found Ludum Dare, I thought: “awesome”, I decided to be part of it.

So I’m in for the first time, probably not prepared enough.

I’m going to create a java applet (maybe using an 2D engine) and use the following tools:

Eclipse

Audacity + sfxr

Gimp

If something else comes my way, I’ll add it here.

Have fun everyone.

Ludum Dare 20 Woooo!

So here it is, the 20th Ludum Dare. Do I have any idea what kind of game I am going to make? No.

Will that stop me? HELL NO! 😀

LET’S DO THIS!

Weapons:

FlashPunk
FlashDevelop

And so that people actually see this post instead of skimming past it, have a picture of my cat :3

My kitty :3

Comments

Mikhail Rudoy
26. Apr 2011 · 12:38 UTC
LOL the cat photo really works as an attention catcher.
recursor
26. Apr 2011 · 20:15 UTC
Pretty kitty

I might join the fun

I tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.

Coding: Flash(AS3) using vi + Flex + Flixel

Graphics: OpenCanvas + GIMP

Audio: SFXR + Audacity

Music: musagi

Good luck to you all, see you there!

(And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)

I am in

I shall join the fun. Missed out on quite a few events recently and I very excited that I have the week before LD off, so I will definitely have enough time over the weekend.

I will use:
C programming language
Allegro game library
text editor – scribes, geany maybe scite
Gimp, Inkscape, Blender – I never know what kind of graphics I might want to do
Linux OS

Never actually got far enough with the game, to start making sounds and music, so I don’t really know, what I’d use for that. Any suggestions?

PS:
Might even use OpenCV for a video interface, if I get a good idea for it.

Yeah, ok. I’m in.

I entered the Jam for LD #18 and MiniLD #25 with my friend Dan C, but I think the time has come to graduate to the competition proper. I daren’t imagine what kind of dross I shall end up producing, but I’m sure it’ll be fun.

Platform: Flash

IDE: Either FlashBuilder or IntelliJ IDEA

Libraries: Flashpunk

Graphics: Inkscape

Audio: sfxr (and I’ll have to figure out how to make some terrible music)

My intentions

This is me saying that I’m doing the Ludum Dare. It’s for the first time and I just found this last night, so we’ll see how it goes. I’m a bored high school student and my BIIF championship for track is this weekend, so we’ll see how fast I can code in a day and a half.

Language: It’s all going to be done in C++

Libraries: I’ll be using the Irrlicht game engine for my graphics, IrrKlang for sound, and possibly Newton for physics.

Graphics: All my graphics will be done in gimp and/or blender.

Platform: A terrible, half-broken windows laptop with an Ubuntu VM. But it still owns any Mac computer.

Additional Base Code: I am using Irrlicht and Newton, but I made/am working on this cool framework that uses them together in an easy-to-use way. The rules of the competition say I can use it as long as I declare it before the competition, so here is me saying that I’m using it! The files, including the source (do with it what you will), is below. P.S. it’s compiled with GCC in code blocks.

My aftershock game famework: http://www.sendspace.com/file/xaiz07

Tool question….

Hey all…

I’ve been thinking about this and can’t seem to find a good answer inside myself…

I have this small framework I’ve used in previous competitions, available to everybody, etc… It’s just some init code, camera stuff, 2d blits, etc…

Thing is, I’ve been working on my 3d skills and I wanted to get some characters into that framework, but to get skinned characters (and animations) into the mini-framework I’ll have to do an exporter from 3d Studio… I already have one for my engine that I use for work stuff, and I can use it legally… So I can export on the proprietary format, so I can do an importer for that format…

So the question is, can I use that? Can I use my custom exporter without supplying it to anybody, so I can use 3d for real?

I can see arguments that allow me, and others that don’t, so I’d like your input on this… If I had more time available, I’d just create a silly exporter thing for 3d Studio and supply that with my framework (not sure if I could legally, since it uses the maxsdk which isn’t closed source and under NDA), but with my current workload and time available ’till the compo, it’s impossible for me.

So, what you guys think? Can I use my exporter as a tool, even if it’s not available for everybody?

Comments

26. Apr 2011 · 14:32 UTC
From the rules: “All libraries, middleware, content creation, and development tools are allowed.”
Fiona
26. Apr 2011 · 15:10 UTC
I don’t think anyone would have a problem with that. It’s part of your media creation pipeline and that has never really been subject to the rules on “supply all sourcecode” that governs your game code.

Wait for me

Hey.. I will try to participate as well (I m not sure my gf will allow me to work but I will try :) ).

I will be using:

-Eclipse with  java for android
-Blender and photoshop
-Enceladus3d game library  (which is mine and closed at the moment… I just can’t share it.  But since I will be doing it for fun I don’t really mind if I end up on the jam session only)

First timer too

This will be my first Ludum Dare competition, and I am excited.

Platform: Java and Android

IDE: Eclipse

Libraries: LibGDX for cross platform and Android compatibility, and any other open source software I might deem necessary at the time. Is that allowed?

Graphics: Crayon’s and spit

Audio: My dog singing into the micrphone

 

First time, be gentle

So it’s my first Ludum Dare. I’ve been a fan of the Dare for awhile now, as it’s introduced me to a lot of great games. Now I want to contribute one, if I can manage. My weapons of choice are Gamemaker and MSPaint, and as for audio, dunno yet. I’ll scoop something together.

