rusticated

LD24

Chugging Along

So far I’ve been intensely stressed out about my first compo. A myriad of problems have arisen throughout my initial dev process, but I’ve been able to strike out most of them.
The biggest one was the fact that I didn’t have all of the experience in my engine that I thought I did. I spent a good hour or two just struggling with the physics lib, and then decided to just go ahead and write my own sketchy solution.
The other was that I spent way to long making, scrapping, and then making more art. It’s not even very good, and I would consider it programmer art, but I spent far too long trying to make it look decent. That is something that I should have saved for later in the evening.

Regardless, I have a working prototype of sorts. Up next, level design and music! Oh, and more spriting.

 

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First compo? Success!

Success is a relative  term here, of course. I actually managed to complete and submit a game in time!

The game is called alteration, and it’s about evil alien slimes, dino eggs, and the time police. While the mechanics themselves are very limited, I feel like it leaves a good skeleton for a potentially more exciting and longer game. Being that this was my first compo, and that I did not really know the engine and some of my tools as well as I thought I did (oops), I’m very pleased with the result!

Give the game a try, if you are so inclined. I can’t promise much, but it’s mine, and I’m proud of what I have.

 

 

Game is here.