LD20 April 29–May 2, 2011

I’m not out.

Yet anyway. Family obligations may change that but for now.. I’ll be building in Construct, graphics a combo of palm pre app Paintr and GraphicsGale, audio Melody Assistant and Reaper.

Comments

Magnus
27. Apr 2011 · 03:11 UTC
Ah, hope you can make it. Also Construct brofist.

I’m probably in!

This is my first Ludum Dare (and my first game jam of any sort) I’ve been wanting to do this for a while, but I never had the time. I’ve been doing iPhone development for the past few years, so jumping back into Flash should be…interesting.

Here’s what I’ll be using:

Libraries: Flixel, possibly Box2D

Sound Effects: One of the various ports of sfxr, Audacity, GarageBand

Graphics: Photoshop, ImageMagik

Other Tools: Tiled or DAME for maps, TextMate, git, Parallels (just in case I need to use some Windows apps)

I’ll also be using an app I wrote called ScreenNinja to produce a time-lapse video of the process when I’m done.

Aim in!

Just stepping by to give my declaration; this will be my second LudumDare, and im quite excited about it!

The stuff ill be using:
For overall developement: GameMaker 8.1, with some extensions or DLL’s, if needed.
For graphics: CorelDraw and a bit of GameMaker too. (photoshop edits, maybe)
For sounds: SFXR, simple and fast. Just the way i like things to be 😉   (plus, not using sfxr in LD is sacrilege)
For unsleepness: Coffee and Chiptunes.
For awesomeness: All above? dunno..

Jokes aside, best of luck to everyone, hopefully everyone will finish in time and well get some excellent games submitted by the end of te week! Cheers! 😀

I’m in! And not…

Hey guys,

This is hopefully going to be my first Ludum Dare Compo, but the bad thing is I’m going away for holiday half way through the comp. :( . So, what I’m going to do is start it, work half way through and then when i get back, finish it (without playing anyone else’s) and then uploaded it.

Hopefully this turns out to work!

-JaydenB

(I will most likely be using either Blender 3D as the Game Engine or be using Flixel and that sound effect generator thing… forgot the name)

Comments

27. Apr 2011 · 03:37 UTC
sfxr :)
JaydenB
27. Apr 2011 · 08:11 UTC
I think I have decided to use Blender for the game, utilizing the Blender Game Engine and the Logic Bricks to create it :) and sfxr for sound effects

Still standing!

Hey. I’ve decided that for my game I might just go back to the roots of games like ZORK and Colossal Cave Adventure.

Expect hardcore getch() action!

Tags: C++, getch, LD20

MrPhil in his TENTH Ludum Dare

I’m in!  Will be using Unity this time around.  This will be No. 10! Wow, ten is heavy.

Comments

gnat
27. Apr 2011 · 05:00 UTC
ALPHA AS FUCK.
27. Apr 2011 · 06:37 UTC
10th anniversary is tin.
27. Apr 2011 · 14:28 UTC
Hmmm… Tin…. I’ll have to keep that in mind when brainstorming game ideas and see if I can incorporate it.

I’ll throw my hat in

and join the firsties with LD20. I will be using Unity (maybe blender, but don’t have much experience), the Gimp, sfxr, Audiomulch, and maybe even Coagula (oooo get me).

Aaaanyway. Good luck all.

J

(EDIT: I just want to declare using recursor‘s framework of various unity scripts, but may not use all of them. All appropriate attribution will be given. Good ol’ Owlchemy Labs… oh and probably a few unify community scripts)

Comments

Giving it a go

I have done a few LD’s in the past.  I have somehow always made the mistake of never really finishing a game.  The last 3 years I have been working as a programmer doing transaction processing work with c/delphi/java/c# and I think I have picked up alot over the years that has made me a much better developer.

Tools I will use this time

  1. LOVE 2D LUA framework
  2. GIMP
  3. SFXR
  4. (Maybe near the end ill try to make some crappy music tracks with various tools)

I don’t really have many ideas as to what I will be developing.  It will rely solely on the  theme that ends up getting voted for.  Lets see what I end up with 😀

Comments

Tyler
27. Apr 2011 · 08:50 UTC
+1 for using LOVE!
27. Apr 2011 · 09:47 UTC
+2 for Löve ! :)
BarnabyD
27. Apr 2011 · 11:21 UTC
+3 for using LÖVE! 😀
28. Apr 2011 · 09:01 UTC
best of luck to you. Glad to see other people doing lua stuff. I did lua for my last dare with my own framework, but am going to use as3 this time for easier distribution. Would love to have love on top of flash though, that would be the best of all worlds. Maybe someday.
thRob
28. Apr 2011 · 22:33 UTC
+4 for LÖVE!

