qosmos

LD22

I’m late !

Yes, this title is different form all “I’m in” you could see yesterday.

I’m really late and will try to make my best to create a little game in approximately 10 hours (I must sleep !).

Theme : Alone.

Hmm…  *brainstorming* *brainstorming* *IDEA*

I just tell you it will probably be original.

Have a nice night (here in France, it’s 0:33) !

LD23

I’m also in !

So, this weekend, I’ll try to make and finish my own game for the first time (my first real LD). I hope I’ll learn lots of new things and enjoy this LD. :)

I’ll use :

HaXe/Flash for the code/core
→ FlashDevelop as IDE
→ Gimp (and Blender if required) for graphics
→ LMMS and sfxr for the sound, if I have time.
→ And I must not forget my personal libs and some haxe libs I’ll also probably use, such as feffects

So, maybe I’ll not code during the whole 48h, but I’ll try to make at least a little game : if the theme does not inspire me, or if I don’t manage to find time, this will be a fail. (No, don’t be too severe, I live in France : I don’t want to wake up at 2:00am and I am only 15 :fear: )
Yes, I must, I must, I must try for LD’s 10 years old (happy birthday :))

So, good luck, and happy coding/sleeplessness (choose the right answer) !

I am a pixel-maker !

I have been playing with pixels for 1 hour, and I think my renderer is quite nice :)

Here is the demo.

I think I’ll generate all my graphics with it, with strange pixel effects you can’t find in a real game (pixel rotation ? huh)…

 

(And yes, I’v managed to wake up !)

4

This entry was posted on Saturday, April 21st, 2012 at 1:07 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Do you like space travels ?

Let’s discover my first playable demo.

Hum… really ? I must handle the player’s moves ?

Don’t worry, I’ll do it. And I’ll also draw a real character 😀 (not a pixel porridge !)

Just enjoy flying in space with a nice/pixelised/horrible/tiny/lime [choose the appropriate answer] character 😉

Here is the second build.

With lead shoes

Now there is some gravity on my tiny planet.

Still some bugs to fix, must code obstacles and jumps, and I’ll attack the scenario :)

4th build

 

With angel wings

Well. I’ve been working for hours now, and some improvments have been done.

You can now jump (o/), there are several planets and a switch button which will be changed later, etc.

You can discover that yourself : build 6.

 

Comments

Demurgos
21. Apr 2012 · 14:08 UTC
Flemme d’écrire en anglais ^^

Bonne chance à toi qosmos, le début à l’air très prometteur. :)

(Je ne sais pas encore jusqu’où ça va aller, mais ce qui serait bien c’est d’avoir des sauts différents selon la taille (masse/force d’attraction) de la planète)
21. Apr 2012 · 14:24 UTC
Merci pour la suggestion :)

Bon, bah ça me fait pas mal de trucs à faire.

Je vais me replonger tout de suite dans le code…

Some objects

Well.

You can now interact with objects in worlds.

There are actually 3 tiny debug planets, use the top-left button to switch.

TextFields are not really well-designed (:D), but I’ll fix that tomorrow. Let’s sleep (UTC + 1) !

Build 7

Isn’t it tiny ?

I have had a good night, slept for 8 hours, let’s code.

What have I done ?

→ All generated planets now have a particular gravity system : you won’t jump as high on big planets as on smaller ones.

→ Different objects now have differents grounds : for example, on the green planet, the sheep is in the background, whereas the tree is on the foreground.

→ I try a very very small planet for fun 😀

Here is the build.

Good luck for the last day :)

Reminder : you can switch between planets with the top-left button.

Lot of progress !

I’ve been coding for this morning, and I did’nt have time to post.

Now, my game begins to look like a game 😀

The scenario is currently not finished, I’m working hard on it.

The demo is here.

TODO : Music, win/lost/beginning cinematics, end of the scenario, some improvments. Estimated time : 4 hours 😀

Finished !

That’s done.

I’ve managed and I am in time !

Here is the entry page.

If you find any bugs, it doesn’t matter.

I’m really happy of what I have done, and I think I’ve excelled myself.

Have a good night :)

Comments

zitheker
23. Apr 2012 · 11:14 UTC
C’était un merveilleu jeu. Il fallait avoir l’idée de reprendre le petit prince et en plus ne pas faire simplement une copie de l’histoire , maisen faire une nouvelle. Cela a été fait avec brio. le seul petit point qui vient gacher un peu, c’est que quand on perd. il fuat refermer la fenetre et la rouvrir pour relancer le jeu. un petit bouton pour relancer directement le jeu aurait été le bienvenue. Mais en 48h, c’est déja un trés beau travail. Merci pour ce petit moment de reverie.
LEMERL
25. Apr 2012 · 19:29 UTC
zitheker a tout dit donc vais faire plus court ;-P

superbe jeu 😉

[je pourrais bien râler parce que le jeu est en anglais et pas en français … mais vais me taire en restant dans un état contemplatif devant cette merveille de poésie :-D]
26. Apr 2012 · 14:44 UTC
o/ encore des compliments :’) merci.

Je confirme que c’est ma première. En décembre, j’avais rapidement abandonné faute de temps.

J’espère que c’est la première d’une longue série :)