Unicast Network Simulator Devlog 1
I was thinking of joining Ludum Dare 53, after not having done much game-related development for a while. After not liking the "Delivery" theme at all (I'm a dev not a mailman) I almost didn't join - but changed my mind on Saturday noon when I got the idea of delivering emails / packets across a node network.
Since this was the first game jam I took part in, I decided to develop in Python with pygame, which is what I am used to. I ended up having a respectable playable prototype after 5 hours and decided to go for a Compo entry (48h) instead of a Jam entry (72h). I did end up making the deadline, spending all of Sunday polishing - sadly ran out of time to add more levels / content, but as a highscore-game it is feature-complete as is :)

Links: - Game jam entry: ldjam.com/events/ludum-dare/53/unicast-network-simulator - itch.io game link: richardbaltrusch.itch.io/unicast-network-simulator - source code: github.com/rbaltrusch/unicastnetworksim