raincole

LD25

I’m in too!(my first LD)

Hi there, I’m a college student who will get in LD 25 this weekend! With little experience in game development(the only thing I made is Cheep Stack), I’m afraid that I might not be able to complete a playable game. Of course, I will try my best.

Engine: Unity

Graphic: Inkscape

Sound: cfxr (hopefully have time to make sounds…)

Sadly I have only completed about 50%

Screen Shot 2012-12-16 at 11.58.15 PM

Obviously I overestimated myself. Considering how old is minesweeper, I thought it’s very easy to implement a variation, but things didn’t come out as planned.

Anyway in the last 10 hours I will rush as fast as possible!

LD26

I’m in.

Hello I’m Raincole. This is my second LD. Last time I used Unity, but I have discarded it now because it’s overhead for an indie developer interested in 2D game.

This time I will use Haxe, and its framework NME and light-weight game engine HaxePunk. If you remember, the champion of LD24, Nicolas Cannasse, is the creator of Haxe. After some attempts I found it’s a powerful language.

But I’m not as familiar with Haxe as with Unity, so I may just make a prototype instead of a game. Either way I will try my best.

By the way I plan to use Inkscape to make graphics, and Puredata(it’s a REALLY cool tool) to generate sounds.

Not much progress

Screen Shot 2013-04-27 at 4.40.41 PM

Well… it took me hours to figure out what to do. So there hasn’t been much progress to show yet. But a simple interface makes me feel good.

Folding – The process to minimize structures

Folding is a puzzle game where you ‘fold’ a simple structure into a even simpler form. Precisely, a straight line or a loop. Though the concept is not complex, some puzzles may be trickier than you expected.

Try it and wake up your minimalist inside!

 

Post Mortem

Photo on 4-30-13 at 12.58 PM

What went right

  • Simple but concrete design.
  • Unique(as far as I know) mechanism.
  • Use computational geometry.
  • Did design on paper.

What went wrong

  • Use Haxe and Haxepunk. They are the kind of immature technique I will not want to use again.(at least in game dev)
  • Not enough instructions. Some players got confused at first.
  • Not enough visual feedback.
  • A little (minor) bugs.
  • Tried to go streaming but failed. FMLE slowed down my laptop too much so I had to close it.

LD27

I’m in, again

Hello, I’m Raincole, and I decided to participate this Ludum Dare. This will be my third LD, following my previous and first ones.

In the last LD I realized my laptop isn’t powerful enough to stream and develop game at the same time, so I will not try to broadcast. Instead I will post my progress here as blog posts.

My personal target, is to use a new tool/language/engine in every single LD. In LD 25 it was Unity, and Haxe in LD26. This time, the newcomer to my toolbox is Lua/Love2D. Though it means I can’t release a browser-playable version, Linux+MacOSX+Windows cover a wide enough audience for me.

The other tools I plan to use are:

*Graphic: as always, Inkscape. I have plan to learn pixel art, but… maybe next time.

*Music: Inudge. But it’s more possible there will not be any music.

*Sound: cxfr.

Happy Ludum Dare, everyone!

Good theme, bad sleep

10 seconds is an really interesting theme and I have come up with some good implementations/interpretations. But I didn’t sleep well last night and now I feel so tired. Perhaps I should take a nap before I continue…

Okay… time to sleep

Screen Shot 2013-08-25 at 1.58.35 AM

In the past two hours I only drew the main character and some monsters. And I just read some Love2d tutorial(yes, I haven’t even try out it before Ludum Dare…). It seems that I should go to bed now.

LD31

I’m in

It’s been more than one year since the last time I attended LD.

The time flew. The things changed. But I still want to make games.

I’m in.

 

LD 38

I'm in!

This is my 5th LD. Hope I've improved since last one.

At least I learned something

screenshot 2.png

Unfortunately I failed to finish my entry before Compo ends. I cleaned up stuffs and uploaded a merely playable version, but that's it.

Trying to render the whole game with procedural meshes is, uh, as hard as it sounds. I tried my best however!