Baldies! And they throw cans down. Next step: Make the player.
Redbone
LD14
Canned Baldies
Advancing Snack Break of Yummy
SNACK BREAK!

This has been lying around in my house for a week. “Why not have a snack?” I asked myself. Tasty, these are.
Back to work!
Advancing Development of Gameplay
Finally got a functioning game! You control the bug, and you have to get to the top by jumping on the ledges. Oh, and don’t get hit by falling cans.
Tags: gameplay
Noodle Lunch for Lunch
What’s a Ludum Dare contest without a lunch? Off to eat my noodles!
Oh, and baldies can now throw double cans.
Fancying Footwork
I’m currently working on the levels, and trying to make the game harder as you progress up the building. I find making Fancy Footwork be even fancier is hard.
This is also the first screenshot to have cracks in the ledges. They of course, break on touch.
Dinner VS My Internet
I’m back from dinner, and it seems NONE OF THE WEBSITES I OPENED ARE LOADED! D: And my service provider says “Right click the connection and click repair”, even though I even stated I tried that.
Apparently Ludum Dare is the only place that actually loads. So nothing is gonna happen until this is fixed.
At least my dinner was awesome. I near the end of today, as stuff happen.
Lets Call it a Night for now.
I’m tired now, developing the game with only three breaks in between. I’ll call it a night, and hope the Internet fixes itself overnight.
Good Morning, lasers.
Boosting Graphic Quality

From someone’s opinion, I shaded most graphics. I didn’t shade the baldies or the windows though, I’ll probably do that last.
Boss and Secrets for Lunch
I’m adding a boss, and some secrets.
After lunch.
Hooray for more noodles!
Comments
FINAL – The Hotel Advance
How is this related to Advancing Wall of Doom? Well, the player has to get to the ladder of the level to advance higher up. The ‘doom’ would be the cans, lasers, and the bottomful pits. The part after you get into the chimney are just ‘final’ levels that have no relation to the theme.
Read READ MEEEEEEEEEEE LD14.txt for more info.
There are two secret areas, can you find them?
EDIT: Uploaded the image to the site.
EDIT2: Game Maker 7 source: Download
Comments
I played it.
I hate it.
GET RID OF THE LASER CANNONS, AND ADD A SAVE FUNCTION.
LD15
Interseting Theme..
I wanted flashlights to win, but Caverns works too. I’ll still be able to pull off what I wanted to.
Of course, an hour and 30 minutes into the competition, I have a buggy engine.

Well at least something is playable.
/me gets back to brainstorming ideas
You can’t really see anything in this screenshot.

The game looks boring in the screenshot because of all the darkness, so I’ll explain:
-The player sprite minds its own business rather than rotate towards the cursor now.
-If it’s not obvious: You must shine a flashlight to find where the cave walls are.
-The sparkles (that are animated, but you can’t see that here) indicate where the coins are. Of course getting to them isn’t as easy as spotting them.
-The flashlight graphic you see here is the cursor, not an item you can pick up.
Going to bed now. G’night for now.
I can hold very hot objects!
Good morning.


If it isn’t obvious, you can now pick up items. The light bulb lights up the area around you. Pretty useless, but still fun. 30 seconds after picking it up, the light bulb will burn out.
Yes, I did take those screenshots at different times, if you noticed the coin count.
Lets make life harder because we can!


Difficulty levels. They even have descriptions. The second shot is hard mode. Doesn’t make much of a difference, just you can’t see very far. Of course none of you will play on Easy Mode, right?
You can also see I resized the window. No need for 640×480 if you can barely see anything around you.
Comments
LD15 – Black Cave (Final)
I lost motivation, so the game has been cut short.

Tags: final, LD #15 - Caverns - 2009, motivation, Windows
LD16
lame title goes here

Rocket, which moves, and shoots. It’s amazing.
Stars scroll at different speeds. Pretty neat effect.
Now I’m out of ideas. 😐
Also, here’s a low quality shot of my desk.

Tags: desk, deskphoto, screenshot
Comments
placeholder enemy graphics ahoy!
Did you know that I love placeholder graphics? I also like placing them in a random spot in the game as an easter egg.
So anyways:

Enemies that can shoot bullets (the red x things), health display, score display (top left corner), and some gold circles which give a random amount of points from 1-13.
Comments
oh them aliens

Progress and stuff. Aliens are all red for some reason.
Tags: alien, screenshot