So all in all, howdy and hello, and see you in the compo.

Gettin’ ready.

I’ve got snacks. I’ve got HGE. I’ve got visual studio and Visual Assist.

I’ve got everything I need. And this time I’ll totally finish my entry…. Maybe.

Steve Out.

New guy cometh

Hi there.

This will be my first try at a Ludum Dare competition. I did a small entry for the last MiniLD, but now I am getting ready for the real deal… I will be working from Norway, which makes the timeframe of the competition a little less than optimal. I will be getting up at 4 in the morning at saturday to join in at the beginning. I also got monday off at work so that I can sleep out. To make matters even worse, I will be attending some meetings during saturday. Hopefully these obstacles will not stop me from making a good game during the weekend.

My weapon of choice will be as follows:

  • Language: JavaScript
  • IDE: Eclipse
  • Framework: ImpactJS
  • Graphics: Photoshop
  • Sound: SFXR / Audacity

Best of luck to you all !

Scaffolding Code

Obeying to the rules I have to release my scaffolding code that I will use in the compo.

So here you can download the XCode project with all the scaffolding code that I will use. If you want to compile it, make sure you have SDL, SDL_image, SDL_ttf and SDL_mixer installed in your /Library/Frameworks folder. Also make sure to undo the music loading in the constructor of the class, because I did not want to add the 8MB test music file to save bandwith.

Other than that this is just plain simple C++ scaffolding code with a basic game loop, simple image loading helper functions, initialized everything basic to directly begin with the main game. Took me 3 hours to build up and it’s free to use for whatever reason you have.

Let’s get ready to rumble!

I’m gonna spend the next weekend locked in a room with a hot, hot date whose name goes by…. *drum roll*…Ludum Dare!
OK, that was very sad. Don’t make me read it again. Anyways, hi!

Platform: Windows (Web too if I get lucky)
Language:
Multimedia Fusion 2
Graphics:
GraphicsGale
Audio:
sfxr, Audacity, Schism Tracker, Modplug Tracker

I don’t think I will make a timelapse video as I fear it may slowdown my not-so-powerful computer, and they are so fast you can barely make out anything on them, plus, I don’t want to forget I’m recording it and visit a dirty page BY ACCIDENT. And people will think I’m dirty, and you know what? I AM NOT.

I will show progress somehow, though.

Good luck, everyone. Let’s have some fun!

Hopeful entrant..

Well, hopefully I’ll be entering Ludum Dare… hopefully. Unless something crops up within the next few days.

Rules state that I’ve got to announce existing code which I’ll be using. Technically it’s already an open source project, but as I am the author of it as well, I thought I should probably declare it anyway.  Hence if anyone wants a high-performance Python/Pygame OpenGL library, have a look at PyGL3Display. The current download version (0.9) is a bit buggy and the API has since changed; v1.0 will be along by the competition beginning. For now, I’d recommend anyone interested to just use the trunk version.

– Habilain

It’s On

And I’m In. Looking forward to this Ludum Dare. >:D I’ll be using Game Maker 8 for this project, like previously. Here I come!

Game Engine – Game maker 8

Music – FL Studios 8

LD20: Introduction

I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.

Language: C++ (2D or 3D with SDL/OpenGL) or AS3

IDE: Code::Blocks

Frameworks: My engine (http://projectknightengine.googlecode.com/svn/trunk/)

Visuals: Gimp, Flash CS4, MS Paint.

Sound: Recording with audacity

Clothing: My faithful bathrobe

 

Can’t wait until next weekend.

I’m Participating

This is the first time I’ll be participating in the Ludum Dare. I’ve been working with computer graphics and game design for several years now, dabbling in bits and pieces of modeling, shader code, programming, etc. I’ve done game jams in the past, and I’ve always pushed myself to create a 3D game. This game jam will be no different, I plan on creating a full 3D game.

I’ll be using XNA, C#, and several other graphical tools (Photoshop) to create my game. Following the rules of the contest, I’ll be using no other frameworks other than the base XNA framework and possibly some code from the samples provided on the XNA website. All of my code will be from scratch.

I’ll be posting a timeline of my work throughout the contest on Ludum Dare, and on my blog, along with HD video posts on Vimeo.

A side note – I’ve also previously hosted my own game jam too at Michigan Tech, it was called the Houghton Game Jam which is now being hosted by Husky Game Development.

~ Good Luck

Garrett Hoofman aka Gambit Sunob

Hey all…

First time participating in a Ludum Dare. Hopefully, I can get my act together and make a game this weekend. I’ll probably be using Game Maker 8 with some visuals from Gimp. Wonder what the theme will be…

 Best of luck to all of us entrants!

Let’s Do This!

Well, this is going to be my first time entering the Ludum Dare, and, naturally, I’m quite excited for it. I have no idea if I’m up to the challenge, since I haven’t really done too much in the way of content generation in the past, but I suppose there’s not too much need to generate the best content ever for this. I certainly am not the most experienced game developer ever (since I’m only 15, I’ll bet some of you other people have more experience than I have living years) – I’ve always had problems with commitment to a project, but hopefully I won’t suddenly decide that I want to write something completely different in the middle of the competition. I’ll *probably* be using the following tools for the competition, but it might change:

Language: Most likely C++ (Java could happen)

IDE: Code::Blocks

Libraries: SFML, OpenGL

Graphics: GIMP

Audio: sfxr

And, of course, good luck to everyone participating.

