LD20 April 29–May 2, 2011

Let’s get ready to rumble!

I’m gonna spend the next weekend locked in a room with a hot, hot date whose name goes by…. *drum roll*…Ludum Dare!
OK, that was very sad. Don’t make me read it again. Anyways, hi!

Platform: Windows (Web too if I get lucky)
Language:
Multimedia Fusion 2
Graphics:
GraphicsGale
Audio:
sfxr, Audacity, Schism Tracker, Modplug Tracker

I don’t think I will make a timelapse video as I fear it may slowdown my not-so-powerful computer, and they are so fast you can barely make out anything on them, plus, I don’t want to forget I’m recording it and visit a dirty page BY ACCIDENT. And people will think I’m dirty, and you know what? I AM NOT.

I will show progress somehow, though.

Good luck, everyone. Let’s have some fun!

Hopeful entrant..

Well, hopefully I’ll be entering Ludum Dare… hopefully. Unless something crops up within the next few days.

Rules state that I’ve got to announce existing code which I’ll be using. Technically it’s already an open source project, but as I am the author of it as well, I thought I should probably declare it anyway.  Hence if anyone wants a high-performance Python/Pygame OpenGL library, have a look at PyGL3Display. The current download version (0.9) is a bit buggy and the API has since changed; v1.0 will be along by the competition beginning. For now, I’d recommend anyone interested to just use the trunk version.

– Habilain

It’s On

And I’m In. Looking forward to this Ludum Dare. >:D I’ll be using Game Maker 8 for this project, like previously. Here I come!

Game Engine – Game maker 8

Music – FL Studios 8

LD20: Introduction

I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.

Language: C++ (2D or 3D with SDL/OpenGL) or AS3

IDE: Code::Blocks

Frameworks: My engine (http://projectknightengine.googlecode.com/svn/trunk/)

Visuals: Gimp, Flash CS4, MS Paint.

Sound: Recording with audacity

Clothing: My faithful bathrobe

 

Can’t wait until next weekend.

I’m Participating

This is the first time I’ll be participating in the Ludum Dare. I’ve been working with computer graphics and game design for several years now, dabbling in bits and pieces of modeling, shader code, programming, etc. I’ve done game jams in the past, and I’ve always pushed myself to create a 3D game. This game jam will be no different, I plan on creating a full 3D game.

I’ll be using XNA, C#, and several other graphical tools (Photoshop) to create my game. Following the rules of the contest, I’ll be using no other frameworks other than the base XNA framework and possibly some code from the samples provided on the XNA website. All of my code will be from scratch.

I’ll be posting a timeline of my work throughout the contest on Ludum Dare, and on my blog, along with HD video posts on Vimeo.

A side note – I’ve also previously hosted my own game jam too at Michigan Tech, it was called the Houghton Game Jam which is now being hosted by Husky Game Development.

~ Good Luck

Garrett Hoofman aka Gambit Sunob

Hey all…

First time participating in a Ludum Dare. Hopefully, I can get my act together and make a game this weekend. I’ll probably be using Game Maker 8 with some visuals from Gimp. Wonder what the theme will be…

 Best of luck to all of us entrants!

Let’s Do This!

Well, this is going to be my first time entering the Ludum Dare, and, naturally, I’m quite excited for it. I have no idea if I’m up to the challenge, since I haven’t really done too much in the way of content generation in the past, but I suppose there’s not too much need to generate the best content ever for this. I certainly am not the most experienced game developer ever (since I’m only 15, I’ll bet some of you other people have more experience than I have living years) – I’ve always had problems with commitment to a project, but hopefully I won’t suddenly decide that I want to write something completely different in the middle of the competition. I’ll *probably* be using the following tools for the competition, but it might change:

Language: Most likely C++ (Java could happen)

IDE: Code::Blocks

Libraries: SFML, OpenGL

Graphics: GIMP

Audio: sfxr

And, of course, good luck to everyone participating.

Hopefully I can do this

I’m gonna make something! And by “make something” I mean “try to make something”! And by “try to make something” I mean “try to make something but fail miserably and give up but hey let’s hope”!

