Chugging Along
So far I’ve been intensely stressed out about my first compo. A myriad of problems have arisen throughout my initial dev process, but I’ve been able to strike out most of them.
The biggest one was the fact that I didn’t have all of the experience in my engine that I thought I did. I spent a good hour or two just struggling with the physics lib, and then decided to just go ahead and write my own sketchy solution.
The other was that I spent way to long making, scrapping, and then making more art. It’s not even very good, and I would consider it programmer art, but I spent far too long trying to make it look decent. That is something that I should have saved for later in the evening.
Regardless, I have a working prototype of sorts. Up next, level design and music! Oh, and more spriting.
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