Ludum Dare 20 group session at CB2 Bistro

Ludum dare 20 is almost upon us, and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK. There’s food, drink, and plenty of space for laptops. Come and join us!

Ludum dare 20 is almost upon us, and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK. There’s food, drink, and plenty of space for laptops. Come and join us!
Probably just do it in Gamemaker, as it’s quick. Paint.net for the sprites.
Well, I’m in again. I’ll be using my usual. My engine library, gale/ gimp for graphics, flashdevelop and flixel and maybe flashpunk. I wonder if I’ll make a game this time?
I’m considering using JavaScript for this LD. Searching for good game libs on google is frustrating. What is the best / easiest lib available these days? I’m looking for something like flashpunk.
Thanks!
Its gonna be awesome and in 15 days, wow. The 20th LD seems to be a big acheavment in LD history, so I think it will be one to remember!
Cant wate!
-This post has been appoved my pants (yes)
Anyone who has read some of my previous posts on here would know that I was going to make games for all the old LD themes. Well I’m still doing that! I have a vacation this next week-and-a-half-ish and I plan to get at least my LD0 catchup done. Now I agree that that’s not so much for 11 days but I’m not sure whether I’ll finish even that as there is practically a literal ton of work for me to do. Here are some of the things I plan to do this vacation (and I might be forgetting some):
– LD0 catchup
– study for my SATII English test (this will involve at least two practice tests and therefore at least 2 hours)
– study for the USAMO math exam (this will involve taking at least two old tests and therefore at least 18 hours)
– go to the Queens Hall of Science (at least 2 hours commuting + at least 1 hour there)
– write a small math paper
– do all my Homework
– visit some colleges
– clean my C drive and install all the stuff I want to have but don’t
– start learning to use Unity 3d, Python, and LaTeX (not necessarily in that order and with Mathematica as a much lower priority)
– there’s a very small chance that I will go back and make my miniLD24 game idea
– figure out a way to make music for the games
– read a large variety of books which I’ve had lined up for a while (i.e. Lord of the Rings, Elementary Geometry from an Advanced Standpoint, some physics book about non-Newtonian fluids, The World is Flat a Brief History of the Twenty-first Century, etc…)
As you see, I’ll be extra busy. And this extra-business will carry over well past the vacation. The two days after vacation is USAMO and the second is also college night at my school. This is not to mention that I have tests in a lot of my classes. And after working through USAMO, will I get some rest? Not until after LD 20! I have every intention of participating in that as well (but of course shit happens sometimes so I won’t be too disappointed if I don’t finish).
Anyway, that’s what’s going on in my world. So thanks for listening to (or rather reading) my rant, and if you have any suggestions for how to do some of the programming or sound stuff from the list above, please comment.
—
Mikhail Rudoy
Tags: LD #00 - Indirect Interaction - 2002, LD Catch-up, LD20
I’m in. Again. Although… I did say that last time. AND THEN FORGOT. -_-
I’m torn between using C++/SDL, and FlashPunk. Either way, it’ll be GIMP for images, sfxr for sound effects and I HAVE NO IDEA for music.
I participated in the LD #19 and I liked it a lot. So I thought I would try LD #20.
* Language: Java
* IDE: Eclipse
* Libraries: Slick2D, Jbox2D
* Graphics: Paint.net
* Sound: Sound Recorder (Unless if I get serious about sounds)
Hey y’all, I managed to get some space in my schedule, so here goes my third Ludum Dare! In the past couple months, I’ve read several books on game design, vastly improved my music skills (here’s an example: http://tinyurl.com/3mpjcej), and somewhat improved my programming skills. Get ready Ludum Dare, Cooshinator is coming!
Here are some tools I’ll be using:
I’ll be using a whole new approach this time, so I hope everything works out. I greatly look forward to both making a game and enjoying everyone else’s games.
4th attempt. Hopefully first finish.
I’m going to change it up a little this time and try to use either Flash or Unity, instead of my usual Python, since all you hipsters seem to have a lot of luck with both of them.
Just started to look into OpenGL so this’ll be interesting for sure. Since this is my first Ludum Dare i’ll try to finish something that’s not totally unplayable rather than aim high and fail miserably =)
Well, there’s a first time for everything, and I’m finally entering LD. Something I’ve been wanting to do for quite some time now.
I will also code my first game in C#/XNA, so it’s a double first time. Being an old flasher, and having experimented for a couple of days, I’m pretty hopeful though =)
Tools:
Anyway, I’m really looking forward to this! See you there =)
Well, I’m back to do this again for a second time! Now that I know what I can do I might be able to legit finish a game >_<
Tools:
Action Script 3 with Flashpunk
CoreDraw10 or Photofiltre
sfxr
Hi guys,
If all goes to plan this will be my first LD and I’m really looking forward to it. I’m a veteran of the UK games industry and I’ve always messed about developing my own games. I appreciate most people will be developing for mobile and the web. I wish I could do that with confidence in the result but I’m oldschool. I’ll be producing a download and it’ll run on Windows.