I’ve had pseudo-3D on the brain of late so I hope the theme will fit that somehow. C++ with SDL will be my poison of choice. The only helper code I’ll likely be using is a crappy four-function file called misc_sdl_crap.cpp, which I think I’m required to share so: http://pastebin.com/rZTC70w3

So uh yeah.

Giving it a try

Hello all,

I have loved what has come out of Ludum dare so far and I wanted to give it a try this weekend.

Depending on the theme I will code in Java, C++ or Python

I love SFXR and I will use that for sound if I get that far.

I am no good at graphics and will probably end up using paint.net or GIMP if I have a bit of extra time

Good luck to everyone!

Roguelike in 48 hours?

This will be my first Ludum Dare. I will be trying to figure out the graphics side of things as I go… I will probably use Python as I know it pretty well and it’s (somewhat) cross-platform. If I need nice graphics I may use Pygame (because it seems relatively friendly) although I’m not totally decided. Do people have other suggestions? Pyglet? Love? Something with SDL?

I have some experience developing roguelike games (one of the current developers of Angband), so depending on the theme I may try to hack one of those together quickly. Or I might try to write a text adventure, or something totally different…

Good luck everyone!

Tags: roguelike python

Comments

habilain
26. Apr 2011 · 19:12 UTC
If you don’t mind going off the beaten track, I’m using PyGL3Display (my own Python OpenGL binding). Provided what you’re doing is 2d and can be organised into layers, it’s probably the fastest renderer there is (easily handles 1000’s of sprites).
habilain
26. Apr 2011 · 21:37 UTC
Hah! I shall also need luck. I’ve just uploaded the 1.0 version, and it’s almost certainly what I’ll be using. Have fun!

My second LD

Woohoo! I’m excited. This Ludum Dare #20 will be my second one (I participated in #18 Enemies as Weapons).

My main improvement goal this time is to have a more complete game done by the end of it. If I find time and motivation, I’ll prepare something of a library before Friday (and open source it, as per the rules). But basically, last LD I had a toy, not even a game; there was no end goal. This time I will push to have a working game by the end of it. And as with all of these, I’ll learn a lot along the way!

I’m unsure what technology I will use. I will most likely end up writing a Java applet like last time, but I could also go for something in pure HTML and JavaScript. Perhaps even WebGL – I’ve never used it, but I am familiar with JavaScript and somewhat familiar with OpenGL, so I don’t think it would be too difficult to figure out quickly.

Since everyone else is posting other things they’re going to use, here’s my list: My computer will be my MacBook Pro. For graphics, Photoshop and my Wacom tablet should do the trick. Audio will of course be made by Sfxr (or Bfxr since Sfxr is a Windows-only app); I have a MIDI piano but I very likely won’t have time to make music. If I write the game in Java, my IDE will of course be Eclipse; if HTML&JavaScript, I’ll use BBedit and debug with Firebug.

I think that about covers it. I’ve been very diligent in voting for themes, so I’m hoping to have a good one this time (“discovery” wasn’t so great in my opinion, but “enemies as weapons” was awesome).

Good luck to everyone else participating this weekend!

I’m in too !

Hello all !

LD#20 will be my semi-first Ludum Dare. I took Mini LD #14 in 2009, which had to be played in team, as Tenoch’s partner. I discovered a lot of new tools (including the Lua language) during the week-end but we managed to produce something interesting. We had a lot of fun, I loved this weird geek creative contest. So, this time I do it in solo, but I just want to have fun coding something unusual during 48 hours. No huge ambitions about the game I will produce.

It’s not the first time I take a sleep-time-eating contest with nothing — except fun — to gain at the end: I did the NaNoWriMo last november. Was long, fun and good. You may try that if you are tired of code contests, it is also an interesting challenge. Or you may try that even if you are not tired of anything.

Here is the little checklist so I remember what software I shall open on saturday morning :

  • Language & Library: Lua on Löve. I like this because of the cute icon it is a powerful game engine, yet it is simple to use and cross-platform.
  • IDE:TextWrangler for text editing. It was the lightest thing I could find that colored Lua source code.
  • Graphics: paper, pencil, scanner, tablet and photoshop.
  • Audio: little flat full of things that make little noises, little microphone, and Garageband.

Here I should put a photo of my cat, so that everybody would actually see this post, but someone else already had this idea… (and yes, my female brain noticed it immediately)

I’m In!

