I’m not out.
Yet anyway. Family obligations may change that but for now.. I’ll be building in Construct, graphics a combo of palm pre app Paintr and GraphicsGale, audio Melody Assistant and Reaper.
Yet anyway. Family obligations may change that but for now.. I’ll be building in Construct, graphics a combo of palm pre app Paintr and GraphicsGale, audio Melody Assistant and Reaper.
This is my first Ludum Dare (and my first game jam of any sort) I’ve been wanting to do this for a while, but I never had the time. I’ve been doing iPhone development for the past few years, so jumping back into Flash should be…interesting.
Here’s what I’ll be using:
Libraries: Flixel, possibly Box2D
Sound Effects: One of the various ports of sfxr, Audacity, GarageBand
Graphics: Photoshop, ImageMagik
Other Tools: Tiled or DAME for maps, TextMate, git, Parallels (just in case I need to use some Windows apps)
I’ll also be using an app I wrote called ScreenNinja to produce a time-lapse video of the process when I’m done.
Just stepping by to give my declaration; this will be my second LudumDare, and im quite excited about it!
The stuff ill be using:
For overall developement: GameMaker 8.1, with some extensions or DLL’s, if needed.
For graphics: CorelDraw and a bit of GameMaker too. (photoshop edits, maybe)
For sounds: SFXR, simple and fast. Just the way i like things to be 😉 (plus, not using sfxr in LD is sacrilege)
For unsleepness: Coffee and Chiptunes.
For awesomeness: All above? dunno..
Jokes aside, best of luck to everyone, hopefully everyone will finish in time and well get some excellent games submitted by the end of te week! Cheers! 😀
Hey guys,
This is hopefully going to be my first Ludum Dare Compo, but the bad thing is I’m going away for holiday half way through the comp.
. So, what I’m going to do is start it, work half way through and then when i get back, finish it (without playing anyone else’s) and then uploaded it.
Hopefully this turns out to work!
-JaydenB
(I will most likely be using either Blender 3D as the Game Engine or be using Flixel and that sound effect generator thing… forgot the name)

and sfxr for sound effectsI’m in! Will be using Unity this time around. This will be No. 10! Wow, ten is heavy.
and join the firsties with LD20. I will be using Unity (maybe blender, but don’t have much experience), the Gimp, sfxr, Audiomulch, and maybe even Coagula (oooo get me).
Aaaanyway. Good luck all.
J
(EDIT: I just want to declare using recursor‘s framework of various unity scripts, but may not use all of them. All appropriate attribution will be given. Good ol’ Owlchemy Labs… oh and probably a few unify community scripts)
I have done a few LD’s in the past. I have somehow always made the mistake of never really finishing a game. The last 3 years I have been working as a programmer doing transaction processing work with c/delphi/java/c# and I think I have picked up alot over the years that has made me a much better developer.
Tools I will use this time
I don’t really have many ideas as to what I will be developing. It will rely solely on the theme that ends up getting voted for. Lets see what I end up with 😀

Haven’t participated in a LD before. Done the prep a couple of times (voted, etc) and then had the weekend sabotaged by life or work. But… this time for sure. Probably.
Not sure if I’ll use Python + PyOpenGL or Java + LWJGL or something else at the moment. Former is a little more natural for me, but harder to package for distribution on Windows and Mac, given I develop on Linux. GIMP, Inkscape and MyPaint for 2D artwork, Blender for 3D. SFXR for things that go boom or squish.
So I’m in then (what else was I going to say)
Stuff I will be using:
-ME (because it’s not the weapon that wins the battle, but the soldier who wields it <pretentious> ) ^^
I also plan to liveblog/journal my progress through the 48 hours. I’ll guess I’ll put them on my blog later.
-Matthew
I have never done a Ludum Dare before and, really, have not made a game before. I’ll be trying to use Unity (which I haven’t used before). Unless someone has a better idea of what would be a quick to learn choice to making a 2D scroller for a person with C# experience. Cheers.

I will be very busy this weekend. However, I am confident that I have built up enough of a game framework in previous LDs to at least compete in the Jam category. On the 30th, myself and a few other regular LD’ers will be spectating/speaking at a local TEDx event. With that said, I will be able to commit at least some of my Sunday, and possibly Monday for a Jam entry. Best of luck to everyone!
I’m going to switch from using my ogre3d based engine to just using unity for this .. the idea of having to produce multiple builds and write a game using the engine in 48hrs seems like it would really be very unrelaxing.. plus i just wrote a heap of cool new tools for unity I want to try out <3
Also, I'm going to skip the compo and just take part in the jam since I'm going to be working with someone else (for music) this time
ttfn!
I’m in aswell,
gonna use my homebrew javascript html5/canvas library http://github.com/jomoho/jomoho
and probably the usual Setup of Photoshop and FLStudio.
I hope we get an interesting theme.
Have Fun everyone.
It’s been some time since my last LD. Hopefull I will be able to finish this time 😀
I will be working in Java using my PAJ Framework, which in turn is based in JOGL and jInput. Hopefully I will manage to add sound support to the framework before the compo 😛
I hope we get some crazy theme 😀
Okay, I’ll join the competition. It’s my first Ludum Dare but I’m looking forward to finish a game 
I’ll use:
Technology: Javascript / HTML5
Graphics: Adobe Photoshop
Sound: sfxr, Audacity
Music: Anvil Studio, maybe musagi
Timelapse: Chronolapse
Even though I don’t plan to, I might use the jQuery framework. I hope we all have a wonderful weekend and end up with a lot of awesome games.
Right! So I talked to my friend and we are entering the Jam to finish a prototype for one idea that is lurking in our heads for some time. We are trying to get an artist to help too, so your eyes don’t bleed when you see what we created. We are verrrrry excited with this.
I’m in. I’m tossing up between Game Maker and Unity for this – probably end up with Game Maker because I’m more familiar with it.
My brother Ben says he’ll be joining in too.
My first Ludum Dare!
I’ve been in the last couple of MiniLDs as a warm up.
Tools? Don’t know… whatever seems appropriate, whatever gets the job done… although the game itself will probably be coded in AS3; I’ve been on AS2 for a while now, and I’m only just getting into AS3.
Good luck! Have fun!
Cheers,
I’m going to take a break from my current 50:50 donationware project Cure ‘Em Up! (links to 8bit funding page) and see if I can throw together a quick game/prototype for LD20…
Tools: Unity, Blender, Gimp, Xara…
Now I must get back the developing a Nanosub Heads Up Display…