rincewind_cz

LD27

For the first time

I’m going to participate in Ludum Dare :-) And what I’ll use? As I have some experience with LibGDX I will use Java as programming language. I’ll try to target both desktop and android platforms. For art/graphics I’m not really sure yet… But I wouldn’t be surprised if I use Inkscape in the end. So I wish you (and myself too) good luck!

Obligatory screenshot!

Here is my progress so far! Now back to the coding/creating levels.. :-)

ludumdare27

Small insight

Here is small insight into the development of ShuffleLand, my game for LD #27. It’s turn based strategic game, where your goal is to save your first (aka king) with your seconds (aka servants). You have exactly 10 seconds to give orders  to your seconds (servants) — king can’t be moved by himself, he must be pushed by his servants. And If you think it’s easy there are bad guys too :) If you lose during your gameplay 10 your seconds (servantsyou’ll lose for good.

Here is actual screenshot:

ludumdare272

And here is short list of what is finished already and what must be done during following 10 hours:

  • graphics – almost done (95%)
  • gameplay – done (100%)
  • menu – missing (0%)
  • levels – 4/8 (50%)
  • sounds – missing (0%)

Overall felling? 90% done syndrome 😀

Code statistics: 

lang: Java  files: 12

LINES blank: 276 comment: 94 code: 1139 total: 1509

If you want to give it a try, here is java applet: ShuffleLand [DropBox]

Pre-Post Mortem and Difficult Games

In this post I’m going to talk about difficulty in games and future of my LD27 game, ShuffleLand.

First of all, thanks again to all of you who tried and rated my game (ShuffleLand) yet. I’m very aware of the fact that it’s too hard. Too hard for this age of gaming… I’m used to things like Dungeon Master, Prince of Persia I, Doom, Blood and many more (you know, when you have only three or four games on your ‘dos era’  PC, you are very happy of the fact that these games are hard — it means that you’ll get so much fun as possible of these games.. trying over and over)… In the fact, I find my LD27 game very hard and difficult too (I didn’t planned this as feature though). But as I promised in my “I’m in” post, ShuffleLand is going to be ported on Android platform (sometime). Don’t hold your breath. There’ll be much more content, joy and elegance in the finished game. Now I can only promise you online level editor, multiplayer, easier levels and maybe a little bit more. I’m also aware of the fact that audio isn’t as good as I planned (I didn’t have time to made it right :-( )…

But, after all, this is Ludum Dare, right? Nobody expect that games here will be the best you can find (or create), it’s all about our experience, vehemence, enjoyment and 48 hours of bestiality. Programming and creativity. I’ve enjoyed my first Ludum Dare event and I’m looking for the next. Thanks for reading this. I’ll be very happy If you leave comment on this as well.

Comments

31. Aug 2013 · 02:05 UTC
“48 hours of bestiality” made me laugh!

LD28

Timelapse for One Rogue

Hi! I finally had some time to made some pretty video from screenshots of me creating the One Rogue. Because I didn’t have time to show anything during the compo here is “multi-screenshot” from the game:

One Rogue

One Rogue

It’s almost traditional roguelike rpg.. almost.. You wouldn’t find any items in the level! But what’s the point then? You have to kill at least N enemies to open the gate, where N is equal “how many times you went through the gate” + 1. Then you will receive three random items but you can pick only one. You enter the gate.. And again!

I’m planning to made post-compo version with more balanced game-play, better controls and few more locations and items during the upcoming weekend. I will also try to make version for Android.. :-)

http://youtu.be/nFHCmo0Habk

Enjoy the time-lapse!

Tags: screenshot, timelapse

LD29

Progress

I’m going to write some summary of what I have done and what’s left to do — mainly for myself :-)

So, here it is:

  • Gameplay/Engine [90%] – some minor things are not working yet but overall i have the ‘almost done’ syndrome
  • Level Editor (actually inkscape plugin) [100%] DONE – nothing left to do here
  • Levels [5%] – only testing levels so far
  • Graphics/Art [0%] – pure Box2DDebugRenderer – main reason of no screenshots so far
  • Music/Sounds [0%] – nothing yet while my guitar gently weeps in the corner…
  • Some kind of menu or intro [0%] – actually I have good idea for intro, but will I be able to make it in time?

Now I’m going to sleep, see you tomorrow today, again!

LD31