Pyrodaes

LD 41

Hey there! Wonder how a dark-tamagotchi-ish game would be like? Try "Feed Me"!

We just finished uploading the bug-fixed version of our game: Feed Me. Make sure to give it a try!

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The choice of a story-based game didn’t leave us much time to playtest during the jam. Still, we’re quite satisfied at the result of our first Ludum Dare!

Let us know what you think heart.

You can download the executable at the following links:

http://leonieaonzo.com/feedme_win.zip

http://leonieaonzo.com/feedme_osx.zip

http://leonieaonzo.com/feedme_linux.zip

New Bugfixes for Feed Me!

Haven't you played it yet?

I won't say which genres we mixed, since we've been told we spoil too much... But, if you dare, find out for yourself what our game is about!

Download it -> here

I'll leave some screenshots too... 14089.png

1408b.png What's new

The game window now adapts to the user's viewport, and we fixed the bug of the measurement bars' colors. Also, the new versions are now compatible with 32 bit systems!

LD 42

Have you played Demonic Digestion? Give it a try!

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What’s the best place for a demon to be, other than a bullet hell?

Try out Demonic Digestion, now finally bug-free!!

Play as a yokai and survive as long as you can to the dangerous consequences of your hunger. Defeat the bigger demons and gather resources, unlock items, customize your appearance!

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Download it for win, mac & linux here: [https://flaming-moka.itch.io/demonic-digestion]

Behind the art of Demonic Digestion

The idea of a japanese-themed style for Demonic Digestion came suddenly, and I ended up sticking with it not knowing exactly why.

Being an anime & manga nerd and a karateka, I've always been passionate about Japan and its culture. Because of this, I didn't have to dig into deep research before being able to pull out a convincing style, that gave the game a distinctive feel.

Also, there are already some well-known games that heavily reference a traditional japanese style, and I was especially influenced by Okami and Zelda the Wind Waker.

Here are the first concepts for our game: concept.jpg concept2.jpg

But for me it wasn't simply a strategic move: I had a lot of fun quoting Japan's traditional symbolism and its repertory of colorful demons, called yokai. I tried referencing existing yokai as much as I could. For example, the boss from our game explicitly (and very roughly) quotes the gashadokuro demon as it was depicted by Utagawa Kuniyoshi:

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Here are some other ukyo-e that show where some choices in our game came from: - http://www.japantimes.co.jp/wp-content/uploads/2014/07/z4-haruhara-specter-c-20140711.jpg - https://nyoobserver.files.wordpress.com/2015/02/45hiroshigecat-crossing-to-eat.jpg?quality=80

I hope you enjoyed this small behind the scenes of Demonic Digestion, and also I hope I tickled your curiosity towards some aspects of Japan's tradition :)

Thanks for the read, and remember to see all this in action by checking out Demonic Digestion!

https://ldjam.com/events/ludum-dare/42/demonic-digestion