
http://www.ludumdare.com/compo/ludum-dare-28/?uid=26618
https://www.dropbox.com/sh/p5d0hxb4u70jddu/9_ueJ3hFnt
I finished my first game jam game ‘Stillness of the Beast’. Following the ‘You Only Get One’ theme, I decided to make a swordfighting game where you have to rush an opponent and only get one strike against them without being hit yourself. I had planned on entering the 48-hour competition but as I was coming up the last minute I realized I wasn’t going to be able to put together any semblance of a game in time. I then planned to at least finish in time for the 72-hour jam which I was able to do.
Given it was my first shot at a game jam I’m not too upset about not finishing in time for the competition, and it was a good learning experience. I was severely limited by both my lack of experience in using C++ and SDL, and also in beginning with only the most minimal framework to get a game started. For my next competition I might try using another toolset I’m more familiar with, and will hope to have a larger codebase from which to build on. I will also have more realistic plans about how quickly I am able to achieve my goals. Overall I had a lot of fun. Be sure to check out the generative music in game.