The Final Countdown
Crammin to get some kind of a framework ready for whatever is going to be thrown my way in the next 2 hours here. Armed with a pair of Amps and a substantial supply of techno.
Let’s do this.
Crammin to get some kind of a framework ready for whatever is going to be thrown my way in the next 2 hours here. Armed with a pair of Amps and a substantial supply of techno.
Let’s do this.
Right, back from the grocery, bought about R$ 150,00 of food (a soda can is R$ 3,50) and supplies, and I still have to install the software I am gonna use. And this is my first time, please be gentle 😀
Hi all,
Just wanted to post this small drinking game that I jammed with a friend yesterday. It works best if you are a little drunk and more than 4 players. We have successfully played it with about 10 players.
Play the game here: http://garbos.itu.dk/mjod/ It is called MJÖD and is a drinking game with vikings!

Last minute (or hours) “I’m in” post, with picture of my makeshift workspace and declaration of tools. 
As for tools:
Working in Flash Develop, using AS3 and Flashpunk.
Graphics will likely be GraphicsGale, with Gimp to touch up transparency.
Sound (if I get to it (which I really want to this time)) will be sfxr, or maybe bfxr, and possibly trying to grab some music from inudge.
Tea shall mostly consist of peppermint. Huzzah.
Things are going quite slowly : it’s the first time I try to implement a scaling 2X algorithm.
Left part is generated with a simple sedimentary algorithm, right side is a close up with some scaling goodness. I will add later some props (grass, trees, stones, …).

This entry was posted on Friday, April 29th, 2011 at 10:35 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Heyall,
i’ll be participating this ludumdare~. It will be the second for me.
I will be using actionscript so everyone can try out the game. And I hope i’ll be sober by tomorrow ( damn you koninginnenacht! 
Good night~!
This is the 3rd Ludum Dare I’m entering, and in each of the previous events I’ve planned to use ActionScript and ended up using C++. This resulted in me spending most of the weekend tinkering with my “engine”, and not making anything truly playable. This time, things will be different. This time, I’m going to focus on the game! My tools will be…
Looking forward to the theme announcement, although I’m considering just getting some sleep and starting in the morning – I’m in the UK, so go-time is 3:00 am.
Right, GLHF!
Or preferably something. This is my first Ludum Dare, but because of school tests coming up, I might not be able to participate if I can’t come up with anything.
The tools that I’m going to use is the Microsoft XNA 4.0, for windows, FarseerPhysics, GIMP for art, but I’m not yet sure what for sound creation.
Hi, will try to enter, although might not be able to start work until 24 hr mark, flying home tomorrow morning. I figure if I have a plan sorted out by then, I can go all night and hopefully make something acceptable.
My base Unity project, has a basic screen manager, 2D library, a GUI library, and some other utilities. Probably not useful to anyone in it’s current undocumented, mostly broken state.
If I don’t feel I have enough time to use Unity, I’ll probably fall back on Processing.
For other tools, I tend to use InkScape, Paint.net, musagi, sfxr. I’ll probably use CamStudio for a time-lapse if I can be bothered.
Good luck all.
Between having a baby and it being my godmother’s birthday on Sunday, I figure I’ll be able to get about 12 solid hours in this weekend.
I’m going to be doing JavaScript and HTML5 using my post compo engine code from LD19, which you can see / download / play / view source at:
http://bsmith555.appspot.com/10MinuteGalaxy.html
I’m also going to (maybe) do some multiplayer via google app engine. You can see my test chat app and download source at:
http://bsmith555.appspot.com/testbed.html
the java backend is available at:
http://dl.dropbox.com/u/11110025/LudumDare/LD20/InitialSource.zip
glhfgogogo!!1!1
You see, the problem with being in the UK is that right now I’m drinking loads of whiskey and amerreto (yes that’s spelt wrong). How am I supposed to start coding in 2 hours?!
(I apologise if drunken pre-contest posts are inappropriate)
I’ve made some list-minute decisions about what I’ll use.
I’m probably going to use Panda3D, first of all. Development in it goes pretty quick, so it’s probably a good choice.
Secondly, I’m probably going to make a shmup if the theme permits. Otherwise, not sure. I’m perfectly willing to use wordplay, subversion, and outright bull**** to make the theme fit my ideas, too.
I’m also absolutely entering the jam. The main compo is fun, but I think I’ll need the extra 24h because I’m doing 3D. (And even though Panda3D makes 3D development quick, it certainly doesn’t make it as quick as Unity does!)
That being said, my game is like to be a top-down, multi-directional shmup set either on a space station or in cyberspace.
I am using the following tools: (This part I know for sure)
All in all, hopefully a fun weekend. That being said, the game idea is subject to change if I have a better idea for the theme.
Peace,
— Mr. Dude
With LD nearing, I figured I should disclose some of the source algorithms I might use. Basically, I’ve written a lot of procedural generation routines for Angband (where I’m a dev, and which is open-source) and I might reuse some of those algorithms. Angband is in C and I will be using Python so I won’t be taking any code directly, but I just wanted to let people know that level generation code, etc, is available.
I’ve also ported some name-generation code over into Python and have the source here for anyone to use. It’s pretty straight-forward… you give it a big list of “appropriate names” and it builds a Markov chain to randomly generate new names which “probably” have the same feel. It’s pretty nice. The code is at http://plastic-idolatry.com/ludum/namer.tgz and it’s public domain.
If I get any more code ported to Python before the contest starts I will post it here also (and in fact, I would be happy to share any procedural generation stuff I port even after the contest has started).
Good luck everybody!
EDIT: I also ported some labyrinth generating code, available at http://plastic-idolatry.com/ludum/maze.tgz. Got it finished just under the gun! (9:50 Eastern US time)
Tags: #ld48 #angband
I’m in. Using Game Maker 8/GML and good old MS Paint for graphics.
I have to attend a birthday party on Sunday, so hopefully I can finish by then!
The Arch Reactor hackerspace in St. Louis will be doing a jam entry. There’s a couple of the members that are going to be working on it all weekend, and various others who will stop by to help out with music and graphics.
On the off chance that there are other LD participants in the area, feel free to come by and help, or come by to work on your own entry with some good company.
Here’s our work area:

