Well that's my first ever Compo complete! Last night I pretty much submitted and then headed straight to bed.
I'm happy with the result and looking forward to playing other entries as well as recieving feedback for mine! My last Ludum Dare was 42 so i need to make more of an effort to attend these events regularly! Especially now i know that i can complete a game in 48 hours alone! :smile:
If you want to play my game it's called Fuel the Fire and can be found here: https://ldjam.com/events/ludum-dare/46/feed-the-fire
(I just realised that i called it Fuel the fire in the game but the page is called Feed the fire.. whoops!)

How the sounds in Fuel the Fire were created
In total i created 6 sound effects and 2 music tracks for my game. The music tracks were created in Bosca Ceoil but for the sound effects i decided to try out being a Foley artist and only used Audacity, my Blue Yeti microphone and whatever stuff i could find around the house.
The 6 sound effects and how they were created were:
- Pickup object: I had a log lying so i placed that on a paper bag and recorded the sound of me picking it up.
- Deliver object to fire: Pretty much the reverse of above!
- Flare up: This one was just me blowing into a microphone, i then ran it through a low pass filter and then slowed it down a bit. I then think i ran the last half of it through a Paulstretch efect.
- Scream: Yea this is just me.
- Walking loop: This was a weird squishy pickle toy thing covered in a paper bag and i jabbed it with my fingers to create a walking sound.
- The ambient fire sound: By far my produest and most thought out sound. I got twigs and a paper bag. I recorded the sound of twigs snapping for the snap of the fire. I then gently rustled the paper bag for the crackling of the fire. I made the sound very quiet and ran it through a lowpass filter. I did another recording of the same and made this a little louder so there are two fire sounds. Finally i gently blew on my mic to make the air sound. I put all of this together into a 5 second loop.
As this is a compo entry you can find the source code on the game page and i made sure to include my Audacity project files so you can take a look at them if you're interested! I had a lot of fun creating sounds and definitely will consider doing it again for future projects! Or maybe next time i'll look into Bfxr :wink: