I have a decision about what I’m going to do for LD20. I will be entering the jam and working on my current project. I will either make an excuse for how it fits the theme or just ignore the theme completely. After all, isn’t that part of the point of the jam?
This LD will be less an “LD compo” for me and more of a “hang out with LD” jam. You can expect food and desk photos, screenshots, and rambling from me all the same, though.
I’ve also got some information about my game together, which comes after the break.
The title of my game is Arrow. It is a shooter about a space marine whose drop-ship is destroyed during a landing on a hostile alien planet, and is then rescued by friendly aliens and fights to Save The Galaxy.
The game will be made in C++ using OpenGL and SDL. I’m using Inkscape for graphics, as3sfxr for sound, and probably LMMS for music. In fact, the LD jam is just for a demo.
It will feature an upgrade/part system where the player will need to collect components and scrap metal to build new parts and upgrade existing ones. It will have a branching mission structure, plenty of side missions, and some other niceness that will have to come post-jam.
I currently have code to load images into OpenGL textures by name, build an image around then, then render the image to the screen.
I also have a very basic scene node with some local/global coordinate conversions that I’m uncertain of and will have to test later. I will hopefully have some kind of scene graph by the jam.
Peace,
— Mr. Dude