The Lounge Area
Alright, so I was ALREADY in (and even in the video, yay!), but the game has changed! I’m throwing out my framework completely. Yep. And using a language and library I’ve NEVER USED BEFORE!!! Python/Pygame. Wish me luck?
Other software: bfxs and codemonkey’s music generator.
Hardware: An old HP somesuchnumber desktop with an old GeForce8500 and only a single monitor
(Can’t chat while I’m working!)
Mushyware: A pile of muffins and cookies.
Bubbleware: Generic, off-brand Dr. Pepper, and hopefully my girlfriend will bring me some energy drinks later tonight.
Where-ware: Tallahassee, Florida… in the summer with no air conditioning.
Some people posted pictures of their workspace? Here’s mine:
aaaand… that’s about it, I hope! Good luck everyone!
So, I’m in.
I’m not sure whether I will be entering the JAM or the COMPO – It seems logical to attempt the compo rules just to see how it goes. I’m not terribly attached to either, so I’ll have to live in the moment.
I’ll most likely be using Unity as I normally do, with Sketchup for models. Ableton Live for music. Bsfxr for sounds (maybe). I’m thinking about setting up a Livestream as I work, but I can’t imagine anyone really enjoys watching someone work in real time. I also don’t know how well I could handle the embarrassment of people watching me make silly mistakes (I make a lot of them).
Regardless, I wish everyone who enters good luck!
Using AS3 with FlashPunk 1.5 in FlashDevelop.
Cheers.

I’m trying this kind of event for the first time. I’m a programmer and I suck at art, so we’ll see how this goes. I’m doing this to practice “shipping” stuff.
I’ll be mainly using Unity 3D.