Hopefully I can do this

I’m gonna make something! And by “make something” I mean “try to make something”! And by “try to make something” I mean “try to make something but fail miserably and give up but hey let’s hope”!

I’ve had pseudo-3D on the brain of late so I hope the theme will fit that somehow. C++ with SDL will be my poison of choice. The only helper code I’ll likely be using is a crappy four-function file called misc_sdl_crap.cpp, which I think I’m required to share so: http://pastebin.com/rZTC70w3

So uh yeah.

Giving it a try

Hello all,

I have loved what has come out of Ludum dare so far and I wanted to give it a try this weekend.

Depending on the theme I will code in Java, C++ or Python

I love SFXR and I will use that for sound if I get that far.

I am no good at graphics and will probably end up using paint.net or GIMP if I have a bit of extra time

Good luck to everyone!

Roguelike in 48 hours?

This will be my first Ludum Dare. I will be trying to figure out the graphics side of things as I go… I will probably use Python as I know it pretty well and it’s (somewhat) cross-platform. If I need nice graphics I may use Pygame (because it seems relatively friendly) although I’m not totally decided. Do people have other suggestions? Pyglet? Love? Something with SDL?

I have some experience developing roguelike games (one of the current developers of Angband), so depending on the theme I may try to hack one of those together quickly. Or I might try to write a text adventure, or something totally different…

Good luck everyone!

Tags: roguelike python

Comments

habilain
26. Apr 2011 · 19:12 UTC
If you don’t mind going off the beaten track, I’m using PyGL3Display (my own Python OpenGL binding). Provided what you’re doing is 2d and can be organised into layers, it’s probably the fastest renderer there is (easily handles 1000’s of sprites).
habilain
26. Apr 2011 · 21:37 UTC
Hah! I shall also need luck. I’ve just uploaded the 1.0 version, and it’s almost certainly what I’ll be using. Have fun!

My second LD

Woohoo! I’m excited. This Ludum Dare #20 will be my second one (I participated in #18 Enemies as Weapons).

My main improvement goal this time is to have a more complete game done by the end of it. If I find time and motivation, I’ll prepare something of a library before Friday (and open source it, as per the rules). But basically, last LD I had a toy, not even a game; there was no end goal. This time I will push to have a working game by the end of it. And as with all of these, I’ll learn a lot along the way!

I’m unsure what technology I will use. I will most likely end up writing a Java applet like last time, but I could also go for something in pure HTML and JavaScript. Perhaps even WebGL – I’ve never used it, but I am familiar with JavaScript and somewhat familiar with OpenGL, so I don’t think it would be too difficult to figure out quickly.

Since everyone else is posting other things they’re going to use, here’s my list: My computer will be my MacBook Pro. For graphics, Photoshop and my Wacom tablet should do the trick. Audio will of course be made by Sfxr (or Bfxr since Sfxr is a Windows-only app); I have a MIDI piano but I very likely won’t have time to make music. If I write the game in Java, my IDE will of course be Eclipse; if HTML&JavaScript, I’ll use BBedit and debug with Firebug.

I think that about covers it. I’ve been very diligent in voting for themes, so I’m hoping to have a good one this time (“discovery” wasn’t so great in my opinion, but “enemies as weapons” was awesome).

Good luck to everyone else participating this weekend!

I’m in too !

Hello all !

LD#20 will be my semi-first Ludum Dare. I took Mini LD #14 in 2009, which had to be played in team, as Tenoch’s partner. I discovered a lot of new tools (including the Lua language) during the week-end but we managed to produce something interesting. We had a lot of fun, I loved this weird geek creative contest. So, this time I do it in solo, but I just want to have fun coding something unusual during 48 hours. No huge ambitions about the game I will produce.

It’s not the first time I take a sleep-time-eating contest with nothing — except fun — to gain at the end: I did the NaNoWriMo last november. Was long, fun and good. You may try that if you are tired of code contests, it is also an interesting challenge. Or you may try that even if you are not tired of anything.

Here is the little checklist so I remember what software I shall open on saturday morning :

  • Language & Library: Lua on Löve. I like this because of the cute icon it is a powerful game engine, yet it is simple to use and cross-platform.
  • IDE:TextWrangler for text editing. It was the lightest thing I could find that colored Lua source code.
  • Graphics: paper, pencil, scanner, tablet and photoshop.
  • Audio: little flat full of things that make little noises, little microphone, and Garageband.

Here I should put a photo of my cat, so that everybody would actually see this post, but someone else already had this idea… (and yes, my female brain noticed it immediately)

I’m In!

This is going to be my first Ludum Dare and I strongly doubt anyone reading this will have the faintest notion of who I am, but all the better! I’ve wanted to join this compo for a while and only recently do I have the time to do so. But enough ramble!

Tools I intend to use:

Main game: Flixel, a Flex library

Graphics: Photoshop CS4

Sounds: CFXR (a nice OS X port of SFXR) for sound effects, and either MilkyTracker or Sunvox for music

And if I think I’ll need anything else, guess I’ll post about it then!

Ludum Dare XX

I am putting on my tights, lacing up my boots and preparing to step into the ring for the twentieth incarnation of the Ludum Dare battle royal.  This compo I’m doing something different. Last week I started playing with FlashDevelop and FlashPunk, and I’d like to see if I can come up with an entry using it.

