rogual

LD14

This post has a title, honest it does

Hey guys. I see lots of other first-timers here — looks like this is a good year for joining! Well, this will be my first time too, hopefully the first of many.

I heard of LD a few times but I never got round to checking it out. Well, I just randomly thought of it a couple of days ago and it turns out it’s just around the corner. What luck! So I’ve been playing a through some of the previous entries. Favourites so far are the tower defense with the owls, and the one with the robots. Oh, and the one where the aliens spill their purple guts everywhere. (All from the same theme… ‘Tower’ was a winner!)

Probably going to go with Flash for this. I’m usually a C++ or Python guy, but as someone beneath me said, flash is faaaaast.

Tags: hello world

Comments

Fiona
17. Apr 2009 · 12:31 UTC
“Oh, and the one where the aliens spill their purple guts everywhere.”

Advancing wall of ideas

So I ended up staying awake on IRC till 4am to see what the theme was. Advancing wall of doom, eh? Well, I was rooting for Bosses, but at least this beats Rain. Nobody wanted rain.

(and by nobody I mean me)

So, after tossing about some dumb ideas I’m going to go for a platformer. Details are still emerging in my mind, and while they emerge, I draw tank tracks. Hooray!

It’s 9:30 now, I haven’t been to sleep, I’m not tired and I don’t have anything importatnt I gotta do today. These are I think excellent conditions! We’ll see how long I last…

Breakfast soon, once I get these things spinning.

Tags: graphics

mouthfood

mmmmmmm oaty clumpsters

Realizing my breakfast is more delicious than it is interesting, I’ve gone ahead and given it the Andy Warhol treatment. Now it looks like fishtank scenery.

Tags: food

halfway to go, and…

…no screenshots, because my game is a bit messed up at the moment. But it’s nearly winnable now! Or at least it will be when it’s no longer messed up. (It’s been losable for hours.)

Incidentally, doing this project has reminded me what a cool language ActionScript 3 is. Don’t want to declare your types? You don’t have to! But you still can if you need the speed, either way is cool. Of course there are things I could bitch about too, but I won’t. Feel the excitement wash over you as you look at this screenshot of my text editor.

advancing wall of code

Edit: I do actually have something to show now!

You have to use the little platforms to get over the wall and then shoot it in the butt.

Tags: coding

Comments

19. Apr 2009 · 00:29 UTC
looks pretty sweet! glad you went with treads on your wall.. I had some fun tank treads on one of my early mockups (that I didn’t end up using) .. you gotta love walls with treads! 😉

My game is a game!

I am now at the point where I’m happy with how my game works. You can win, you can lose, it doesn’t glitch when you touch stuff, and there are even a few sound effects. I made a new wall, too:

He’s not much of a wall just yet, but give him time. Anyway, I still have a lot to do, because:

* There aren’t any enemies other than the wall

* There’s only one level

* Your gun isn’t much use

* No music

So, back to work again…

Comments

19. Apr 2009 · 04:11 UTC
I love your graphic style.

I’m done!

Whew.

There were some more things I wanted to do, but on the other hand, I’m tired. Today wasn’t as productive as yesterday but I did get some music made and added some more walls, and general polish. Enjoy!

Play in browser

Windows EXE

Source zip

Flash sometimes has framerate issues when you view it in the browser, so if that happens please use the EXE or right-click-and-save this SWF and open it locally:

SWF file

Tags: final

Comments

dave
19. Apr 2009 · 21:39 UTC
Fun game, but seems impossible to kill the bad guy. Score would be nice too. Still was fun for a few minutes!
FenrisWolf
19. Apr 2009 · 21:52 UTC
Wow, that was really fun. I was confused at what to do at first, but then felt accomplished once I had figured it out. The music was really well made, and didn’t get annoying. I had a lot of fun with this one!
Cosine
19. Apr 2009 · 21:52 UTC
I can’t kill the third guy, you can’t get onto a platform high enough to get over him!
rob
19. Apr 2009 · 21:53 UTC
It’s possible, guys, you have to be clever 😀
lokijki
20. Apr 2009 · 00:24 UTC
Heheh, figured out all the walls. The last one was really clever.
20. Apr 2009 · 09:00 UTC
This is awesome =D
20. Apr 2009 · 13:00 UTC
Neat! Kind of too easy and the key input handling is kind of suck (multiple buttons at same time) but the game is super weird 😀
minasss
21. Apr 2009 · 06:12 UTC
This one is great! really fun to play :)

congrats
farvardin
01. May 2009 · 11:39 UTC
Loved your game, I’ve just finished it. Hope to play more levels :)
29. May 2009 · 18:39 UTC
Rob, apparently you don’t have an email address I can write to. If you have any place to do it I’d appreciate a link back to the mini-review, you can find it through the pingback here. If you don’t well don’t worry about it.

LD17

Let’s do this!

Yep, looks like I’ll be participating. This will be my second LD, the first being LD14 “Advancing Wall of Doom”. I went with Flash for that one, so this time I’m doing the complete opposite and going SDL + OpenGL. No basecode.

No desk shot this time, cause I’m not using a desk, just my laptop. Can’t wait to see the theme. (I’m supporting Flood :))

Tags: declaration of independence

Comments

easlern
23. Apr 2010 · 17:44 UTC
“SDL + OpenGL. No basecode.”

