POST JAM! Earth Assimilation Readiness Protocol
I'm taking feedback and ideas ... if they are doable I'll implement them.

I had a project that was just a smidgen too ambitious for my skillset ... when keeping the 48 time limit in mind. So for those who already gave it a spin... Now there's a post jam version and this is the list of adjustments - I suppose it's about 80% bug fixes.. but I added some QoL things as well.
PostJam: https://frogboxcreations.itch.io/ld59-earth-assimilation-readiness-protocol-postjam
This is the adjusted in-game look:

And the menu:

Post-Jam Update ๐
Been polishing the jam version and pushed a post-jam update with a bunch of improvements:
New Features * Hardcore Mode added * Double incident spawns * Increased chance of high-threat events * God Mode added (learning/sandbox mode) * Reveals incident types for training * Includes speed control
Gameplay Improvements * Scanning system reworked * Each scan level now locks to a single consistent description * Signal readings now better adhere to intended min/max ranges ** Makes scan progression feel more readable and reliable * Incidents are now clickable * Camera now moves and centers on selected incidents * Added particle traces for improved signal/threat visualization
UI / Feedback * General UI polish pass * Cleaned up the incident information screen * Smoother camera behavior and overall readability improvements
Thanks to everyone who tried the jam build and gave feedback โ this version is already much closer to the game I imagined. ๐ฝ๐
Notifications @jk5000 @xwilarg @matt-giuca @sinusquell @loig @trav @nullval @pres2300 @bushfire @kseniya @perfectsquare @deng @richjbaron @rafa-fiedo @allexeee @stormsword @maggardjosh @noobman64 @smolbigby @marudziik @joegreen @theoratkin
