Maybe entering. I am still contemplating whether I’ll be able to do this. I’ve got to attend a going-away party for a coworker on Friday night, so that cuts into quite a few hours of my time, especially since I may be staying overnight. But I’m hoping that I can pull off some LD48-ing anyways.
I guess it largely depends on the theme. I’m gonna have one of my friends text me the theme because I likely won’t have internet until I get home. In case he forgets, can someone make a mention to @Bananattack on twitter to tell me the theme? I’ll try and brainstorm horrible ideas while I’m boozing and partying.
So essentially I’ll have to treat this as a rather condensed contest, and probably make something more along the lines of a < 24h game. I will purchase energy drinks, crappy microwaveable meals and junk food to prepare myself.
Aside from that, I guess I better lay out some tool decisions before I get into this:
- Platform: Flash
- Engine: Flixel, Flashpunk, or something handrolled during the contest time. Not decided yet.
- Code/Text: Programmer’s Notepad + MXMLC (or whatever the commandline thing is again). Maybe FlashDevelop.
- Images: Paint Shop Pro and/or Photoshop.
- Sound Effects: sfxr and/or bfxr.
- Music: Modplug Tracker (if I get time, and feel ambitious)
Yeah, so I haven’t messed around with Flash in a while. I might need to get some quick reacquiantance before this contest begins. Hopefully it won’t be too painful to relearn.
Let’s do this!
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EDIT:
Okay, so I thought about it a bit more. Depending on the game I end up making, I might end up having to use a tilemap editor. I might use tiled (http://mapeditor.org) and possibly dig into its source code here: http://gitorious.org/tiled/tiled-qt
Alternatively, I might end up using Verge‘s maped3 tool for maps, and use my converter tool to convert to tiled format (or possibly adapt this to dump to a new format as necessary, during the contest): http://github.com/Bananattack/v3tiled
Anyways, we’ll wait and see.