It's a start!
Joined late, but got my main char done and base game mechanics implemented. Now on to making assets and gameplay :)
Joined late, but got my main char done and base game mechanics implemented. Now on to making assets and gameplay :)
Made good progress today, seems like this artstyle could actually work out. :)
So many thing I still need/want to implement, might ned to extend to jam.
Now I definitely have to switch to jam, I think finishing is within reach then :)

Finished my submission in time, very happy how my first LD turned out. :)
Check the game out here: https://ldjam.com/events/ludum-dare/40/$57616

I uploaded the project to a github repository and added to link to the games page: https://ldjam.com/events/ludum-dare/40/forgotten-machines/ Hopefully it is helpful for some people :)

I wouldn't mind ratings if you're at it btw ;)
Hey everybody!
First of all: Looking for a few more ratings, of course I'll rate and give feedback for your game too :)
I kept developing on the project and tried to fix most of the stuff mentioned in feedback, thanks again. There’s also some stuff left I wanted to originally implement but ran out of time, so pay close attention to the github repo which I will keep updating!
New version can be found at the games page: https://ldjam.com/events/ludum-dare/40/forgotten-machines
ChangeLog since Jam: Make enemies stronger (higher shot rate and more health) over time, Upgrades are not as common now, by far not every enemy spawns one, Lower default volume to 0.4, Added text popup to pickups, so player knows which upgrade she got, Recreate CanvasHealth prefab, versiontxt
