Shrink Now Available in WebGL
Hey everyone,
We got the webgl version running and are pretty happy with it. If you check it out be sure to turn on full screen mode!
Webgl - https://raudaschl.itch.io/shrink-demo-ludum-dare-38-webgl
Thanks all!
Hey everyone,
We got the webgl version running and are pretty happy with it. If you check it out be sure to turn on full screen mode!
Webgl - https://raudaschl.itch.io/shrink-demo-ludum-dare-38-webgl
Thanks all!

Hey all,
We have made the Shrink game source code available (Unity 3D) for anyone that wants to tinker around with it. Its an average platformer base, but its got nice little features to handle collision of small high speed objects and managing multiple puzzle elements within the scene. I tried to annotate as much as I could during the jam.
GitHub: https://github.com/Raudaschl/smallworldgame
Alternatively just play the game - https://ldjam.com/events/ludum-dare/38/shrink-1
Looking forward to Sunday Judging and getting some feedback :thumbsup:
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The article goes into pitfalls and mechanics of the game and how we overcame some of the technical issues. It turns out there may be a reason that shrinking is not a common mechanic.
Check it out on medium (5 min read) - https://medium.com/@Raudaschl/making-shrink-ludum-dare-38-b16de8865765
Or just play the game here — https://ldjam.com/events/ludum-dare/38/shrink-1
Thanks everyone!