A Few Bits of Space Left!
Well, its done. I'm pretty exhausted, but its done. BEHOLD:
https://www.youtube.com/watch?v=jryIzGTofFo
https://ldjam.com/events/ludum-dare/42/a-few-bits-left
It was a fun jam. I think things got pretty intense on Saturday when I was still writing code instead of making a game. But a night's sleep helped me relax enough. As I climbed into my chair and sat down to begin coding Sunday morning, a calm came over me and I just rolled with it.
Initially we were expecting to make the game in GameMaker, which I was unfamiliar with. I spent the days leading up to the jam doing tutorials on the free version of GameMaker 2. The day before the jam my partner alerts me to the fact that the free tier of GameMaker limits you to 15 objects?!! Talk about running out of space! So we unfortunately scrapped GM and moved into Unity.
I feel like the game we made was 'ok'. I think next game jam it would be possible to re-use the code from this jam and make a more interesting game. Most of my time was spent in systems coding, and developing the bones. I was not very familiar with Unity 2D functionality. But thankfully working with sprites and tilemaps is super-simple.
We really wanted to give the game some story and dialogue to drive the player forward, but that didn't happen. This is another system that could be built before-hand, so that the jam could be spent less on tech, and more on the game itself.
I don't know how much 'prepping' before a jam is 'cheating'. If I write a dialog system for a past jam, and re-use the code, is that in the spirit of a jam? It seems like some of the best jam games are from people who've built up a code-base and can focus on the story, art, and challenges.
Also Sunday night I was super happy when I pressed 'Build' for the first time and I had a fully functional WebGL game. I've never done that and put a game on itch.io. WOW that was easy.
While I say the game is 'ok' I am still proud of our accomplishment. Its a complete playable game, and frequently reaching that level of completion is hard enough. I feel like the game's mechanics are well communicated, and there is balance and a bit of challenge towards the end.



