qst0

LD 44

Qst0 says "Oh. That's right. I'm in."

This will be my third time in Ludum Dare, having joined for some rounds back in 2014 and 2015 as flyinpancake. This will be my 5th time in a Game Dev Jam, and I hope it will be a turning point.

I'm looking forward to using my new skills as a programmer, designer and human to make this something special.

I'll say it one more time, super hype. I have made strides of improvement from just a few weeks ago developing Hexcross with MetaHobby. What will I learn this time?

I'll share it with everyone here on this fresh Ludum Dare Blog and hopefully even stream some too!

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Qst0 update 0

Progress report!

So far I've been busy making the foundation for what seems to be shaping into a puzzle platformer. I was at first thinking, I want to practice pixel art. So I was going to make something where you have to copy art fast enough (and sell it or something) to have money to eat. Thus, life is currency. You will die without it. But! I pivoted-- I though of an idea I liked more, where you have to make it to the end of a puzzle dying as few times as possible because dying gives makes the skill based pixel drawing puzzle easier somehow. How? well, I was thinking. Ink, but since life is currency, blood ink. A little darker than I normally take it. But I wanted to see what I could do with the effect. I'll need to post a gif of it but I don't have the time or energy right now, almost a full day in. I need to wrap up the game win condition and make it so I can make levels... Time goes so fast!

Shout out to 0x72 for Pixel Dudes Maker

Shout out to Supernapie for Random Tileset Generator

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I did end up streaming! Please check it out, I'll have a radio for all 48 hours and I'll be live coding, jamming and real-life-ing. I'd love to have you stop by and chat for a bit if you are not busy with your game or need help on something quickly.