riffst

LD25

Status report: part #1

We have lose some time(maybe for 10 hours, hahahah) for sleeping and creating game concept. But now we start prototyping and have some progress:

Base level concept

level_paper_proto_1

How player/enemy will be move through the level

level_proto_part_2

 

And some concept of level mix for replayability :)

level_proto_part_3

 

Next in our plan:

  • create few test level blocks in map editor
  • start working on tiles for maps
  • start cteate maps with final art resources
  • continue working on game code
  • have some break for coffe
  • have some break for food
  • have some break for sleep
  • continue working on prototype and win :)

 

 

Comments

15. Dec 2012 · 09:34 UTC
Preved, tovarish’! :)

Nice concept, good luck with implementation.

Status report: part #2

Our team start work on some art, and here some wall tiles.

wall_tiles

 

Status report: part #3

Today we have some new art assets, but still there is no gameplay and it so sad…

49b8130f3be61381822ac4f1d2676cc1

LD28

One way text adventure hour report #2

I had spend two hours and I have firs buil that playeble http://oneway.neocities.org/onlyOne.html, but it still on russian, sorry.

So in this build I have changed desing, add navigation system, add one way where player will stuck, and simple state machine. In next hours I plan to create inventory and items combine system, that will help with puzzle solving.