LD20 April 29–May 2, 2011

The Structure and Interpretation of Ludum Dare

I’ll be entering Ludum Dare 20, using Chicken Scheme, Pure Data, and my own SDL/OpenGL based library. I’m on Mac OS X, but Gloss and Chicken work on GNU/Linux and Windows so I’ll be able to build for those platforms after the event.

Inspired by ‘Pataphysics and DTO’s own experiments, I’ll be using literate programming to make the source code a work in its own right.

Comments

23. Apr 2011 · 22:25 UTC
Sweet! I did a couple of LDs in PLT-Scheme (also with opengl/sdl) a while back, though I mostly use Lua now.
cafesofie
23. Apr 2011 · 22:40 UTC
I’ll be using OSC to communicate with Pure Data. Liblo is another nice C project that Chicken Scheme can use.

ERROR_BUSY (0x800700AA)

Time, time, time, god damn time has yet again been warped due to the black hole that is general life and work… argbhdgn.!

http://www.explodingdog.com/title/ihatetime.html

If i manage to avoid complete obliteration then possible creation can occur. Probably in OGRE… nothing much else :/

I guess making a timelapse would be considered… errmmm… yeah….

It’s a fun competition and i can create something qwerky maybe and learn from it. I guess it won’t be competitive but nevermind!

I’ll enjoy everyone else’s creations nevertheless and I will vote on them.

– Kyliroth –

Comments

24. Apr 2011 · 01:08 UTC
Time, time, time, god damn time has yet again been warped due to the black hole that is general life and work… argbhdgn.!

I guess it’s that time again.

Hi, my name is Flyboy. You may remember from such Ludum Dares as LD#19 and LD#18.
I’ll be using the following tools!
Game Maker 8
Photoshop CS5
I’ll probably try some music thing, then realize I suck and use Wolfram Tones.

And I’ll try not to suck as much this time.

Comments

pants
24. Apr 2011 · 01:17 UTC
w00t another game maker user!
24. Apr 2011 · 05:43 UTC
Hey there, good to see you around!

Count on me for your scientist-naming necessities again 😛

Good luck!

Lets do this

Participating in my second Ludum Dare! Woo.

Tools:
– FlatRedBall (C#/XNA) for le code
– GraphicsGale + Corel Painter for graphics
– sfxer for sound
– Unsure on audio. Been playing with AutoTracker-C and openMPT, so maybe that.

I learned a ton last time, and hopefully I can release an even better game now that I’m used to the pacing and a bit more familiar with the tools

Oh yes it’s one of these

Good luck and good fun to all! see you next week-end

Comments

24. Apr 2011 · 05:55 UTC
wait that was mini Ld 25 not 20

*fixed

Alrighty..

Tools of choice:

Game Maker (I fell in love with this thing D:)

Paint.NET

sfxr

Lots of things to drink.

Cake and cookies.

Other stuff to nom nom on.

Check

Preparation:

I’m gonna get through this somehow as long as I have fun ^^

Here we go again

Aaand here I am again, ready for the second try.

I’ll be using:
– Linux (oh yeeeah)
– FLEX, ActionScript3 and FlashPunk
– GIMP for graphics, maybe some other stuff if it fits into the theme
– Noteissimo and Hydrogen Drum Sequencer for music (let’s hope this time I make better music. The “music” in my last entry was pretty much just earrape D:)

But until the competition starts, I’ll be laying some more Portal 2 and some games of the Potato Sack.
SPAAAAAACE~

Yes… this will do…

Hello, this is my first LD I’m participating in.  I’m going to be using my MacBook Air with Pixen, Pixelmator, musagi, Blender 2.57a, Flash Builder 4, flixel (fresh from github), github, and cfxr 0.2.  Maybe Python 2.7 with PyCharm for tooling.  Should be a good time, let’s see where I get.

– themoa

 

edit: Out with musagi, in with Garageband.  i’m also planning on livestreaming the whole ordeal over Justin.tv.

edit 2: if physics comes into play, I’ll use box2dflash. Also, I’m going to capture a time lapse video with ScreenNinja.

First time!

My english is poor, so I just shorten it to my weapons :

– Visual C# Express 2010 / XNA

– paint.net / gimp

– blender

lock & load :)

I’m (probably) in!

I’ll try participating a second time

My tools:

» Construct
» Photoshop
» SFRX
» Tablet maybe, if I decide not to do pixel art
» NesTracker or FLStudio for music, if I make any music at all
» Coffee (lots)
» Noodles

Tags: 7Soul

I am in again

Hi everybody , Gonna do this LD20 which is my second (the first was LD19)

tools :

– Maybe Construct (it’s depend of the theme ,but mostly it’s gonna be construct)

– Photoshop

-Famitracker or Fruity loops (again,the theme)

I am looking  forward for the 29th and hoping to have fun :)

LD20 – Further Speculation

I’ve got more speculation about what I’m going to do. (For those who are new, I do this a lot…)

I’m going to enter the jam along with my good friend and stuffed fox Professor Feynman. He has suggested to me that I should wait until the theme is announced to decide on my game, and I think he’s right on that one. I speculate too much, then abandon my ideas at the start. Apparently, the professor isn’t having any of that.

I have recently begun working on an RTS, but Professor Feynman thinks that I should hold off on working on that during the LD. He’s probably right, but if my idea for it fits the theme I may talk him into developing that with me. (We’re in the jam, after all…)

I’m probably not going to make a shmup. After spending over a month trying to make the same shmup and getting frustrated and bored multiple times, blah. Forget it.

