Well, it’s that time and officially we have failed.
We built the entire game from scratch, so too much time got eaten up writing collision and sprite code, meaning the last few hours have been a mad scramble to put all the visuals into something playable.
We managed to get a bare bones version of the first level working here: https://docs.google.com/open?id=0B-Xy-sCsNttpS3prSm8xZk9aWnM (Mac) and the Windows version will be out soon.
Originally the idea was that the number of enemies make the game unreasonably tough and that defeat forces you to adapt – increased stats and slow, physical evolution to overcome enemies. The ultimate challenge being to complete the game without dying and remain human, or to evolve for greater benefits and ease. A lot of stuff, such as enhanced attacks, particle effects, sound and health drops are missing but you can get a feel for the style of the game at the very least.
After a bit of a rest, we will try to finish the game and update you when the final version is available, as we think the concept is fun and merits a bit more work.
Next time…. we’ll try not to build from the ground up.