salmonmoose

LD32

Back Again

I’m back again, hopefully I can spend more time actually building a my game rather than arguing with Unity’s 2D physics engine.

End of day one

2015-04-19_00-00-48

 

Ok, a bunch of programmer art, and animation behaviors, most of the features of the player are available (Hitting, Shooting and Choking), but need to tighten up the feel.

Time to sleep – tomorrow, maps, and enemies.

 

Knight.xcf-2.0_(RGB_color,_8_layers)_512x512_–_GIM_2015-04-18_20-56-10

 

Comments

18. Apr 2015 · 15:02 UTC
character looks nice, which tools u used to create this
salmonmoose
18. Apr 2015 · 21:54 UTC
So far it’s Unity5 and GIMP.

End of Day 2

2015-04-20_00-03-17

 

Level Generation (pretty basic)

An enemy, a theme, and combat.

Clean up in the morning, and I may even find out why the sound doesn’t work.

Ludum Dare 52

12 Hours in

https://www.youtube.com/watch?v=wv7soHOKMMs