Islands!

Islands!

So, we have a theme! Now, I don’t know about you guys, but I usually like to start off brainstorming in MS Paint. Haven’t thought of anything wonderful yet, but it’s a pretty good theme.

Good luck, everyone!

First Progress

Untitled-2

Aaaand it’s bedtime. (5AM!) I’m actually pretty pleased with this; when you’re starting totally from scratch, getting pictures on the screen is a big deal!

Comments

hdon
24. Apr 2010 · 02:51 UTC
Wow, beautiful! Sure blows my cheap pixel graphics away!

Half way?

Untitled-3

Desert islands AND floating sky islands! Why not?

So, halfway in and my game is working, but it’s very short — and boring! Since I’m doing this with no fancy frameworks or basecode, I had planned to spend day 1 on the engine and day 2 on the content. Well, the engine’s done, and so is some of the content, so tomorrow I should be able to flesh this thing out a bit.

(I know I’m not going to win any originality points for going with floating sky islands, but they’re just so cool!)

Yay

Done!

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=771

People told me they didn’t enjoy dying in one hit, so I scattered some armour around the place. You don’t start with any, though, you have to find it! Get to it!

I think it’s hard, but not too hard. Kinda reminds me of Contra actually, the way it turned out. Except way, way shorter.

Enjoy!

Also, I recorded a timelapse this time. It’ll be up soon.

Timelapse + Source Update

Timelapse is up: http://www.youtube.com/watch?v=WHlXEjBDtNI

I’ve never uploaded anything to Youtube before — is it normal for it to decimate the quality like that? Oh well. You can sort of see what’s going on.

Also, I updated the source archive so it should build on Unix platforms now (That includes you, Mac users).  I’d compile it on my Mac for you but I can’t seem to get hold of SDL. Also it’s a PowerPC Mac so it probably wouldn’t even run for you.

Looking forward to playing the other 204 entries!

Edit: Ah, never mind. Just noticed: “Video quality my improve once processing is complete”. Here’s hoping!

Edit Edit: Also, if you’re interested, the source download includes the Ableton Live 8 project for the music and a couple of Photoshop PSDs.

LD18

For my LD friends…

Just wanted to share this little tool I made for Windows users. It takes your EXE and all its data files (even DLLs) and packages them into one EXE for users to run. Thought it was a perfect fit for Ludum Dare!

Comments

08. Aug 2010 · 12:58 UTC
Sounds like a very cool tool, but for me it is generating an exe that is way to small to be correct. (and running it gives the “not a valid win32 application” error) :(

LD26

Let’s do it!

This sounds fun. My RTS will attempt to answer the question, “if you only have one unit, is it still an RTS?”

Going to be using HTML with my own networking library . Using it for a real game should be a great chance to improve it.

https://github.com/robin-allen/net.js

Menus & musings

Let there be ugly HTML menus!

Capture1Capture

Pretty basic, but everything you see works! My game’s going to be a learning project for me, in which I learn to code multiplayer stuff. So, hosting, joining and chat are must-haves.

Still working out how the actual game will work.

Comments

Cheezey
22. Jul 2013 · 13:04 UTC
Actually, that UI looks really nice. Good job.

Idea

Still haven’t decided what I’m making yet. One possible idea:

2dp

Basically it’s a traditional RTS but on destructible 2D terrain. Trouble is, a traditional RTS is a lot of work: selecting, orders, menus, auto-attack, resources, notifications, pathfinding…
So, as much as I’d want to play this game, I doubt I could make it in 7 days. Back to brainstorming…

Comments

22. Jul 2013 · 14:02 UTC
I love that pic, even if you don’t get to base your final game off it.
GarrickWinter
22. Jul 2013 · 15:14 UTC
Ever heard of Swords & Soldiers? It’s a pretty simple 2D RTS game that might help you get some ideas. I love the idea of a destructible-terrain 2D RTS!
sorceress
22. Jul 2013 · 18:22 UTC
You might want to look at the game Lemmings by Psygnosis.

LD27

Day 3: Multiplayer!

mpc

Multiplayer is now working! You can host a game and connect to somebody over the internet, as confirmed just now on IRC. Hooray!

As for the game itself, it’s still really basic. You can wander about, and you have one item: an inexhaustible fireball scroll. In the actual game you’ll have to find and construct your own weapons (hence the whole strategy part) but for now, have fun shooting each other.

If you’ve got Firefox 23 you can play it at http://foon.co.uk/forest-feud

Forest Feud

fire

Unfortunately I didn’t get to spend the last two days on my game, so I haven’t added a single player campaign like I wanted. You can still play single player, but there’s no win condition.

You can play the game here. Enjoy!

LD30

end of day one

shot1

Alright! So today I’ve made:

  1. JS canvas drawing & input code
  2. Basic entity system
  3. Physics using Nape

Still to do:

  1. Add the actual connected worlds!
  2. Make it possible to win or lose
  3. Proper enemies
  4. Items
  5. Sound
  6. Bosses

I don’t know if I’ll get everything on the to-do list done tomorrow, but I’m feeling good about my chances of submitting something. Catch you later!