Goals:

  • Sketchy – I’ve been drawing pictures for my entries on blank paper, scanning them in and colorizing them in Photoshop. I really like the way it looks. If I do it well, it ends up kind of like South Park or other ‘cheap’ looking cartoons.
  • Simple – Don’t overreach with the game idea. Do something easy that can be completed by Sunday morning for polish.
  • Future – I’d love to make something that can be updated or ‘finished’ after the compo is done and stuck on the web. I will try to keep that in mind while coding. The hard part will be deciding between a compo get-it-done-now solution versus a long-term solution.
  • Music – I’ve never done an entry with music. I think it adds a lot to the feel of the game, so I’d like to give myself time to do that, and something more than just dropping in a midi file.
  • Place – I’d like to show up in the final standings somewhere. There is a lot of competition now, compared to two years ago, so this will be hard. Any appearance in the top five of a category will feel like a compo win for me.

Tools:

Tags: declaration, ld48_20

Comments

28. Apr 2011 · 19:48 UTC
…and I’m going to the Sharks/Red Wings game on Friday. And the A’s game the next day. This is going to be tough.

Lundum #20, here I come!

This will be the first one I am entering since hearing about it in a Word of “Notch” post. Pixel art FTW!

Pre-contest framework declaration

In the interest of rule compliance and fairness, here’s what I’ll most likely be using for startup/init code: http://pastebin.com/0s2bsazw . All sounds, music, timing, image format loading and input will be handled by Allegro or DUMB, and AllegroGL will be used in place of the EGL initialization stuff on desktops as appropriate.

The fact that it expands to exactly six hundred and sixty six lines is a bit of an ill omen, one feels.

 

Comments

26. Apr 2011 · 22:12 UTC
I might add that I left out the headers (oops), and that this crap is mostly OpenPandora-specific.

1st Ludum Dare

This will be my first ludum dare, but due to time constraints, probably in 24 hours instead of 48…

I’m going to (attempt to) use:

  • C++ from Eclipse
  • Irrlicht and maybe Cairo
  • ODE or Box2D
  • Blender or Inkscape or both
  • I’ll think about audio after i get there…

–scott

 

 

First ludum dare

I’ve been watching the side for about a year, and I finally got enough experience to actually create something.

I will usually use java, gimp, sfxr, and lmms.

Can’t wait to see what it’s actually like.

I’m in too!

After doing much better than I had expected in LD19 with Wysp, I will be participating again in LD20.

I’ll be using the same game engine that I wrote for my previous entry as a template to work off as I can create multiple types of games with it so I may do a top-down/2.5D game for this one (means I don’t have to deal with physics ^^). However, I can do another platformer if it suits the theme better. Flexible code ftw \o/

I’ve also been looking into software chip trackers to create chiptune music so if I have enough time, I’ll try to at least include some sort of audio this time; even if it is only sound effects. The program is MilkyTracker if anyone is interested although it takes a bit of getting used to.

Happy developing!
Sythiri.

Hoping to participate…

I hope to be able to make something for LD #20. This Saturday, it’s Queens Day, and I have two birthdays to attend. On Sunday I’ll have an orchestra rehearsal day, so I’ll have to work at night (or go for the Jam).

Anyway, I’ll probably use (some of) the following tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or Monkey (recently bought it, but haven’t used it yet, should be interesting!)
  • graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: keyboard, cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL.exe and Virtualdub
  • time logging: ManicTime
  • chatting: FireFox with ChatZilla

I’m not out.

Yet anyway. Family obligations may change that but for now.. I’ll be building in Construct, graphics a combo of palm pre app Paintr and GraphicsGale, audio Melody Assistant and Reaper.

Comments

Magnus
27. Apr 2011 · 03:11 UTC
Ah, hope you can make it. Also Construct brofist.

I’m probably in!

This is my first Ludum Dare (and my first game jam of any sort) I’ve been wanting to do this for a while, but I never had the time. I’ve been doing iPhone development for the past few years, so jumping back into Flash should be…interesting.

Here’s what I’ll be using:

Libraries: Flixel, possibly Box2D

Sound Effects: One of the various ports of sfxr, Audacity, GarageBand

Graphics: Photoshop, ImageMagik

Other Tools: Tiled or DAME for maps, TextMate, git, Parallels (just in case I need to use some Windows apps)

I’ll also be using an app I wrote called ScreenNinja to produce a time-lapse video of the process when I’m done.

Aim in!

Just stepping by to give my declaration; this will be my second LudumDare, and im quite excited about it!

The stuff ill be using:
For overall developement: GameMaker 8.1, with some extensions or DLL’s, if needed.
For graphics: CorelDraw and a bit of GameMaker too. (photoshop edits, maybe)
For sounds: SFXR, simple and fast. Just the way i like things to be 😉   (plus, not using sfxr in LD is sacrilege)
For unsleepness: Coffee and Chiptunes.
For awesomeness: All above? dunno..

Jokes aside, best of luck to everyone, hopefully everyone will finish in time and well get some excellent games submitted by the end of te week! Cheers! 😀

I’m in! And not…

Hey guys,

This is hopefully going to be my first Ludum Dare Compo, but the bad thing is I’m going away for holiday half way through the comp. :( . So, what I’m going to do is start it, work half way through and then when i get back, finish it (without playing anyone else’s) and then uploaded it.

