Sorry if the formatting has gone haywire.. just copied from word?!?!

Automation (0)
I would be worried about this being AI heavy – but as well as the others – this would be interpretable – could be used as a story part instead.
Break the cycle (-1)
This one I struggle a bit with – but that comes down to lack of game dev experience; I can think of a couple of things.. but wouldn’t have time for them
Control the environment, not the player (0)
A bit divided on this one; Might also be a bit difficult with my skill set; But doable – if I can avoid a too AI-ish implementation for the “player”.
Each playthrough builds on the last (-1)
Another mentioned scope creep on this one – I would have to agree.
Everything grows (0)
If you literally have to make everything grow here – this is a definite -1 – however if it’s ok to fiddle around the word everything it might actually be ok.
It only changes when you aren’t looking (-1)
Gut feeling on this one; not sure it would be a fun theme.
Sacrifices must be made (0)
This could be fun and doesn’t lock down too much on the mechanics; Also doesn’t dictate game type.
Absorb your enemies (0)
This would cause the need for specific enemies … or you could do some interpreting here as well. (Time could be the enemy … level filled with clocks and you need to carry out some tasks before time runs out and the speed of that is dictated by the number of live clocks)… Oh well – we’ll see.
Darkness is your friend (-1)
With @birdwards on this one. Probably a LOT of stealth games.
Don’t trust the game (-1)
Just no.
Magic, but at what cost? (-1)
Setting would most likely end up being pretty similar across the board – it would probably involve a lot of people with pointy hats.
Making connections (1)
This could be fun – not sure if my brain would melt down during storming but could be a possibility. Gut feeling says this would be fun though. My favorite I think.
One item, many uses (-1)
I’am not entirely sure on this one – “many” is kind of a big word.. would worry a little about creeping here as well.. and with my skills .. holy moly
Take one, leave one (1)
Mostly just like “Making connections”. Although not the favorite. For my brain it does restrict the possibilities a bit.
Two connected worlds (0)
For me this is a restricted version of “Making connections”.
Evolve (1)
This would most likely be a good theme for my current skill set; Not saying it would be easy but I guess .. a bit more manageable. Jinx jinx jinx
Excited to see what other people think about the categories. For most of the above it’s based on gut feeling.