Using Unity3D, GIMP, Blender (if 3d)
I wanted to have my Hackintosh install completed by the compo, but looks like I’ll be Windoz’ing it for this LD.
Raided the local Asian market for random drinks, white rabbit candies, seaweed crackers, and some fruit! Now maybe I should see if I get a window up using SFML…
Tags: food
This is really just a slightly better organized version of the same basecode I’ve been using for a while now, but here it is anyways as per the rules.
http://wombat.platymuus.com/dl/ludum/base_20.zip
Includes LibMuus and my barebones LD20 project. Though the rules require me to make it public I’d prefer you didn’t try to actually use LibMuus for anything, as it’s mostly my personal mini library.
So under an hour left and there are no pictures of cats. So, here are pictures of my two cats:

They may look sweet, but trust me, they're bastards.
So now that that’s out of the way, here’s what I plan on using during the compo:
I might make a timelapse, but no promises. Good luck, everyone!
I’m starting with a pretty empty pallette, but I will probably end up using something from in my little code library, so here it all is
http://tenfiftyfour.com/ludumdare/basecode/
Nothing crazy, nothing superspecial, but there’s a few timesavers here and there.
Gluck all.
I am SO in. As per usual, tools and basecode and stuff:
Language: Processing
Framework: My own, available here
Sound: sfxr and Audacity
Music: Famitracker and/or PXTone
Graphics: GIMP, or more likely circles and lines
Food: All breakfast, all the time
So I’ve tried and failed for the last few LDs.
This time I’m going to win if my newly gained regular sleep pattern doesn’t turn around and stab me in the back.
Depending on whether or not I do 2D or 3D I’ll be using Flashpunk and Flashdevelop and the like or Unity.
I might end up jamming rather than compoing but we’ll see. Looking forward to finding out what I’ll be making in the next 30 minutes or so 😀
If I end up doing something, this’ll probably be my setup.
Not sure if I’ll compo or jam.
So. Well….
I’m not sure how this weekend will work out. I may end up with not a lot of time to work on the LD, but I hope I do have the time. The current idea of what I plan on working with:
Python for the language
Pyglet for the windowing and media
Some version of SFXr for sound
Photoshop or paint.net for art
The last few LDs I’ve slacked off on being a good participant, maybe this time I’ll be a bit better and go for a winner 😀
I’m really excited to start my first Ludum Dare! Here’s what I’ll likely be using:
– flixel AS3 framework
– FlashDevelop
– Paint Shop Pro X3
– as3sfxr
– Audacity
– Musagi (if I can figure out how to use it in time :D)
– My level editor, called Fury Editor, which is basically useless for anyone except me since fiddling with the source code and recompiling is necessary to adapt it to different projects. But since it seems to be required to share, here it is: http://vascof.com/Stuff/Fury Editor v0.1.zip
For changes in the level editor I’ll use CodeBlocks and compile with MinGW (gcc). The editor uses Allegro and OpenLayer.
Only 20 minutes left… Good luck everybody 
Starting with a pretty decent Java base engine this time that I’ve been building on since last LD.
My setup might be something like…
Language: GML
Graphics: 8 bit style(sorta) 😀
and that’s all I can think of, now, This is a race against time for me (before the contest, not at the contest. ) I had to redownload game maker, I had to get 7zip. I’m still working on it.
Good Luck everyone!
Hello everyone,
If you have read my last post, I’m going to be missing half of Ludum Dare because of a holiday and was going to complete the other half when I get back. I was wondering how much time most people here use on actually developing the game (not including time for eating, sleeping, etc.) just so I know I wont cheat by spreading 48 equal hours across the next few weeks.
Thanks for your answers!
-JaydenB
Hi LDers!
I’ve been meaning to participate for years, but somehow I always have something on that weekend. This time around I think I have time, so if in 13 minutes the theme makes game design babies with my brain then I’ll give it a bash. I believe it proper to declare that I might (but probably won’t) use TickyTacky. You’re welcome to use it yourself, but should be aware of the significant memory leaks and usability problems inherent within. Also it uses Lua and Lua is crap for this sort of thing.
Good luck <3
Hey guys, just thought I’d throw my hat into the arena in the last ten minutes! My band’s got a show tomorrow night that I have to prep for, but I’m hoping I can get something done! GL/HF 😀
I plan to use UDK as I have been using unrealscript for the last little while, this may go horribly wrong depending on the theme but we shall see…yes..we shall..