I’ll be using the following tools:
Code/engine – Blitz 3D
Graphics pipeline – Metasequoia & Serif Photoplus 8 to Ultimate Unwrap 3D to .b3d files
I don’t have the tools to rig characters so if any animation is required I’ll use work arounds using static models.
Sound – Simsynth, sfxr, Techno Ejay4,Magix Music Maker 2005 deluxe, Audiomatik, Audacity
Music – as above if I have time.
I’m not intending to use any code libraries but I do like to plunder the Blitz examples that come with the install for methods and techniques.
I don’t expect there to be time to do anything fancy graphics wise. Usually I’ll take several weeks over getting sound right or attempting to create some atmospheric music but all that will have to go by the board. Just enough time to create a working prototype of an idea.
If you want to follow my efforts I’m on twitter @pantomimepony and on tumblr http://pantoponyldare.tumblr.com/
I’m expecting this to be a lot of fun and I can’t wait to see what the theme is going to be. I’m just hoping it’s not ‘Royal Wedding…’
Alex
Jack’s Back!
How convenient is that that LD20 rolls around just as a break appears in the Dark Acre development cycles? Uncanny, that.
Hoping to bring the improved levels of skills to craft a far better entry than the last one, but mostly just hoping to stay conscious and lucid enough to finish.
Bringing the usual suspects to bear:
Looking forward to another weekend of madness and torture!
–
Dark Acre Jack
After a strange roguelike and a failed “discovery-shuttle-dragging-the-moon-to-crush-aliens” thing, I’m in for the third time !
Probably in Jam though, I’ll use some of my existing code. Since I suck at graphics, there will be none. Same for the sound. However, I like networking, and multiplayer, so… Maybe a MUD ? We’ll see !
Exiting times! So, this is my absolutely first Ludum Dare, hoping for a really cool theme! I’ve got some preparation done, going to try to capture my progress with both screencapture and webcam. (mostly for my own amusement).
Funny thing is, I will spend like 10 hours of the developement on traveling foot (train) and I’m also going to miss out on a few hours since I’m going to a party pretty far from here. So yeah, this will be intresting indeed.
Tools that’ll be used are:
Programming: Flash
Graphics: Paint/Photoshop/Grapics Gale, might use my camera to take photos depending on the theme.
Sound: sfxr /possible audio recorder
Music: pixelblipz, Audacity and Wavepad, possibly audio recorder
Oh, and btw, trying out chronolapse but it doesn’t seem to be compatible with my prefered resolution. I got 2 monitors which are both at 1920×1080. The picture, when capturing, however will only be “2560×720” which crops alot of the screen off. Chosing only one monitor in the settings gives me output that is centered between the screens, also cropped.
are there any other program I could try or am I simply doing something wrong here? (would prefer not to mess with my resolution settings, and I like my two monitors =3)
I can’t freaking stand AS3. It has really gotten old.
I want to use C++ and OpenGL for my game.
I’m also thinking of entering the jam with a game that I’ve been working on lately, but that’s not completely definite yet.
I just can’t stand AS3. It’s started to get to me. C++ is much better. And I’ve been learning OpenGL these past couple of days and it’s going fairly well.
That being said, if I do use the game I’ve been working on I’ll happily let folks know in advance, and I’ll share a bit about it at the start of the jam.
Peace,
— Mr. Dude
Once again I’ll be hopping in on this one. Hope to be able to dedicate a fair amount of time to this one.
As usual, resources will be:
What I do will depend on the theme, but I’m strongly leaning towards doing a platformer of some kind. I’ve never done one before, as I tend to do top-down action/puzzle games. I actually have a neat idea, but it’s too early to say whether it’d fit the theme or not.
On another note, Uhfgood and Mikhail Rudoy have inspired me, and I’m going to (attempt to) do a Ludum Dare catch-up series. I’ve got Monday off, and though I have some errands to run, I think I can fit in an LD0 (Indirect Interaction) game. LD0 was only 24 hours rather than 48, so fitting it into my schedule is reasonably easy. More thoughts on Monday.
Howdy,
I’m back again, I’m not 100% sure on my engine/middleware choice my last entry used cocos2d since I’ve never used it before and wanted to force my self to learn it but 2D only games really are not my thing most likely I’ll end up building things with openframeworks ( http://www.openframeworks.cc/ ) or ogre3d (http://www.www.ogre3d.org) this time around..
art wise I use photoshop w/ filterforge for raster stuff and modo3d for modeling