Redbone

LD14

Advancing Wall of Nothing

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Well, it’s a start…

Because I can’t think of anything except climbing an infinitey wall.

Canned Baldies

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Baldies! And they throw cans down. Next step: Make the player.

Advancing Snack Break of Yummy

SNACK BREAK!

Doritos New Unidentified Flavor!

This has been lying around in my house for a week. “Why not have a snack?” I asked myself. Tasty, these are.

Back to work!

Advancing Development of Gameplay

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Finally got a functioning game! You control the bug, and you have to get to the top by jumping on the ledges. Oh, and don’t get hit by falling cans.

Tags: gameplay

Noodle Lunch for Lunch

What’s a Ludum Dare contest without a lunch? Off to eat my noodles!

Oh, and baldies can now throw double cans.

Fancying Footwork

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I’m currently working on the levels, and trying to make the game harder as you progress up the building. I find making Fancy Footwork be even fancier is hard.

This is also the first screenshot to have cracks in the ledges. They of course, break on touch.

Tags: LD #14 - Advancing Wall of Doom - 2009

Dinner VS My Internet

I’m back from dinner, and it seems NONE OF THE WEBSITES I OPENED ARE LOADED! D: And my service provider says “Right click the connection and click repair”, even though I even stated I tried that. :( Apparently Ludum Dare is the only place that actually loads. So nothing is gonna happen until this is fixed.

At least my dinner was awesome. I near the end of today, as stuff happen.

Lets Call it a Night for now.

I’m tired now, developing the game with only three breaks in between. I’ll call it a night, and hope the Internet fixes itself overnight.

Good Morning, lasers.

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Something I meant to show yesterday, but the Internet was b0rked. So here are the Deadly Lasers of Doom.

Boosting Graphic Quality

Shaded Graphics!

From someone’s opinion, I shaded most graphics. I didn’t shade the baldies or the windows though, I’ll probably do that last.

Boss and Secrets for Lunch

I’m adding a boss, and some secrets.

After lunch.

Hooray for more noodles!

Comments

Cosine
19. Apr 2009 · 17:58 UTC
with sesame oil!

FINAL – The Hotel Advance

How is this related to Advancing Wall of Doom? Well, the player has to get to the ladder of the level to advance higher up. The ‘doom’ would be the cans, lasers, and the bottomful pits. The part after you get into the chimney are just ‘final’ levels that have no relation to the theme.
Read READ MEEEEEEEEEEE LD14.txt for more info.

There are two secret areas, can you find them?

Download

EDIT: Uploaded the image to the site.
EDIT2: Game Maker 7 source: Download

Tags: final, LD14 - Advancing Wall of Doom

Comments

Cosine
19. Apr 2009 · 22:05 UTC
This was one of the few games I was looking foward to playing.

I played it.

I hate it.

GET RID OF THE LASER CANNONS, AND ADD A SAVE FUNCTION.
19. Apr 2009 · 22:09 UTC
Give positive feedback please. Seriously, the lasers for me are the easiest to dodge, and I’ve seen LONGER games without save functions.
Cosine
19. Apr 2009 · 22:28 UTC
Sorry, I was just giving my honest opinion. I was mainly ticked off about the laser cannons on the level with the climbing of “platform ladders” directly under the cannons.

LD15

Interseting Theme..

I wanted flashlights to win, but Caverns works too. I’ll still be able to pull off what I wanted to.

Of course, an hour and 30 minutes into the competition, I have a buggy engine.
Something Playable

Well at least something is playable.

/me gets back to brainstorming ideas

You can’t really see anything in this screenshot.

You can barely see anything.

The game looks boring in the screenshot because of all the darkness, so I’ll explain:
-The player sprite minds its own business rather than rotate towards the cursor now.
-If it’s not obvious: You must shine a flashlight to find where the cave walls are.
-The sparkles (that are animated, but you can’t see that here) indicate where the coins are. Of course getting to them isn’t as easy as spotting them.
-The flashlight graphic you see here is the cursor, not an item you can pick up.

Going to bed now. G’night for now.

I can hold very hot objects!

Good morning.

Light Bulb

My item, it's been nulled!

If it isn’t obvious, you can now pick up items. The light bulb lights up the area around you. Pretty useless, but still fun. 30 seconds after picking it up, the light bulb will burn out.

Yes, I did take those screenshots at different times, if you noticed the coin count.

Lets make life harder because we can!

Doesn't really make much difference.
Except you can't see much in Hard mode.

Difficulty levels. They even have descriptions. The second shot is hard mode. Doesn’t make much of a difference, just you can’t see very far. Of course none of you will play on Easy Mode, right?

You can also see I resized the window. No need for 640×480 if you can barely see anything around you.

Comments

AtkinsSJ
29. Aug 2009 · 19:23 UTC
Looks interesting – how did you manage to have shadows in GM, is it just a massive sprite that covers the screen, with a hole in it?
29. Aug 2009 · 19:53 UTC
Actually, it’s just a white sprite (for the light) on a black background, with the walls also being black.
AtkinsSJ
29. Aug 2009 · 20:02 UTC
Ah, yeah, that’d be far more efficient.

LD16

lame title goes here

pew pew pew
Rocket, which moves, and shoots. It’s amazing.
Stars scroll at different speeds. Pretty neat effect.

Now I’m out of ideas. 😐

Also, here’s a low quality shot of my desk.
fear the jpg

Tags: desk, deskphoto, screenshot

Comments

SonnyBone
12. Dec 2009 · 02:43 UTC
Reminds me of the Mario Paint ERASER rocket.

placeholder enemy graphics ahoy!

Did you know that I love placeholder graphics? I also like placing them in a random spot in the game as an easter egg.
So anyways:
rawr
Enemies that can shoot bullets (the red x things), health display, score display (top left corner), and some gold circles which give a random amount of points from 1-13.

Comments

mortar
12. Dec 2009 · 02:54 UTC
huzzah for placeholder graphics!
Almost
12. Dec 2009 · 03:01 UTC
rawr
Blackduck
12. Dec 2009 · 03:01 UTC
This game is missing Boboil, please filled out this missing field!
12. Dec 2009 · 03:13 UTC
Boboil will be in.

oh them aliens

no more placeholder
Progress and stuff. Aliens are all red for some reason.

Tags: alien, screenshot