Hopefully this turns out to work!

-JaydenB

(I will most likely be using either Blender 3D as the Game Engine or be using Flixel and that sound effect generator thing… forgot the name)

Comments

27. Apr 2011 · 03:37 UTC
sfxr :)
JaydenB
27. Apr 2011 · 08:11 UTC
I think I have decided to use Blender for the game, utilizing the Blender Game Engine and the Logic Bricks to create it :) and sfxr for sound effects

Still standing!

Hey. I’ve decided that for my game I might just go back to the roots of games like ZORK and Colossal Cave Adventure.

Expect hardcore getch() action!

Tags: C++, getch, LD20

MrPhil in his TENTH Ludum Dare

I’m in!  Will be using Unity this time around.  This will be No. 10! Wow, ten is heavy.

Comments

gnat
27. Apr 2011 · 05:00 UTC
ALPHA AS FUCK.
27. Apr 2011 · 06:37 UTC
10th anniversary is tin.
27. Apr 2011 · 14:28 UTC
Hmmm… Tin…. I’ll have to keep that in mind when brainstorming game ideas and see if I can incorporate it.

I’ll throw my hat in

and join the firsties with LD20. I will be using Unity (maybe blender, but don’t have much experience), the Gimp, sfxr, Audiomulch, and maybe even Coagula (oooo get me).

Aaaanyway. Good luck all.

J

(EDIT: I just want to declare using recursor‘s framework of various unity scripts, but may not use all of them. All appropriate attribution will be given. Good ol’ Owlchemy Labs… oh and probably a few unify community scripts)

Giving it a go

I have done a few LD’s in the past.  I have somehow always made the mistake of never really finishing a game.  The last 3 years I have been working as a programmer doing transaction processing work with c/delphi/java/c# and I think I have picked up alot over the years that has made me a much better developer.

Tools I will use this time

  1. LOVE 2D LUA framework
  2. GIMP
  3. SFXR
  4. (Maybe near the end ill try to make some crappy music tracks with various tools)

I don’t really have many ideas as to what I will be developing.  It will rely solely on the  theme that ends up getting voted for.  Lets see what I end up with 😀

Comments

Tyler
27. Apr 2011 · 08:50 UTC
+1 for using LOVE!
27. Apr 2011 · 09:47 UTC
+2 for Löve ! :)
BarnabyD
27. Apr 2011 · 11:21 UTC
+3 for using LÖVE! 😀
28. Apr 2011 · 09:01 UTC
best of luck to you. Glad to see other people doing lua stuff. I did lua for my last dare with my own framework, but am going to use as3 this time for easier distribution. Would love to have love on top of flash though, that would be the best of all worlds. Maybe someday.
thRob
28. Apr 2011 · 22:33 UTC
+4 for LÖVE!

/me is in

Haven’t participated in a LD before. Done the prep a couple of times (voted, etc) and then had the weekend sabotaged by life or work. But… this time for sure. Probably.

Not sure if I’ll use Python + PyOpenGL or Java + LWJGL or something else at the moment. Former is a little more natural for me, but harder to package for distribution on Windows and Mac, given I develop on Linux. GIMP, Inkscape and MyPaint for 2D artwork, Blender for 3D. SFXR for things that go boom or squish.

This will be awesome

So I’m in then (what else was I going to say)

Stuff I will be using:

-ME (because it’s not the weapon that wins the battle, but the soldier who wields it <pretentious> ) ^^

I also plan to liveblog/journal my progress through the 48 hours. I’ll guess I’ll put them on my blog later.

-Matthew

Me too

I have never done a Ludum Dare before and, really, have not made a game before. I’ll be trying to use Unity (which I haven’t used before). Unless someone has a better idea of what would be a quick to learn choice to making a 2D scroller for a person with C# experience. Cheers.

Comments

Tyler
27. Apr 2011 · 08:50 UTC
You might want to look into XNA. Unity is a well built engine, and is a great start for C# developers, but its certainly worth looking at your options.
matthias_zarzecki
27. Apr 2011 · 08:50 UTC
Game Maker is a viable alternative, plus it’s drag+drop and very fast to pick up. Although Unity already is a good choice.
Denifia
27. Apr 2011 · 09:10 UTC
Hrmm.. I have played with XNA and found it to be usable but the amount of work saved by a program like Unity is hard to go past. I will check out Game Maker – cheers for the suggestions. Keep ’em coming :)
Denifia
27. Apr 2011 · 10:00 UTC
WOW – Game Maker is fantastic!!!!
Sanguine
27. Apr 2011 · 17:46 UTC
Yes it is. I’m gonna use that aswell

You put your left foot in…

I will be very busy this weekend. However, I am confident that I have built up enough of a game framework in previous LDs to at least compete in the Jam category. On the 30th, myself and a few other regular LD’ers will be spectating/speaking at a local TEDx event. With that said, I will be able to commit at least some of my Sunday, and possibly Monday for a Jam entry. Best of luck to everyone!

Update – tech change

I’m going to switch from using my ogre3d based engine to just using unity for this .. the idea of having to produce multiple builds and write a game using the engine in 48hrs seems like it would really be very unrelaxing.. plus i just wrote a heap of cool new tools for unity I want to try out <3

Also, I'm going to skip the compo and just take part in the jam since I'm going to be working with someone else (for music) this time

ttfn!