This is going to be my first Ludum Dare and I strongly doubt anyone reading this will have the faintest notion of who I am, but all the better! I’ve wanted to join this compo for a while and only recently do I have the time to do so. But enough ramble!

Tools I intend to use:

Main game: Flixel, a Flex library

Graphics: Photoshop CS4

Sounds: CFXR (a nice OS X port of SFXR) for sound effects, and either MilkyTracker or Sunvox for music

And if I think I’ll need anything else, guess I’ll post about it then!

Ludum Dare XX

I am putting on my tights, lacing up my boots and preparing to step into the ring for the twentieth incarnation of the Ludum Dare battle royal.  This compo I’m doing something different. Last week I started playing with FlashDevelop and FlashPunk, and I’d like to see if I can come up with an entry using it.

Goals:

  • Sketchy – I’ve been drawing pictures for my entries on blank paper, scanning them in and colorizing them in Photoshop. I really like the way it looks. If I do it well, it ends up kind of like South Park or other ‘cheap’ looking cartoons.
  • Simple – Don’t overreach with the game idea. Do something easy that can be completed by Sunday morning for polish.
  • Future – I’d love to make something that can be updated or ‘finished’ after the compo is done and stuck on the web. I will try to keep that in mind while coding. The hard part will be deciding between a compo get-it-done-now solution versus a long-term solution.
  • Music – I’ve never done an entry with music. I think it adds a lot to the feel of the game, so I’d like to give myself time to do that, and something more than just dropping in a midi file.
  • Place – I’d like to show up in the final standings somewhere. There is a lot of competition now, compared to two years ago, so this will be hard. Any appearance in the top five of a category will feel like a compo win for me.

Tools:

Tags: declaration, ld48_20

Comments

28. Apr 2011 · 19:48 UTC
…and I’m going to the Sharks/Red Wings game on Friday. And the A’s game the next day. This is going to be tough.

Lundum #20, here I come!

This will be the first one I am entering since hearing about it in a Word of “Notch” post. Pixel art FTW!

Pre-contest framework declaration

In the interest of rule compliance and fairness, here’s what I’ll most likely be using for startup/init code: http://pastebin.com/0s2bsazw . All sounds, music, timing, image format loading and input will be handled by Allegro or DUMB, and AllegroGL will be used in place of the EGL initialization stuff on desktops as appropriate.

The fact that it expands to exactly six hundred and sixty six lines is a bit of an ill omen, one feels.

 

Comments

26. Apr 2011 · 22:12 UTC
I might add that I left out the headers (oops), and that this crap is mostly OpenPandora-specific.

1st Ludum Dare

This will be my first ludum dare, but due to time constraints, probably in 24 hours instead of 48…

I’m going to (attempt to) use:

  • C++ from Eclipse
  • Irrlicht and maybe Cairo
  • ODE or Box2D
  • Blender or Inkscape or both
  • I’ll think about audio after i get there…

–scott

 

 

First ludum dare

I’ve been watching the side for about a year, and I finally got enough experience to actually create something.

I will usually use java, gimp, sfxr, and lmms.

Can’t wait to see what it’s actually like.

I’m in too!

After doing much better than I had expected in LD19 with Wysp, I will be participating again in LD20.

I’ll be using the same game engine that I wrote for my previous entry as a template to work off as I can create multiple types of games with it so I may do a top-down/2.5D game for this one (means I don’t have to deal with physics ^^). However, I can do another platformer if it suits the theme better. Flexible code ftw \o/

I’ve also been looking into software chip trackers to create chiptune music so if I have enough time, I’ll try to at least include some sort of audio this time; even if it is only sound effects. The program is MilkyTracker if anyone is interested although it takes a bit of getting used to.

Happy developing!
Sythiri.

Hoping to participate…

I hope to be able to make something for LD #20. This Saturday, it’s Queens Day, and I have two birthdays to attend. On Sunday I’ll have an orchestra rehearsal day, so I’ll have to work at night (or go for the Jam).

Anyway, I’ll probably use (some of) the following tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or Monkey (recently bought it, but haven’t used it yet, should be interesting!)
  • graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: keyboard, cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL.exe and Virtualdub
  • time logging: ManicTime
  • chatting: FireFox with ChatZilla