Good afternoon, fellow jammers! Or morning, as the case may be :wink:
I was just scrolling through some of your games just now and noticed that a lot of feedback goes un-hearted. Unliked? Unloved? Un-:heart:-ed?
By clicking the heart, you increase the reviewer's karma or coolness or whatever it's called these days. This is taken into account by the algorithm to place games with deserving authors higher on the Smart or Classic game lists. And we all agree that a developer should get what he/she deserves, right?
Of course, we should not go around promoting comments that have no constructive or critical value to the developer, such as these common examples:
Nice game! Here is ours if you'd like to check it out LINK
good game
Good for a first time jammer! Play ours as well.
good game. much graphics. plz play.
These comments have absolutely zero value to the developer other than to boost their ego. Constructive comments are much better!
And guess what? You can get this recognition, too! Just leave helpful, detailed feedback for each game you play.
But I have a reason to leave short, unhelpful comments!
Yes, there are legitimate reasons for leaving short comments. But there are certainly ways to get around these hurdles!
- If English isn't your first language or you don't speak it at all, there's an app for that! Google Translate, while not always 100% clear and accurate, will allow you to translate your constructive comments to English.
- If you don't have enough time to play 20 games and leave long feedback for all of them, don't worry! There's a whole month for playing these games. Keep a list of the games you've played (you can find one on your profile page as well) and keep basic notes to remind you of your thoughts while you played. You can write them up later into a longer, more helpful comment.
I'm leaving a lot of reasons out, but you're all smart people here! I'm sure you can figure out how to get around the handicaps.
So what makes up a constructive comment?
- Include the main reasons why you gave the rating that you did, and if you have time, do this for each category (graphics, audio, etc).
- Talk about the weaknesses of a game as well as its strengths. How can we learn if we don't know what we did wrong?
- Make sure to be encouraging no matter what, nobody likes to receive an angry 'your game sucks' comment!
Above all, be honest in your review. If you aren't honest, the developer gets the wrong impression of what he/she should change in the game. And we all want to help each other become better developers, right? That's what Ludum Dare is all about!
I'd like to take this moment to point out and EXTREMELY GOOD comment I saw recently (props to you, @koala-squad!):
NOTE: The beginning of the comment was removed as it was part of another discussion in the game's comment section. The part I've included is the actual review. The game is SpaceLab 42 and can be found here.
```
...I really love the graphics! I love seeing a game that makes
graphics the focus instead of gameplay, as it does tend to
freshen up the competition! Now, I understand what people are
saying about the assets used. However, I feel like we are making
a rather large mountain out of a molehill here. The only reason
this has become an issue is because you did not opt out of
graphics, for the very reason that this would absolutely kill
your game. Now, here’s my opinion. Firstly, you should have been
up front about all of this, addressing it in the description
rather than letting it devolve into a flame-war. Honesty is the
best policy, especially with something where you may get panned
if you remain secretive about it. Next, I believe you are fine
with using the spaceship, as well as any materials for the game,
because they aren’t the point. The main focus of the game is
the art in the menus, not the game or its art. Putting some other
people’s assets into minor pieces of the game shouldn’t take
away from the major purpose of the game. Really, it should just
kinda be shrugged off, because it isn’t the focus of the game.
Finally, the biggest issue with the assets: the background in
the menu. I’ve got to be honest about this one: it’s going to
hurt your score. There’s no denying that this is an issue. It’s
a major piece of the graphics, and the best part of the game at
that. I’d take away a full half-star from your graphics score,
mostly because it is the visual crux of the menu.
Now, the gameplay. I’d say that I’m kinda just going to throw
this out the window. It’s going to get a terrible score because
it is a pretty terrible game. It’s got a basic premise, it’s
almost impossible to lose, and it lacks mechanical interest.
It is free from bugs, and it does work for what it is, so I
will give you 2 stars, but overall I’d say that because this
isn’t the purpose of this game, you really should just opt
out of it so you can get a good rating at the end.
Finally, the audio. It’s really top notch stuff! However, I’d
like to express some doubts about the originality of it, partic-
ularly the ambience in the menu. I don’t doubt that the music is
yours, nor do I doubt that the SFX are original, so that already
is a major contribution. Forgive me and tell me if I’m wrong here,
but I just can’t tell. The audio that you used work really well
to bring home the mood though. The mood was absolutely amazing!
Incredible work tuning the graphics and audio to fit the style
and mood of the game!
Overall, great job on the graphics and mood, not too great job
on the theme, and be honest about what you did or did not make
as far as graphics go, and maybe make it all your own next time,
even if it has to be terrible, simply to avoid this stuff.
Cheers!
The Koala Squad
```
They tell us what they really thought about each category (point 1), and while critical (point 2) it isn't derogatory (point 3). This kind of comment is infinitely more helpful than a 'nice game play mine' comment.
So we can see that people leaving constructive comments are being good citizens of the LD community, and should be rightly promoted! So click that :heart:! You should also now have the tools to write your own constructive comments (though they don't have to be as long as the one above!).
NOTE: To all of you who played my 'game' and are still waiting on a rate-back from me: it's coming, as soon as tonight! I've finally gotten a chance to break out of my routine for some game time.
Cheers, all!