Ok I’m

I’m in aswell,

gonna use my homebrew javascript html5/canvas library  http://github.com/jomoho/jomoho

and probably the usual Setup of Photoshop and FLStudio.

I hope we get an interesting theme.

Have Fun everyone.

Preparing

It’s been some time since my last LD. Hopefull I will be able to finish this time 😀

I will be working in Java using my PAJ Framework, which in turn is based in JOGL and jInput. Hopefully I will manage to add sound support to the framework before the compo 😛

I hope we get some crazy theme 😀

My first LD: I’m IN!

Okay, I’ll join the competition. It’s my first Ludum Dare but I’m looking forward to finish a game :)

I’ll use:

Technology: Javascript / HTML5

Graphics: Adobe Photoshop

Sound: sfxr, Audacity

Music: Anvil Studio, maybe musagi

Timelapse: Chronolapse

 

Even though I don’t plan to, I might use the jQuery framework. I hope we all have a wonderful weekend and end up with a lot of awesome games.

Ready, set..

Right! So I talked to my friend and we are entering the Jam to finish a prototype for one idea that is lurking in our heads for some time. We are trying to get an artist to help too, so your eyes don’t bleed when you see what we created. We are verrrrry excited with this.

In

I’m in. I’m tossing up between Game Maker and Unity for this – probably end up with Game Maker because I’m more familiar with it.

My brother Ben says he’ll be joining in too.

I be in!

My first Ludum Dare!

I’ve been in the last couple of MiniLDs as a warm up.

Tools? Don’t know… whatever seems appropriate, whatever gets the job done… although the game itself will probably be coded in AS3; I’ve been on AS2 for a while now, and I’m only just getting into AS3.

Good luck! Have fun!

Cheers,

Comments

Folis
27. Apr 2011 · 13:14 UTC
Good luck to you too! 😉

OK I’m in…

I’m going to take a break from my current 50:50 donationware project Cure ‘Em Up! (links to 8bit funding page) and see if I can throw together a quick game/prototype for LD20…

Tools: Unity, Blender, Gimp, Xara…

Now I must get back the developing a Nanosub Heads Up Display…

Preperations Are GO!!

As the title suggests, I have started preperations for my first Ludum Dare comp :)

The most annoying thing I have found so far, is that I get paid on Thursday night and wont finish work until half an hour before the competition starts…

So as of now, I am making sure I have all of my programmes working correctly and that I’m stocked up on as much energy drink as possible.

And oh yeah, did I mention I have 2 shifts over the weekend to do as well…..CHALLENGE ACCEPTED!!

So what are you doing to prepare?!?

Comments

Sos
27. Apr 2011 · 15:43 UTC
Coffee

Basecode with a side of voxels

Allright, so I am definitely in. My basecode and code from previous LD48’s can be found here: ld48jovoc , and as usual I’ll be checking in my work in progress as I go. I’ve also started to make a nice, cleaned up version of my basecode here: Luddite Engine , unfortunately I haven’t got very far so there’s not much there yet. Not sure how much of that I’ll use vs. just starting from scratch.

Also, this will be my first LudumDare on MacOS. But all my code is SDL-based so I should be able to release out a windows build as well. I’m trying to move all my art and development to mac now but there’s a few little tools I’m still clinging to on windows.

  • Code: C++
  • Image editing: Photoshop, al.che.my
  • 3D stuff: Blender, Pixexix for texture painting (it’s awesome)
  • Sound & Music: garageband, all kinds of iPad and guitar crap
  • Voxel Editing: sproxel

Wait, what? Voxel editing? Well.. a friend of mine at work showed me a little side project he was working on, inspired by stuff like Voxatron and Fez:

 

Sproxel is a voxel editor for making sprite-like graphics. It’s totally incomplete and barely usable, but I convinced him to release it so I could use it for this LD48. Those little blocky things are totally fun. I don’t know why I keep making birds though. Some kind of buried subconscious stuff. Those pics at the bottom are renders out of blender, I made a dumb little script that just makes cubes from the sproxel file.

If you’re brave (or stupid) enough to want to try it, you can get it here: Sproxel Editor for Mac and Win32. It also builds easily for linux. The “file format” is a simple text file that is pretty easy to parse. (Update: there’s some minimal docs now!)

I’m still not entirely sure if I’m going to use this or not. It really depends on the theme and the idea. I’ve got absolutely zero voxel rendering code ready so whatever I do will have to be pretty simple. But they just look so tasty it’s hard to resist.

Anyways.. see you all this weekend. From the huge number of votes and posts so far, it looks like this one is going to be absolutely insane.

Update2: There’s a windows build now!

Comments

natpat
27. Apr 2011 · 17:02 UTC
….that… is… so cool.
Cidolfas
27. Apr 2011 · 18:03 UTC
If you’re gonna go blocky, make blocky count! That looks awesome!
rob
27. Apr 2011 · 18:37 UTC
Your tree is pretty.
27. Apr 2011 · 23:45 UTC
I don’t know what it is about voxel art that gives me such warm fuzzies. But it does. It really does.
28. Apr 2011 · 03:57 UTC
There’s a windows build now!

Gonna participate

This is going to be my second LD48!

