sandsower

LD 41

First Day Recap

So far so good! Decided to make a Twin Stick Deck Builder for this Jam because it sounds like a good combination. I made all the sprites and animations so it's gonna be all deliciously terrible programmer art for this project.

First Day.gif

For the first day I decided to focus on the twin stick shooter elements because those would be the trickiest for me to implement. It's going well for the most part but animation are still a bit buggy and there's some issue with enemy spawn points not working as well as they should. Second day will be about implementing the deckbuilding part, polishing, adding more enemies and if time allows maybe even music and sound!

CardEmUp - v1.1 Update!

v1.1 Update.gif

Hello everyone! After a bit more than a week I've finally had the chance to update the game and give it some more of the polish it desperately needs. I'll probably be revisiting it more in the future to add cards and improve on the gameplay too.

I've polished the game a bit by adding some more animations, tuning in the difficulty, modifying the enemies and their behaviour and improving the score count at the top.

If you do play it remember to please rate it! This is my first game and even though it's a bit rough every bit of feedback is very much appreciated!

Also, remember to post your top score! You need to wait for the death animation to finish and then you'll see your final score (remember you get +100 points per score card you pick up in addition to enemies killed)

Try the game here.

  • Added an animation for when players reshuffle the deck

  • Modified the ways cards are drawn on the screen to look a bit more dynamic

  • Changed size of enemies according to indicate more/less health

  • Changed counter at the top to show score

  • Added more spawnpoints to make for more dynamic gameplay

  • Fixes bug with player being able to move out of the camera's view