robert-swan

LD17

I can’t live, if living is without desk shot…

Dark picture of a messy desk

Dark picture of a messy desk

XNA for coding, PaintDotNet for gfx, sfxr for audio (I expect), mappy for level editing (if I go 2d route) and using an already existing simple 2d game as a base. I’ll spend the next hour stripping out everything to get a clean base. I’ll hopefully be doing a timelapse desktop recording (no webcam though), and code snapshots every hour or thereabouts when its running. I may check it works on xbox every so often, although if I do put it out (and sell it on XBLIG!) that will come later…

This is my first LD, so no idea what to expect. The photo also shows that Monster Hunter will be played in the background by the girlfriend to sort of keep me company, and also that my desk looks far smaller and messier than I expected.

Tags: desk, deskphoto

LD 17 entry “Aah Little Atlantis” out now on Xbox 360

My entry into LD17 got tarted up, fixed a bit, had sounds added, was lengthened a tad, is more girthy, and has just come out on the Xbox 360. It’s in the Indie Games section now so thought I’d pass on the information. There’s an 8 minute free demo, so all those who couldn’t play my entry because it was XNA can now not play my entry because it’s on Xbox!

Instructions on how to find the demo on a 360 here.

Some screenshots and a slightly wry (sly?) video that deliberately tries to misinform the viewer about the game here.

It costs less than a dollar to buy.

Tags: LD17, XBLIG, xna

Comments

10. Jun 2010 · 16:03 UTC
Very cool! Congratz!

LD 17 entry “Aah Little Atlantis” now converted to Flash for everyone!

Having converted my PC XNA LD17 game to the Xbox 360 via XBLIG, I next used it as a learning experience for Flash. With flixel I’ve now got a browser version (with some improvements to the game, such as medals) so everyone who wanted to judge it during LD17 but couldn’t can now see how little they missed out!

Play it here! Please!

LD23

Here’s my base game code…

…if I decide to use it!

Last time I wrote everything from scratch but it was hard and I might only get 24 hours this year – so I decided to take apart my indie game Diorama to create a bare bones environment. This was a far bigger deal than expected as removing the licensed network component hurt! The base code contains land generation and saving, player collision, raycasting, boolean modification of the scenery (left + right mouse buttons) and particles.

While this seems quite a bit for base code, I know its the equivalent of a few clicks in GameMaker or Unity so philosophically I feel happy :)

http://www.aahgames.com/downloads/ludumdare23/  the windows Visual Studio 2008 projects and files and also a working Windows executable for you to test (output/latest/exe_client.exe)

 

 

Comments

Suese
20. Apr 2012 · 13:57 UTC
Yep, I think it seems like a bit more than ‘base code’ to me. It would please me if Ludum Dare wasn’t so lax.
20. Apr 2012 · 14:22 UTC
C’mon, mate! Let the guy use his base code!
20. Apr 2012 · 14:32 UTC
Making complete game > making everything from scratch. Serious business.
Moth
22. Apr 2012 · 08:37 UTC
I think this looks gorgeous. I am a big fan of games with giant cubes and… stuff. Really chunky and colorful, I especially dig the wind waker style smoke. I can’t wait to see what you’re concocting!

Finished…

…but not without some missing stuff. Had to drop 2 tiny worlds, although the gameplay isn’t affected the physical distribution of the worlds is a bit odd. And there is no audio or skybox.

BUT I’m genuinely pleased with the result. Some of the puzzles are actually pretty darned decent so I’m quite chuffed. Should be enough to get people happy to play! Same screenshot link – but more pictures uploaded. Hope there aren’t spoilers in there! http://www.aahgames.com/downloads/ludumdare23/screens/

Link to my entry: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1845

Have fun!

Comments

27. Apr 2012 · 08:42 UTC
In a way the lack of a skybox works pretty well, it’s a very bleak looking world, so you understand better why the player is grasping at legends to find a little bit of happiness =P