Well since my LD game sucked, and was one of the first “games” I’ve ever made, I decided to start working on a project that will help me learn. I’m planning on it being a platformer, and getting an artist to draw stuff once I have some stuff in the game.
What it is
I used a game name generator(this one) to generate “Robot Buddhist Incident,” and I’m making a game revolved around that.
It’s just going to be a platformer where you are a (robot?) Buddhist monk doing puzzles, and eventually beating a boss(thinking of a big robotic evil Buddha thing).
I’m making it in a really small window because I thought it’d be cool to set some limits on what I can and can’t do.
Plans!
As I said, I want to use this as a game to learn from, and apply the things I’ve learnt to it.
I plan to learn a lot about AI and maybe some Procedural Generation to get some replayability up in here. I also plan to try to get better at drawing, as Sos(Sosowski) told me that it took him a bunch of practice to get good at drawing, so I’m going to try the same.
So far…
I have a main menu. I’m still working on the background image, I’m trying to draw a temple.

Main Menu
The title image sucks balls, and I’m going to make some button textures after I finish the temple. On the right will probably be something like the main character, or the evil-robot-Buddha-dude.
This whole thing is probably going to take me a while, but I’m planning on finishing it before the next LD.
Not sure why anyone would care about this, but yeah.