rohtie

LD32

Update 2: Time to get some sleep

Since last update I have been tweaking a lot on the game mechanic. Seems to be pretty solid now.

I will do graphics, sound and story stuff tomorrow.

 

Good luck to all others out there!

Update 3: Jumped on the JAM-wagon

I felt like my game needed some more time, so I am going to use the third day as well.

I have to work today as well, so I’ll only get half the day, but I think it’s enough to get the game where I want it!

 

Congrats to all of you who finished within the 48 hour mark :)

Bomb Your House – Post compo

I am happy to announce the first post compo update to my LD32 game: Bomb Your House!

 

For those of you that have not played it, here is the gameplay summed up in 2 seconds:

summary

 

For this update I have mostly focused on controls and underlying technicalities to improve the overall experience. Here are some of the stuff I have fixed:

  • Stroke is now continuous over several objects
  • Fixed interpolation glitch when drawing on UV seams
  • Significantly improved the controls for mouse users
  • Added Zen mode (alternative controls which some may prefer)
  • Made the bathroom slightly bigger and less claustrophobic
  • Improved UV maps on all models
  • Tweaked edge smoothness on all models
  • Tweaked some textures
  • Added atmospheric sound

I am working on making this game a full release. If you want to follow my progress, check out my Devlog on Tigsource.

Download links

Unity webplayer

Linux

Mac

Windows