Ok, ready to go 
PS: oh by the way, I forgot the link to my dev libs (haxe) :
link
So, LD #18 and LD #19 have been not so successful for me as I didn’t finish a game in either one of them. I’m hoping to break the curse this time around. Here are my tools of choice:
Tech:
That really depends on the theme. I’m either going to use Unity3D and C#/JavaScript, Elysion (my own FreePascal engine), CraftyJS or perhaps I’ll make a HTML5 game from scratch using Modernizr, jQuery, CSS3, JavaScript and some stuff I put together in the last few months.
What do all of these have in common? At least Mac and Windows support, so most of you should be able to play my game.
Graphics/2D:
GIMP, Paint, Pixelmator and my cheap graphics tablet
Graphics/3D:
Blender and maybe Cinema 4D, if necessary
Audio:
WolframTunes, Audacity, GarageBand, SFXR and perhaps even LaDiDa, if I feel like me singing is a good idea.
Also here is a current picture of my desk:

OMG! Double desk all the way.
Chronolapse is installed and I’m ready. My plan for this time: Go to sleep after the theme is announced (it’s almost 4 AM here), dream about the game I’m going to make, then build it and don’t let it get too stressful.
Tags: deskphoto
This will be my first time. Planning on javascript/webgl, probably some libraries (three.js?).Hopefully I can put jsQuad to use somehow. Blender/gimp for art. I’m guessing I’ll be lucky to even get something done, so sound is a maybe at best. Still, a good excuse to take time off work, stock up on energy drinks, and stay up for the next couple days.
Indoor/outdoor workspaces:
Five minutes away…
Warming up my text editor…
Can’t believe it’s already time for another Ludum Dare. Going full steam for the competition and not the jam!
CODE AND TOOLS
* The always-awesome Flashpunk library
* FlashDevelop for my coding needs
* My own library of useful things (grab it here)
* Sfxr for da sounds
Going to be taking screencaps, posting regularly, using Twitter (follow @drinkycode), and posting for #ScreenshotSaturday. Let’s do this thing!
Ready to go, engine almost ready to use – but nevermind I will have to finish it up during the compo. It’s located over here on github: http://github.com/neilogd/Psybrus
Anyways I’m going to quickly eat breakfast and get ready to make a game! Good luck everyone!
My first Ludum Dare, hoorah!
The tool’s I’ll be using:
Still deciding if I’m doing the Jam or comp, I guess it’ll depend on how well I’m going come 48hrs. Bring it and good luck everybody 
Sup.
Gonna make me some flixel gam with that new flixel 2.5 stuff. super cool.
I’ll probably commit stuff every once in a while to right here: https://github.com/LordTim/ludumdare20_LordTim
Good luck everyone!
I’ll be making the game using Gamemaker 7, sfxr/bfxr/GoldWave for sound effects, and GraphicsGale/MSPaint for graphics. There most likely will be no music 
I will stream all my work on JTV at http://www.justin.tv/metaknight3000
There’s 5 of us here at Sydney Uni, and we’ll be doing LD20 in groups of 2 or 3. I’m working with a partner, and we’ll be using Flash, including libraries Box2D, Flint and TweenMax.
Here’s my basecode: https://sites.google.com/site/ludumdarebob/basecode.zip
It’s just some GLFW initialization stuff and font rendering with a framerate-decoupled main loop skeleton.
Here’s the plan:
– Start programming in raw C++/OpenGL with almost no basecode because I’m so hardcore
– Spend 48 hours working on game engine code from scratch
– Decide to do the jam instead because I haven’t started the game part yet
– Rush out a crappy game with no sound or music
I think I can do it! 😀
I know there are a few of us LDers in 510 and 408 – should we try to have some sort of celebration/commiseration event somewhere Sunday evening? Dave and Buster’s of Milpitas leaps to mind but anywhere we can get pizza and video games and/or wifi will work nicely…
For this I’ll be using Visual Studio with VB. Gonna be great! Good luck everyone!
Updates will be at https://sites.google.com/site/snafugames/
Ludum Dare 20 has started. Good luck everyone! 😀
what a theme ._.
Here we goOOoOOOooo!!!!

