RedDashGames

Ludum Dare 46

Im in! and I have a Tetris/Lemmings cross... thing....

Just got the basics for my first ever Ludum Dare up and running for my little Tetris/Lemmings cross, idea is to get the lemming creature (I'm calling them Limes in this because why not) and got a LimeBlock (2).gif

still in a very very early state basic animation are done though they do look a bit too slimmer to lemmings so ill likely change it for the final game as well as a few other things but at least this sends across the idea quite well. :3

Oh look i did a pritty.

Just started with my first few passes of the art and it turned out better than I had in my head. I'm useing a few tiles from art packs though quite a bit modified hopefully its not too noticeable.

Any thoughts?

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Okay its official this is my prittyist game yet.

It still needs a bit of work like haveing outlines around everything but everything is looking so nice already and right now i have no bugs, i also made it so the Lime (not lemming)can jump out the way of your blocks if if it lands slightly clipping them (they only can jump like half a block) so it just makes the game a bit less frustrating in tight areas so its less of an execution challenge.LimeBlock (3).gif

Random details genration for blocks

so far we have 9 types of blocks, each with 8 difrent verations/pattens. bringing the total to 72

now i added random details that apear whenever a block gets placed down, right now there are 16 details that go over the top of the 72 patten blocks makeing the total around 1224 difrent kinda blocks... so i think if i add any more ill be overkilling it just a little bit. :P0004.png

Menus, Intros and Tutorials

the past 3 hours i spent working on the basics of the introduction as well as the Tutorial that goes with it, right now its kinda really basic.

Tutoral with text going down the side of a sort of into as basic gameplay prompts show you the controls, i also made it so space speeds up the game world so you can go though this without waiting for all the animation to play out.0005.png

i also started codeing the basics of the title screen spliting up the title graphic i shown of before into segments and writeing some basic code to create a Z axis, Example: LimeBlock (5).gif

Title screen nearly finished :3

Its almost there just need a better font for the title itself and then i need to build the menu arrays so it looks all nice LimeBlock (7).gif

Keyboard Controls, Mouse controls why choose?

added a little UI animation for toggling between mouse controls at any time in the game, the way you trigger it is by simply pressing a keyboard key or mouse button. :3LimeBlock (8).gif

New way to die!

So meany new ways to die... well just one i mean if the blocks get higher than this line it will play this neat little animation and you die.LimeBlock (11).gif

Finlay uploaded my game "BoxOfLimes"

My LD46 jam game has just been uploaded, I do hope you enjoy it. please try it out! https://ldjam.com/events/ludum-dare/46/box-of-limes CoveremBIG/emLD.png

Critical Error fixed in BoxOfLimes! aka the 3 broken levels are now playable!

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UPDATE: the critical softlocking bug when loading some levels has been fixed, download the latest version for a bug free build of my entry BoxOfLimes.

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Now every single level is now functioning as intended

download the new build: https://ldjam.com/events/ludum-dare/46/box-of-limes

BoxOfLimes: Update fixing End Screen crash.

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Update the latest version has the bug that crashes the game after beating the final level fixed.

redownload it from itch.io if you want to see the end screen (save data should copy over perfectly fine as well). :3 https://reddashgames.itch.io/box-of-limes-ld46

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Sometimes i think i should actually try playing my games to the end before releasing them.

This Fixed version also fixes a small clipping bug that can lead to sol flocking. (that involved moveing the player bounds of one level by one tile)

50 Votes Reached!

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Woo my little puzzle game will be getting ranked!

https://ldjam.com/events/ludum-dare/46/box-of-limes

I completely missed when we jumped past 20 votes but eather way, i would love to get a bit more Feedback on my game BoxOfLimes. i do hope you enjoy this fun little cutie puzzler.

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Ludum Dare 47

Im in.... I hope. :3

Going to be using Godot or GMS2 for an engine MS Paint and Krita for art

and going to get help with music and sounds (I hope).

Stuck in a loop "idea"

well.... theme comes and there goes all my good ideas....

I did have this one idea though, I doodled it:

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Just a simple critter that is stuck on a path having to avoid objects and stuff, its sort on on the back up idea pile.