 

This time with Unity3d. How much unity adepts this time? I guess a lot )

Attempting to participate in LD 20

I hope to win the fight against the clock this time with the aid of flashpunk library, musagi if i have the time for music, and the accumulated experience gained from past contests.

I hope everyone keeps to fair play and shows good sportsmanship. I look forward to seeing everyone’s finished games being almost as good as the masterpiece i’ll muster together.

So far the top themes of finished rounds have been most tolerable, even satisfying, enjoyable. Cheers for that.

 

I’m in… Standing By…

First LD!

Peeps have been trying to twist my arm on IRC for a while now…

Now they’ve succeeded.

 

Might try to do a time-lapse recording for the hoops and giggles of it now that I’ve found this: http://www.sofortbildapp.com/ for my Nikon D90 and this: http://getscreenninja.com/ for my desktop.

I’ll DO IT.

I’m going for a Jam this time, though.

Tools:

Game Engine: Stencyl

Sound Effects: SFXR

Graphics: Paint.net

 

I Would Like To Participate In Your Ludum Dares

I have an addiction to internet competitions.  Not finishing them, mind you, just entering them.  Though there was that one time I finished second or third in an art competition.  Small beans compared to Ludum Dare.

So I’m here to feed the addiction and possibly learn something about game design in the process.  My social calendar is free and clear this weekend and the wife is humoring my intentions, bless her.  The timing of a Utah Indie Developer group a couple days before the competition kicks off seems fortuitous to me.

Tech Declarations

The only thing left to pick up for the competition is the fortitude to see it through to completion, to have a playable game by the end of the 48 hours.

 

I’m in.

Yes indeed

I ‘m planning on computificating in the compo this weekend. My tools of choice will be:

Engine: Unity

Graphics: Paint.Net, GIMP, Blender

Music/Sound: Audacity, Ableton Live, sfxr

I have also cobbled together a bit of framework code for Unity (some of my own code and some from various other sources) which can be found here

Comments

27. Apr 2011 · 20:44 UTC
I really really like that framework.

I’ll give proper attributions when I figure out what I want to use.
recursor
27. Apr 2011 · 22:48 UTC
My pleasure :)

So I’m going to participate, too.

I’ve previously had some fun with Mini Ludum Dare 23 and 24 so I’m totally in. Wait, there has been a MiniLD 25 while I wasn’t looking? Oh. *gets on mailing list*

Anyway, this time I’m prepared. Or at least I know when it’s going to happen. So that’s a good thing.

I’ve previously used SFML 1.6 and that worked out well, but I’m toying with the idea of using my (SFML based) WIP framework for this.

On the other hand it’s about time I switched to SFML 2, so maybe I should rather use that. Or I could try updating SFML in my framework, though I’d better do that before the compo starts. Which I can’t, not enough time. So I guess I’ll use SFML 2. Looking forward to that.

So long,

Mr. Wonko

recursor’s Paint .NET plugin: Sprite Sheet animation helper

Hello to all of the Paint .NET users out there.  Are you struggling when trying to create animations in Paint .NET?  I used to feel the same way, so I created the Sprite Sheet Animation helper plugin. I’ve used it the last couple of LDs and it has proven to be quite helpful to me.

Download the zip file, unzip it, and drop the dll into the Effects folder where your Paint .NET installation lives and get to animating. Download the plugin here.  For instructions on its use, check out this video tutorial (it is not for the latest version but everything is still valid).

 

Tags: tools

Comments

Supermini_man
27. Apr 2011 · 19:51 UTC
I used this on one of my games. It’s really cool, thanks recursor! :)
recursor
27. Apr 2011 · 22:49 UTC
My pleasure. Its good to know that you’ve found it useful.

Warm-up Game (and I’m in)!

I’ve written a little warm-up game to re-familiarize myself with my tools and to make sure everything is working after a few months hiatus from game development due to real-life issues (read work). It’s basically in unfinished, unpolished prototype state, but it’s playable: Java Webstart! Took approximately 12 hours of work and the theme was the first idea that popped into my head that was simple enough to execute in less than 24 hours…

Given how well this little project went I’m definitely in – whether for vanilla or jam will be determined by how much time I have over the weekend or how bad the theme is…

My tools are:

  • Language: Java
  • Libraries: Slick2D
  • Existing codebase: Chaotic Game Logic Library, Jumpers (for both ignore releases and just use SVN trunk)
  • Graphics: GIMP, Inkscape
  • Sound: sfxr & musagi (in the unlikely event that I have time to add sound)

Good luck to all and I’m looking forward to seeing some great games (and hopefully making a decent one for once)!

Comments

recursor
27. Apr 2011 · 23:10 UTC
Your little warmup game is actually pretty cool!
28. Apr 2011 · 07:30 UTC
I’m in LD20 too 😀

Good luck 😀

Game is done

My game will have:

spaceship A spaceship

block Colorful blocks

sea monster Sea monsters

Doesn’t matter the theme

My first Ludum Dare

I’m planning on participating in this Ludum Dare. I’ll be using C along with Clutter (or SDL and OpenGL if I decide to make a 3D game). For graphics, I’ll be using GIMP and Blender. I’ve never used sfxr but a lot of people seem to be using it for this competition so I’ll probably try it. I will probably not have any music.

I hope everyone has fun and I look forward to playing the results of this event.