Strange theme. Actually anything could be done with this.
…Well, I’ve got to grab some sleep, it’s 4AM here.
I don’t know, but I’m going to make
It’s dangerous to go alone, take this: the girl game.
Now all I need to do is think of an idea, program it, create graphics, create audio, upload it, and perhaps blog ’bout it.
… I’m going to twist it and turn it until it suits my personal fancy.
48 HOURS LEFT
AND I’M GONNA GO WASTE PART OF IT CUZ I GOTTA FOLD MAH CLOTHES
IT DANGEROUS TO GO ALONE! TAKE THIS FABRIC SOFTENER!
DUN DUN DUUUUUUUUUUUUUUUUUUUUUUN
http://devianix.com
and
https://twitter.com/#!/deviantg33k
Not really a good theme, but whatever. At least I have some ideas immediately. Which isn’t very convenient because now I can’t decide on which idea to go with.
Much better than traps, climbing and jumping fat plumbers. This will encourage a bit of creativity, and that’s great!
I’m gonna spend the next hour thinking about what I’m gonna do, then to sleep. Tomorrow’s gonna be a loooong day, but it’s gonna be exciting!
Game ideas:
Now I’ll put on my practical hat and try to figure out what it’d take to execute these ideas.

It's Dangerous To Go Alone! Take This.
We have our theme and off and running.
And… I’ve got nothing. Time to brainstorm for a few hours. Maybe some menial labor to keep my brain active. Time to clean house.
Here is what I do know. I’ll be working with FlashPunk as my chosen framework, and the game won’t be a Zelda clone.
I can’t be bothered uploading screencaps just yet, but it sets mode 13h and doesn’t screw up. I think I have a vague idea on how to use RHIDE now.
I came up with a decent idea pretty much straight away, but I will need to go pick up some booze. I’m very non-committal when it comes to contests and life in general. Being that the deadline is for completion, I gather there is no deadline for entering except the deadline for completion ?
And while pondering the booze just now, I just came up with an even better idea for a game. Maybe I should ponder about more potent drugs, if the thought of a beer can inspire such a great idea. I think my art skills might be my biggest hurdle. Given that I have been told I am a better artist after a few beers, I shall start at the liquor store as planned.
(ok, no one ever said i was a better artist after a few beers, but sometimes I do color when I’m drunk)
Alien boy wants to conquer a planet, but it’s dangerous to go alone, so he takes a giant squid to help him
Game will be a puzzle where you shoot bricks, nothing too original, but meh
It’s dangerous to go alone. Take this duct tape. – Platformer-Puzzle ’bout creating duct tape bridges to get to the finish.
It’s dangerous to go alone. Take this clock. – Zombie-related game. Everything is related to the time. Perhaps you’re a ninja or something. They needed clocks, right?
It’s dangerous to go alone. Take this mirror – Laser puzzle or something.
It’s dangerous to go alone. Take this spaceship – Self explanatory, I’d assume. Space is quite dangerous.
It’s dangerous to go alone. Take this acid (not that acid. The one with the low pH) – Platformer-Puzzle about burning holes in things.
It’s dangerous to go alone. Take this box – Who knows? BOXES ARE AWESOME. There’s so much you can do with a box! You can step on it, you can put stuff in them, you can do BOTH at the same thing, you can build a fort out of them…
Morning folks. Celebrating the start of Ludum with some milk (bacause I’m a wuss that way)!
#gallery-1 {
margin: auto;
}
#gallery-1 .gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 33%;
}
#gallery-1 img {
border: 2px solid #cfcfcf;
}
#gallery-1 .gallery-caption {
margin-left: 0;
}
/* see gallery_shortcode() in wp-includes/media.php */
Yuck. We had awesome themes in the running, and we ended up with….this.
Ah well, I have an idea for it anyway: a game where the player controls two protagonists: one who is heavily armed and runs really fast, but takes damage at the drop of a hat and cannot carry their own ammunition, and the other who has the ammo crates and is pretty robust, but moves slowly and cannot shoot. I’m kind of thinking of some sort of top-down dual-stick shooter, but with the restriction that the left stick controls the weapon firer, and the right stick controls the ammunition carrier.
I still have another hour of work to go, but I’ll run right home and start banging it out.
I finished work about 15 mins before the start, haven’t slept more than 6hrs a night this week, and have spent zero time preparing a code base to work from. TIME FOR SOME LUDUM DARE!!!
What I do have:
1) 650ml + 1900ml of philips beer.
2) XCode on 27′ iMac.
3) Absolute minimal SDL + OpenGL template (will post once its pulled together)
4) Intent to make something! (Half-assed, but that is better than nothing!! woOOo!)
Looking forward to seeing what y’all make.
So, that’s my first try at Ludum Dare (and really, my first ever try at completing the game in less than four months, so trying my best so far wouldn’t be enough, gotta do better than that
)
Theme is so resourceful, I got some ideas swimming through and through in my mind already. Don’t know yet what shall I pick. As for the tools, I’m going to use Qt. That’s what I know best.
To all gamedevs out there, good luck and have fun! Do create something awesome!
Some of my personal game ideas for this Theme:

