RawringPenguins

LD24

Hello fellow programmers!

This is my first Ludium Dare.

I will be using:

Sunvox, for SFX and music.

Flashdevelop, for HaXe coding.

Paint.NET for my ugly programmer art.

Windows OS.

My game will be compiled in C++, Java, JS and Flash.

Lack of Libraries = Lack of progress

Lately I have been having trouble with HaXe.

I have been needing to make my own interfaces in JS, because they are missing everything new from HTML5

Welp, I am actually pretty far, considering I only have 3 hours of code so far.

Sweet free strings

I needed some string samples for my music and I found these :D.

http://www.flstudiomusic.com/2010/03/79-string-samples.html

They are pretty sweet!

Tip: Don’t use HaXe and JS.

HaXe ‘s code construction/generation is the worst.

Half of the code that should work, doesn’t, because of bugs.

I am about a quarter of the way finished my game, but if I cannot find a solution to this one certain bug, the game will be completely unplayable.

Comments

25. Aug 2012 · 20:29 UTC
Haxe+JS works very fine for thousands of users, I guess the bug comes from your code :)
RawringPenguins
26. Aug 2012 · 02:32 UTC
No, it is because of native JS Apis (canvas2d, image, sound etc). I made a workaround by constructing my own JS libraries, as most Apis aren’t implemented.

Goodnight!

Since my last post, I have done a lot.

All sounds are done, most of the code is done and a couple of the creature bases are done.

I’ve decided to scratch animation, as it would take too much time in the remaining hours, that is, if I go for the compo.

My rendering engine is done, so is the sound (thank you Internet standards people, specifically those who made the JS sound API and the canvas 2d API. You saved me work, that if I had done it in Java, it would have taken half my time, unless I used libraries).

Tomorrow, finish asset loading mechanism, add user input, enemy targeting, world generation, build boss level, finish pause menu/shop/evolve screen and finish sprites.

All fairly easy things to do! :D.

Bad news

Welp, I won’t finish my game, but I will submit what I have soon. 3 steps of evolution and a boss :).

Blah.

I am submitting my “game”, even though it isn’t really a game.

I have spent the last 2 hours trying to find 1 bug. Apparently JavaScript can’t actually handle what I was trying to do, as the syntax isn’t advanced enough.

Up for grabs anyway, and I can now say I have “completed” the Ludum Dare :).

LD25

Ahh, Ludum Dare

Hi! This is my second Ludum Dare.

I will be using Netbeans, Audacity, my microphone, PaintDotNet (Can’t afford photoshop, GIMP is missing too much that PaintDotNet offers.), Sunvox and perhaps jBox2D.

Anyway, after 2 hours of work, I have no sprites, but I do have 2 GUIs. I better get cracking!

Whew

Well, I am working on my engines, still no display, yet. I can’t wait untill I can begin with the graphics :)

LD26

Going in, for the third time.

The first time I entered, I was using an experimental language, that failed.

Second time I entered, I forgot that Java is annoying. Also, I was too ambitious both times.

Now, comes the third Ludum Dare, I will spend the next week planning on how I should go about making my game, and developing a library to help me with general code (Vectors, perhaps some algorithms, etc). I am going to be putting a lot of work in this year, I do hope I finish.