If I don’t work on my RTS, I might try making something in Exult Studio.

Peace, love, and code

— Mr. Dude

Well count me in!

This will be my first LD and I am very excited! Although i’m not sure if I should use Flashdevelop with Flashpunk or Game Maker. I have more experience with Game Maker but Flashpunk will be something for me to practice on. I will probably choose the day before though. If I do use Game Maker though I will have a much bigger game than if I use Flashpunk. Well I guess I will have to wait and see.

LD#20: First time

Howdy all! I just recently started playing around making games with Flash. If my schedule permits I’ll be participating in this Ludum Dare, and I’m pretty excited already. My tools:

-Photoshop

-Flash Builder

-Garageband + my banjo

-Ogmo

-Flashpunk

Cheers!

Comments

machinas
24. Apr 2011 · 19:53 UTC
I will play any game that has a banjo in it or played in it.
mchnzr
24. Apr 2011 · 21:42 UTC
I was just going to use it as the base for the soundtrack, but I think it would actually be pretty fun to make the banjo music itself more central to the game. I’ll see once the theme is pinned down :)

First Ludum Dare

Hi all! I’m taking the plunge and joining for my first Ludum Dare.

Tools:

– FlashDevelop
– Photoshop
– Maybe Blender if I decide to do pre-rendered graphics
– SFXR
– Steady deployment of smooth jazz for in game music

I’m looking forward to it!

In Like a Champ

I’m in and announcing my tools and library code in case anyone else may find a use for it.

I’m going to use HTML5 and CoffeeScript and make use of these libraries that fix many missing core language features and add useful game components.

https://github.com/STRd6/corelib
https://github.com/STRd6/gamelib

For tools I’m using PixieEngine.com a web based game development environment. It has built in code, sound, pixel and level editors as well as the capability to publish immediately to the web. (Full disclosure: I built pixieengine.com)

I’m looking forward to to the event!

Paradise Fort – in flash

I may be interested in making a game for the next LD. I have one idea that’d really work with a couple of the themes. However, at the moment I’m preoccupied with turning Paradise Fort, which some of you may remember, to flash. It has worked great this far:

Of course it has still its problems, what with being not finished:

I’ve done most of the animation, but the sprites themselves were done by Sereneworx!

Comments

JakeL168
24. Apr 2011 · 21:23 UTC
It’s a beauty!

Im In

Hi, this is my Third ludum dare, will be my second one i finish hopefully. Still dont know if im working alone or not. Here are my tools and such.

Operating System: Ubuntu Linux
IDE/Text Editor: GEdit with some handy plugins
SDK: Flex SDK 4
Compiler: Flex Actionscript 3 compiler?
Library: FlashPunk
Image-editor: GIMP
Soundfx: You Guess

Comments

25. Apr 2011 · 00:23 UTC
Also i may make a port of my game for TI-83/84 Plus calculators if i have spare time. Or ill release this after.

I’m in?

These things always fall one week before when I’ll have a free weekend! Still, I’m in.

Tools (Windows, OSX, and Linux):

Flash (either Flashpunk of the new Flixel)

Gimp/Photoshop/Pixen

MadTracker

CFXR

(Unless, of course, I decide to do it in HTML/PHP for some reason.)

Comments

25. Apr 2011 · 00:22 UTC
I think you mean or the new flixel, not of.

I might be entering.

Maybe entering. I am still contemplating whether I’ll be able to do this. I’ve got to attend a going-away party for a coworker on Friday night, so that cuts into quite a few hours of my time, especially since I may be staying overnight. But I’m hoping that I can pull off some LD48-ing anyways.

I guess it largely depends on the theme. I’m gonna have one of my friends text me the theme because I likely won’t have internet until I get home. In case he forgets, can someone make a mention to @Bananattack on twitter to tell me the theme? I’ll try and brainstorm horrible ideas while I’m boozing and partying.

So essentially I’ll have to treat this as a rather condensed contest, and probably make something more along the lines of a < 24h game. I will purchase energy drinks, crappy microwaveable meals and junk food to prepare myself.

Aside from that, I guess I better lay out some tool decisions before I get into this:

  • Platform: Flash
  • Engine: Flixel, Flashpunk, or something handrolled during the contest time. Not decided yet.
  • Code/Text: Programmer’s Notepad + MXMLC (or whatever the commandline thing is again). Maybe FlashDevelop.
  • Images: Paint Shop Pro and/or Photoshop.
  • Sound Effects: sfxr and/or bfxr.
  • Music: Modplug Tracker (if I get time, and feel ambitious)

Yeah, so I haven’t messed around with Flash in a while. I might need to get some quick reacquiantance before this contest begins. Hopefully it won’t be too painful to relearn.

Let’s do this!


EDIT:

Okay, so I thought about it a bit more. Depending on the game I end up making, I might end up having to use a tilemap editor. I might use tiled (http://mapeditor.org) and possibly dig into its source code here: http://gitorious.org/tiled/tiled-qt

Alternatively, I might end up using Verge‘s maped3 tool for maps, and use my converter tool to convert to tiled format (or possibly adapt this to dump to a new format as necessary, during the contest): http://github.com/Bananattack/v3tiled

Anyways, we’ll wait and see.

Comments

Rikkard
25. Apr 2011 · 02:58 UTC
Good stuff. I need to post mine, it is left as a draft still..