Ryan Ackermann

Ludum Dare 46

Eager to make something fun.

I'm hoping to finish something this Ludum Dare. I've made some attempts in the past. This time, I have a pretty good feeling.

I'll use: * Aseprite for the looks * BFXR and or my phone for noises * Reason Compact (iOS) for some tunes * Game Maker Studio 2 to tie it all together

Good luck everyone!

:smile:

Success! I completed my FIRST Ludum Dare

I'm so glad I was finally able to finish one of these after a few failed attempts. Feels good. I was able to prioritize features so I could finish, even though I still have a few things I didn't get to.

My favorite feature I completed is the item tossing mechanic:

steak-toss.gif

Here's my submission, if you're interested: https://ldjam.com/events/ludum-dare/46/mind-the-vagazar

Ludum Dare 48

PUMPED

I've participated a few times before. However, I've only submitted once. My goal is to submit another game this time around.

I hope everyone has a fantastic time making something fun!

:smile:

Can't Stop

Finished basic movement in the boat. Next, I'll dive into adding underwater swimming!

My only dilemma is whether or not to add subtle water waves before I go to bed. :dizzy_face:

boat-movement.gif

Ludum Dare 51

Finished the prototype!

The title for my game is Fight The Darkness. You play as a candle fighting off gouls. As you sling fireballs to slay your foes, you start to loose your flame. Luckily your flame is rekindled every 10 seconds.

I’m already enjoying where the game is at with the this simple idea. I hope to spend the remainder of my time improving the gamplay loop and flushing out the visuals and audio effects.

Here’s what it looks like so far:

preview.gif