/me is in

Haven’t participated in a LD before. Done the prep a couple of times (voted, etc) and then had the weekend sabotaged by life or work. But… this time for sure. Probably.

Not sure if I’ll use Python + PyOpenGL or Java + LWJGL or something else at the moment. Former is a little more natural for me, but harder to package for distribution on Windows and Mac, given I develop on Linux. GIMP, Inkscape and MyPaint for 2D artwork, Blender for 3D. SFXR for things that go boom or squish.

This will be awesome

So I’m in then (what else was I going to say)

Stuff I will be using:

-ME (because it’s not the weapon that wins the battle, but the soldier who wields it <pretentious> ) ^^

I also plan to liveblog/journal my progress through the 48 hours. I’ll guess I’ll put them on my blog later.

-Matthew

Me too

I have never done a Ludum Dare before and, really, have not made a game before. I’ll be trying to use Unity (which I haven’t used before). Unless someone has a better idea of what would be a quick to learn choice to making a 2D scroller for a person with C# experience. Cheers.

Comments

Tyler
27. Apr 2011 · 08:50 UTC
You might want to look into XNA. Unity is a well built engine, and is a great start for C# developers, but its certainly worth looking at your options.
matthias_zarzecki
27. Apr 2011 · 08:50 UTC
Game Maker is a viable alternative, plus it’s drag+drop and very fast to pick up. Although Unity already is a good choice.
Denifia
27. Apr 2011 · 09:10 UTC
Hrmm.. I have played with XNA and found it to be usable but the amount of work saved by a program like Unity is hard to go past. I will check out Game Maker – cheers for the suggestions. Keep ’em coming :)
Denifia
27. Apr 2011 · 10:00 UTC
WOW – Game Maker is fantastic!!!!
Sanguine
27. Apr 2011 · 17:46 UTC
Yes it is. I’m gonna use that aswell

You put your left foot in…

I will be very busy this weekend. However, I am confident that I have built up enough of a game framework in previous LDs to at least compete in the Jam category. On the 30th, myself and a few other regular LD’ers will be spectating/speaking at a local TEDx event. With that said, I will be able to commit at least some of my Sunday, and possibly Monday for a Jam entry. Best of luck to everyone!

Update – tech change

I’m going to switch from using my ogre3d based engine to just using unity for this .. the idea of having to produce multiple builds and write a game using the engine in 48hrs seems like it would really be very unrelaxing.. plus i just wrote a heap of cool new tools for unity I want to try out <3

Also, I'm going to skip the compo and just take part in the jam since I'm going to be working with someone else (for music) this time

ttfn!

Ok I’m

I’m in aswell,

gonna use my homebrew javascript html5/canvas library  http://github.com/jomoho/jomoho

and probably the usual Setup of Photoshop and FLStudio.

I hope we get an interesting theme.

Have Fun everyone.

Preparing

It’s been some time since my last LD. Hopefull I will be able to finish this time 😀

I will be working in Java using my PAJ Framework, which in turn is based in JOGL and jInput. Hopefully I will manage to add sound support to the framework before the compo 😛

I hope we get some crazy theme 😀

My first LD: I’m IN!

Okay, I’ll join the competition. It’s my first Ludum Dare but I’m looking forward to finish a game :)

I’ll use:

Technology: Javascript / HTML5

Graphics: Adobe Photoshop

Sound: sfxr, Audacity

Music: Anvil Studio, maybe musagi

Timelapse: Chronolapse

 

Even though I don’t plan to, I might use the jQuery framework. I hope we all have a wonderful weekend and end up with a lot of awesome games.

Ready, set..

Right! So I talked to my friend and we are entering the Jam to finish a prototype for one idea that is lurking in our heads for some time. We are trying to get an artist to help too, so your eyes don’t bleed when you see what we created. We are verrrrry excited with this.

In

I’m in. I’m tossing up between Game Maker and Unity for this – probably end up with Game Maker because I’m more familiar with it.

My brother Ben says he’ll be joining in too.

I be in!

My first Ludum Dare!

I’ve been in the last couple of MiniLDs as a warm up.

Tools? Don’t know… whatever seems appropriate, whatever gets the job done… although the game itself will probably be coded in AS3; I’ve been on AS2 for a while now, and I’m only just getting into AS3.

Good luck! Have fun!

Cheers,

Comments

Folis
27. Apr 2011 · 13:14 UTC
Good luck to you too! 😉

OK I’m in…

I’m going to take a break from my current 50:50 donationware project Cure ‘Em Up! (links to 8bit funding page) and see if I can throw together a quick game/prototype for LD20…

Tools: Unity, Blender, Gimp, Xara…

Now I must get back the developing a Nanosub Heads Up Display…