RobotsAndMuffins

LD 39

We are IN!

Our first LD! One robot, one muffin! One designer, one programmer. From Spain. Already prepared, voting last themes. Good luck!!!

Our technologies: * :robot: Cordova + HTML5 + JS + p5.play + some physics library * :icecream: Photoshop + Illustrator + lot of love

p1.png

Good Morning!

Good morning (11:49 am, Spain). We have and idea. We have a title. Let's do it!

We have start designing our characters, and framework is already up and running.

Our title? * PePe, the "Power" Plant! *

NOTE: The e from PePe, is pronounced like the e in "test", or "eh?"! ;)

Sprites and Concepts

Thank you very much to this great community!! We really enjoyed the event and... you know what?? We reached 10 ratings!!! :)

As we would like to thank everyone, and because feedback is going great about our little game (you can play and rate it here, ;) : https://ldjam.com/events/ludum-dare/39/pepe-the-power-plant ), we have created this cool Sprite and Concepts sheets!!! (You will be able to fight enemies on the after-jam version so, stay tuned!)

Thanks Rut for this great job! (@robotsandmuffins)

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Only 3 rates to go!!!

We are very happy: this was our first Ludum Dare, this was our first video game working together (as Robot & Muffins), and we get really positive feedback!! Thank you so much!! We are only 3 more rating to get to 20!! So, our last request: please rate. We will rate yours in return! Here is the link!!!

https://ldjam.com/events/ludum-dare/39/pepe-the-power-plant

Thanks!

We made it!

Thank you so much for this great event, and this great community!! This was our first Ludum Dare, and we already received over 20 rates!! Thank you so much!! Also, we received very positive and empowering comments. A really motivating experience.

You will see us in the next LD, that's for sure!! R&M

Can we reach 50s?

Let see... https://ldjam.com/events/ludum-dare/39/pepe-the-power-plant

;)

10 hours, 10 rates!

Only 10 hours left to rate our games!! What a great experience and great community! Thanks so much Ludum Dare! Just a final effort: let's try to reach 50 rates!!

https://ldjam.com/events/ludum-dare/39/pepe-the-power-plant

Thank you so much!!

LD 40

Theme Slaugthering

So, we are in! Here is our theme slaugthering so far. See you in 6 days!

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Good luck!

This is our second Ludum Dare, from Spain!! We are going to use:

-Godot Engine

-a lot of love and imagination

P.S. Probably music as well!! Let's see...

And, as it's almost 00:00, we will see you all tomorrow!! Good night and GOOD LUCK!!

Second Day

We are going to promote this LD only throught our breakfast! XD

Second day, there we go!

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Things to do

17 hours left for our Jam entry, and there are a lot of things left to do:

  • HUDs
  • Difficulty balance
  • Game Over and Menu
  • Scoring

.... We will make it!

Edit: Good morning! Our third day is here!

Our LD40 Jam Submission!!

Sooooo, here is our entrance: Sleepy Chicken Sexer!!!!

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It's your first day as a Chicken Sexer, and you're falling asleep!

Use the MOUSE to move your hands.

Use SPACE_KEY to pick up objets in the scene.

Put chickens into their matching baskets to get points and coffee.

Do not fall asleep!! XD

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Please, rate, and we will rate you back!!!

Sleepy Chicken Sexer

Thank you to whole community for this great event!!!

RandM.

Almost there

Jam is almost finished. It was a great LD: as usual. We really enjoy it. Time to sleep...

You can play our game here: Sleepy Chicken Sexer

Comments are always wellcome! Please, add your game link, and we will try to rate.

First post LD update

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We have released our first post LD version. It fixes just a few annoying bugs.

And,if you haven't play yet, please, do it!! And do not fall asleep!!

Sleepy Chicken Sexer

===========================

POST LUDUM-DARE UPDATES:

v.1.0.1: Bug fixing.

  • Snoring graphic bug solved.
  • Objects grabbing issue solved: objects are not deleted if grabbed, while passing over convoy doors.

===========================

Mac permissions

This is just something I would like to note mainly to Mac developers, and, may be, open some kind of discussion.

When generating apps from engines like Unity or Godot, permissions on final MacOS app are, normally, wrong. Final game cannot be executed on player, loosing impact. In order to solve it, you need to open app's content and modify execution permissions on the Mac app executable (something normally out of the scope of standard players).

On *nix systems, permissions are kept over systems. So, reasembling the game, but with rigth execution permission fix the issue. Am I right? Comments, please.

20 rates

Thank you very much LD community!!! Our game, Sleepy Chicken Sexer reached more than 20 rates in less than 2 days.

Very appreciatted!!!

OK: Evening promotion!!!

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We have almost 30 ratings in just 3 days! Let's keep the rithm, and do not fall asleep!!

Play and rate us here: Sleepy Chicken Sexer

If you need feedback / rate, please, attached link to your game and we will test it!!!