proceduralgames

LD22

48 hours of fun for me at least

Having participated before with a Pulp Fiction themed Tetris close that included a unicorn shape (don’t ask… I just wanted to take part) I feel only a tiny bit ahead of some newbies here. To add to this I plan to go for a HTML5 game, something new to me without any research done. You’d think being a web developer for my day job would help but alas I work in enterprise and that means making sites that work on IE6 all the way to the latest chrome, all rendered pixel perfect to the design. This will be fun compared to that.

Sure it’s a challenge, my code WILL be ugly, and I only know MS paint for artwork… I’m on a Mac. But that is forgetting how much fun this is, to see Notch make a game, to find interesting gameplay emerge from the theme, and to finish something new so quickly.

My tools:
– This mac
– Some form of JS HTML5 game engine, I’m sure I’ll find something that suits my plan once i have one.
– Chrome
– Bothering twitter for help
– A text editor, preferably with syntax highlighting

Yes. I am well prepared.

Oh and one last thing Ludum Dare 22. I am in you.

End of my first day – not good

It’s not been a good one to be honest. Doing prep and generally avoiding the elephant in the room while I roam youtube for project 4 awesome. I didn’t know what to do with the theme. My prep is far from over but it looks like I have a few more things sorted.

– Pixen for art
– TextWrangler for html/js
– Decided to go for either craftyjs or roll my own hobbled together mess if what I settle on is super basic
– I have an idea. I like it even if it doesn’t feel super fresh. Meek Pixel (tentative title)

Not really sure what I want in the game right now but I know tomorrow I’ll be scripting like mad and keeping everything I make to claw something playable together.

Best wishes!