Some ideas for the "It's dangerous to go alone" comp.
I think I’m gonna go forward with “Heartless Henry”. Not cuz his name is henry, just cuz he’s heartless…. muhahahaHA!
Note: I’m not exactly a Game Developer by profession, but I’d like to think I have some good idea of how to design one from scratch. If not… well it’ll still be a fun experience! 😛
Between the office last night and this topic… All I can think is: “It’s Dangerous to Go Alone, Take This” “that’s what she said!”
Will be excitedly joining in this time! Have to sleep tonight though and work most of tomorrow. Guess that just means I’ll really have to make Saturday night and Sunday count 
So the best Idea I have so far is it’s dangerous to go alone, take this cloning device.
Don’t know where that will lead yet…
-Evan D.
So, last time I made a total Zelda ripoff, and so I want to do something different. Random thoughts:
Can I swing that? Probably not.
Anyhow, I thought of a nice idea… But as usual, I like to keep my secrets until I have something to show for it. See ya tomorrow. Maybe there will be a screenshot. 😉
That is one theme I really did not expect 😛 However I think I have an idea how to deal with it…
Ok. Let’s do this! 😀
I must admit I wasn’t too hot on this theme either (the runner up on the other hand…) but those are the rules 😀
Here’s my first idea:
At the start of the game, Old Man hands you a random item and tells you that it’s dangerous to go alone and that you should take it.
Every time you die you start as a new adventurer but old man gives you a different random item. The first item is now captured by the enemy but the progress of the first adventurer is not reverted.
When the Old Man runs out of items to give to new adventurers, it’s game over.
I can see a big problem with this being that in order to be interesting I’m going to need lots of items with different abilities and might not have enough time…
A non-linear game world would be interesting since you could decide on the best course of action based on the item you got. In addition if the world is procedurally generated you’d get a new world to explore every time Old Man runs out of items. I guess that would make the game a bit like a roguelike.
I’m going to go 2D but I don’t know if it should be top-down or a platformer or what… I guess I can decide this while doing the tile rendering code…
Time to invest some of my sanity into a little game. This theme’s a toughie. First hours will be spent franticly scribbling down ideas, followed by some sleep. Using Unity3D, perhaps for something 2D… Perhaps I’m thinking too much about the theme and not the gameplay. After all, this isn’t so much a theme as it is a narrative setup. With that in mind, here I go!
Just putting together a prototype to see if my first idea is any fun at all…

It’s very blocky at the moment… Sprites can come later.
If it doesn’t work out… I have another idea! Or five.
Of making some sort of alien shooter game. You leave your home planet to go kill aliens, and he gives you a SMG. 
Gotta aim small this time. Wish me luck