– bwr

Setting some goals for myself…

Just gonna talk about some of the goals I have for the game I make this time around. I’ve got art and code pretty well figured out (enough to make lots of games anyway) and game design is pretty much my final obstacle, so most of this will be design goals.

Creatively engaging gameplay. The game should require some level of creative thought from the player. I don’t mean that it’s going to require creative expression, just that it should ask the player to handle situations in a way that requires some level of interpretation and problem solving. One measuring stick for this goal: A game that requires creative engagement can only be reliably beaten by a human player or extremely non-trivial artificial intelligence. It also can’t be beaten by a brute force search and/or pre-programmed sequence, which means that it probably needs some level of procedurally generated content to ensure that interpretation is required on every play cycle regardless of how many are attempted.

Another sub-possibility of that goal is that the game may simply have less or no meaning without creative engagement; a simulation game with no stated victory condition is creative by its nature because otherwise it would have no purpose; it can only be “won” in the subjective judgement of the person playing. This option is tricky, however, because anybody not engaged early by the game will have no reason to continue playing.

Another problem with all of the above is that requiring creative thinking from the player can be very frustrating if the game’s finite solution space is not flexible, informative, and intuitive enough to enable that creativity.

Constructive in theme and mechanics. I’m going to try to make my game inherently non-destructive / non-violent in theme. A huge portion of games portray a situation of direct conflict against other people, usually violent conflict. As a programmer and an artist, I can honestly say that defeating, conquering, or hurting other people are not significant sources of excitement or entertainment in my everyday life. I have more fun building things and expressing myself. You can tone things down by making the game into a conflict against non-people (monsters, zombies, computer viruses, etc) but that’s only a partial solution because it still triggers the “US vs THEM” attitude. My game is going to be about building or creating in some way that is worthwhile in its own right (helping people, overcoming danger, repairing damage, etc). The gameplay metaphors surrounding combat are so finely tuned and deeply ingrained that it can be hard to think of other options, but they’re out there and I intend to find them.

I guess that’s all I can think of for now. With the theme still a day away, it’s not like I can go too much into specifics. Anyway, dunno if any of that was interesting to anybody but it’s related to the compo so I don’t feel bad posting it.

Comments

28. Apr 2011 · 00:16 UTC
I appreciate the post, it gets me to thinking about my own game design approach.
malcolmt
28. Apr 2011 · 08:12 UTC
Three thumbs up on the constructive rather than destructive design goal. I tried to do something similar in the recent pyweek and struggled to find the fun (ended up not getting anywhere). I’d like to try the same approach this weekend, for much the same reasons as you.

Well I guess I’ll make a post as this is my first time doing the LD.

I will be using LÖVE (love2d), an awesome framework to create 2D games using lua -Link. For grpahics I will be using GIMP and/or Inkscape, really depending on the theme/style my game will be. Since I’m still new to game dev, it will take me long enough to make the game, let alone add sounds to it (and i still haven’t played around with using sounds on love). So I probably wont use any sounds/music this time, but I might give it a go if I get the time.

Well, best of luck to everyone else who entering, (less than 2 days till). 😀

LD20 go!

Hi, I’m still Tom 7. I think I will participate in Ludum Dare  #20!

I entered LD17 (Islands) with “Is Lands?” and LD19 (Discovery) with “Disco? Very!“. I also made some very weird games with friends like “Bouncecrab 2” for LD jams. Anyway, I’ve carved off the weekend to do #20. I will probably use Flash again (I just love how playable it makes the games for everyone), but I really prefer to have no preconceived notions going in. See you guys on the dance floor!!

I’m In!

This will be my first attempt at a Ludum Dare, depending on the theme I may try the jam instead with NeonLare using GameMaker, but I’m hoping to Frankenstein something together with the engine I’ve been working and do 3D instead. (likely a combination of Ogre, Bullet, OpenAL, and OIS in C++)  I tend to start a lot of projects I never finish, so maybe this will be some incentive to accomplish something quickly, however small. I mostly just hope to get a feel for how these things go and participate in more in the future!

Good luck to everybody else as well!

We be jammin!

Our 3 man international team will be trying out some new tech (that does boring old things, but in a way we like them to be done)  we’ve been working on. Our team is two devs and an artist just looking to see what we can do in 72h. This will be our first jam, none of us has ever tried to make a game this fast and we are both excited and a little intimidated at the prospect. Regardless of that, we are pumped up, locked, cocked, and ready to rock!

Comments

28. Apr 2011 · 01:53 UTC
D-MAC ATTACK! Great to see you here Dan.
SamuraiForever
28. Apr 2011 · 03:39 UTC
Shh I’m incognito, nice spot though!

I am error

All set for LD 20.  Armed with…

  • Code: Frank Engine with Box2D and Visual Studio Express
  • Art: Gimp, a sharpie, a camera
  • Sound: Audacity, LMMS, SFXR, wolfram tones, Les Paul

I’m also considering translating all my in game text to Japanese and back to English just for the hell of it.

Gonna Enter

This will be my first LD. I’ve wanted to complete a game for a long time, and I’m hoping this competition will give me the motivation to finish something. Even if it’s small.

Here’s my plan:

  • Code: AS3 and Flixel using FlashDevelop
  • Graphics: Paint.NET
  • Sound: SFXR, maybe LMMS for music
  • Menu: Pizza, Kraft Dinner, and too much Coke