safran

LD32

Komodo Checks In

This is my first time in Ludrum Dare Game Jam. Komodo Cipta Kreatif, is an indie game developer in Indonesia.

This time, I’m planning to use Gamesalad as the game engine. Platform will be: HTML5, Android, and IOS.

Check out our games at Google Play

Komodo Kaos is available

Finished my game a few hours a go. Have been having a good sleep since :). Now working on porting it to android. I want to make something unique but familiar at the same time, so I come up with this.

kepala-8-comodo

“A komodo turned in to a giant with deadly poop and saliva. It seeks revenge to mankind for destroying it’s habitat and harming mother earth. Destroy everything man made. Your poisonous poop will make people on board jump from their ship. Eat them to refill your poop and saliva ammo.”

Keyboard movement: use WSAD to move, right arrow to spit, and down arrow to poop.

Check it out, and give me your feedback.


FireShot Screen Capture #253 - 'Play 'Komodo Kaos' on GameSalad Arcade' - arcade_gamesalad_com_games_130072

FireShot Screen Capture #252 - 'Play 'Komodo Kaos' on GameSalad Arcade' - arcade_gamesalad_com_games_130072

FireShot Screen Capture #254 - 'Play 'Komodo Kaos' on GameSalad Arcade' - arcade_gamesalad_com_games_130072

 


Can’t wait to see other games too.

Results for Komodo Kaos

Thank you very much guys for all the reviews. Now I know what’s lacking in my ludum dare entry Komodo Kaos. These are the ratings for Komodo Kaos:

  • Coolness 51%
  • #437 Humor(Jam) 3.04
  • #532 Theme(Jam) 3.33
  • #564 Audio(Jam) 2.59
  • #748 Graphics(Jam) 2.81
  • #828 Fun(Jam) 2.59
  • #849 Innovation(Jam) 2.44
  • #884 Mood(Jam) 2.44
  • #910 Overall(Jam) 2.71

The results are kinda bad, but that’s to be expected. I’m new to Ludum Dare and game development, thus giving me a lot of lessons learned. I’m planning to further develop Komodo Kaos, with a lot of additions and fixes based on the ratings and review given. Here’s my thought about the reviews and how I’m planning to further improve Komodo Kaos.

Humor and Themes

From all of Komodo Kaos’s aspects, humor and themes are definitely the strongest ones. People seems to like playing as a man eating monster, causing havoc and misery to humankind. Sadly, this idea currently not really represented with the gameplay system, control, graphic and audio. The effects are also not funny enough, ie., no animation when eating people, late sound output for poop, no special effect when poop collide with objects, etc. More jokes should also be integrated. Therefore, this is the list of what to do:

  • Add more jokes both verbal and visual.
  • Add funny effects, ie, gory animation when eating people, poop effects.
  • Crazier enemies

Artwork (Audio and Graphic)

I have to admit, the artwork in this game sucks. Even though the komodo looks nice when zoomed in, due to the small size in screen, it’s very difficult to differentiate it from a flying tree gecko. The color scheme also made the komodo looks cute, not fierce. Static backgrounds made this game boring as hell. Even though the music is cool, but the high pitch made it it difficult to bear. The actor also overlap randomly, not according to perspective. So improvements will be:

  • Fiercer komodo artwork
  • Moving backgrounds
  • Change music
  • Add more sound effects
  • More variation to enemies
  • Fake 3D effect

Fun and Mood

Only one game scene makes the game boring after a few try. The komodo’s movement is not slick enough, there is a few miliseconds pause between button taps for the komodo to respond. Almost no variation in the game and no incentive to keep on playing. This is what i have in mind:

  • Game scene variation
  • Slicker control
  • Add power ups

Innovation

This is the game’s weakest point. Maybe due to there’s isn’t any new gameplay system. Well, even though the theme was unconventional weapon, I want the game to be familiar enough for the player to play, without much learning. So, maybe I won’t change any aspect of the game right now.

Well, that’s all for me. It’s been a blast and I did enjoy my participation in ludum dare. If you have another input for further developing Komodo Kaos, please don’t hesitate to give comments.

Thank you everyone, see you in the next ludum dare.