You control a mailman needs to deliver letters in a city full of zombies, you start at a post office with some 2 letters to deliver, every time you find a kitten it will give you a weapon to attack the zombies, the objective is to deliver as many letters you can, and kill as many zombies you can.
will have a 3rd person view, and probably only one weapon 😀 a shotgun would be great !! lol
the streets will have cool identification names and the house will have numbers.
so remember the streets, find the kittens, kill zombies !!
I’m fine with this idea ! will go to sleep now 
as soon I awake will start ! 
cheers and happy letter delivering !
Tags: deliver, kitten, letter, mailman, shotgun, take this, zombies
I made a title screen o_o.
Sometimes I wonder if I spend too much time focusing on things like title screens and main menus, but I really never feel like a game is finished unless it has them. Also it’s the simplest case for the “GameMode” class that I re-create with every single project; it’s just a class that encapsulates a particular combination of visualization, simulation, and input. It’s good for switching between things like “Main Menu”, “Inventory Screen”, “Map Screen”, and “Overworld View”. Or whatever. You get the idea.
One of these days I should make a real library / framework for my flow control code and other stuff. Maybe after this LD I’ll try to extract some of the nicer bits and do just that.
Anyway, back to work!
My map editor is “complete”! I just wrote something that will take a small 20×15 image, and using the color of each pixel, create what I need. Right now I can only create red and blue blocks, but oh well. It’s much faster than writing my own map editor, I can just create levels in photoshop. (I’m using an idea from a previous project, but this time implemented directly in flash rather than PHP). If anyone is curious: http://pastebin.com/EQVU0Aga Very simple, but it will do for now. 

I’m thinking of making this kid’s life depend on this fat dog.
Objective? Never let go of this dog’s leash!
Otherwise? Ooooh… you will see!

Well, nothing much for now. Just look at this guy and go, hmm, now what could he be? Besides a penis-headed robot.
Tags: LD20
Wasn’t particularly prepared for this theme, but c’est la vie. Fortunately, the competition starts at midday for me (Sydney, Australia), so I’ve had time to get up and about. Woke up this morning with the thought that I wanted to write something 2D in HTML/Javascript, using the canvas element. Let’s see how that works out.
Not shown in photo: refrigerator full of fruits and vegetables. It’s the healthy attack! (hmm … maybe it could be dangerous to go alone without fruits and vegetables?!)
It seems like most game ideas come up with so far are to do with Zombies…. I had that and started making it, then I had a better idea but I better not turn back now. Or maybe I could (change my idea that is)
If you are making a game with zombies, leave a comment below…
-JaydenB
All right, I finally decided : my game will take place on random worlds, with random enemies, random plants, and you will be dropped in the place with some random weapon with a single purpose : pick as many “gold coins” (whatever it will be at the end) as possible before leaving with your spaceship.
Of course it’s still vague, but the concept will evolve during the weekend…
Sooooo many things to code…
Hangedman: We have a nice evening. Thanks for coming out. I’m sure it’s going to be lots of fun and most of you are going to be very disoriented towards the end. We can only hope.
<Laughter offscreen>
Hangedman:I’m here to ramble a bit about my game to get my thoughts in line, while I still have two thoughts to rub together.
<Laughter offscreen>
Hangedman: My idea was originally for Non-Euclidean Geometry, but works excellently for this theme.
Hangedman: It involves a kid, the dark, and a hell of a lot of opening and closing a door. You’ll see. At least, I hope you will.
<Laughter offscreen>
Hangedman: Best of luck to everyone, and I’m going to leave you with a bit of music. Yes, it’s Grammatik, with the sublime, “Stairway To Hip-Hop Heaven“. Hope you like it.
<Laughter, applause, fade to music>

Mind prepared, workspace–none!
Oh well, I do more with less. Though I could use those fruits and vegetables.
Game on, fellow warriors!
Tags: Ludum Dare 20
At this point, I’m rather inclined to make a sidescrolling brawler sort of game. Engine should be fairly simple, so I don’t get bogged down in physics stuff, and I can focus on getting the core gameplay elements into a satisfying state. The ‘take this’ part of the equation can be acquirable weapons of various practicality.