So little progress
We came up with some great ideas last night but I decided I needed to have a moving camera so I spent a few hours last night adding that to the my engine only to realize that that totaly broke the way it handled mouse and touch inputs so instead of actually working on our game I have spent most of my time adding basic features to my engine.
The engine is working again after spending half the day fixing things I broke adding moving cameras last night.
We now have cameras, input, collisions, particles, sound effects, and music all working... not that the assets are all made yet but I'm the programmer so Ill cross that bridge once we have a working game. UI needs a few finishing touches and we need some game logic but the engine is functional and the base entities are in place.
I think it is time to call it a night so this is the half way point.
Oh, I almost forgot to mention our concept art is looking pretty good. Maybe I'll post some tomorrow.
But I figured it was time for another update. We have harvesting working our ui actually calls the callbacks now and Im still using placeholder art because I spent to much time on the issues with the input system to convert the images from our artists into the final sprites.
Incase you are curious here is some of the early concept art.
Five hours left
Time to implement the rest of the game mechanics
https://ldjam.com/events/ludum-dare/52/slim-reaper
Also don't forget to pay Slim Reaper
https://ldjam.com/events/ludum-dare/52/slim-reaper
On the topic of random posts. Our post jam release is not quite ready yet. I went over board on features and decided to rework the menu system and it is taking a bit of time but I'll post a link to it here soon. In the meantime enjoy this screenshot of our post jam progress including features I will be probably be removing for the post jam release in order to get it out sooner.