saulotti

LD25

Not a very good weekend for jam

Unfortunately, my weekend is full off other appointments, and my jam is being compromised. My mother was getting married yesterday, and i’ve being helping all my family that came from other cities to come to this party. My game is not were I wanted it to be, but in the end I think I would, at least, make it playable.

I’m making a simple Croud AI, that makes the characters wonder through the city square, and when they hear a shot from the assassin, they run away, and change through some AI states. Right now i’m baking (again) the lightmapping. Just to make it beautiful =)

(Using anti-aliasing and glow from Unity Pro effects)

Screen Shot 2012-12-16 at 4.27.40 PM

Finished Game: Crime Scene

Oh man! Toughest jam ever. Many things to do, but my game is at least playable. The concept is really simple… In a city square, there is one assassin. He kills civilians with a very sneaky gunshot, and he looks a lot like others civilian. You take place of a Detective, that can investigate the crime scene, mark your suspects and find who is killing every one. You have only one chance of accusing someone.

Input:

  • WASD or arrows – Walk
  • Left Mouse Button – Mark Suspect
  • Right Mouse Button – Choose your villain

The game is called Crime Scene, here is the main (and only) menu of the game.

CrimeScene_01

Here is some screenshots of the game. The second image represents when someone gets killed.

CrimeScene_02

CrimeScene_03

CrimeScene_04

Links for download:

MacOS: https://dl.dropbox.com/u/1508377/CrimeScene/CrimeScene-MacOS.zip
Windows: https://dl.dropbox.com/u/1508377/CrimeScene/CrimeScene-Win.zip

Thanks everyone for this amazing time at Ludum Dare!

 

 

Comments

PatSilverFox
17. Dec 2012 · 00:26 UTC
I think this is cool, could you push this towards something multiplayer related if you were to work on it more after the comp?
17. Dec 2012 · 01:50 UTC
This is the digital version of the Detective game. It will work really better as multiplayer.

And I couldn’t find the killer yet…

I heard the gunshot, people got starled and all, but the body disappear real quick. I think that would be better if you leave it on the ground with something that differs the dead from the livings.

Unexpected use of theme

Thanks everyone, the feedback is great so far!

CrimeScene_long

Postmortem – Crime Scene

Right?

- Unexpected use of theme: I think, this was one of the great features of the game. A lot of games were created putting the player’s character as the villain, or even the Player himself as the villain. And I usually work with games that could bring some “Good” entertainment, based on virtues, heroes and fun gameplay. So in this game you control a detective that needs to find “Who is the Villain?”, and he says to the assassin: “You are the villain!”.

- Experience with Unity 3D. I’ve being using Unity since 2009, in version 1.6, when everything on the interface was terrible. And since the beginning I felt a lot closer to Unity’s creators concept/philosophy of bringing game dev for everyone and on every platform. That’s one of the reasons that I use their tool for almost 4 years. So, when I’m Jamming, the experience helps me a lot. I know I could do better 2D in other engines, but the fact that i know how to work with unity kept me going. (and today I’m a professor in Unity 3D programming course in a Game Design University)

- No art experience at all: My experience with Photoshop and Maya/Max is close to none. Not the use of the tool, but the knowledge of art, composition and colors. I don’t draw or 3d model, so I needed to create a game based on cubes. I think the art concept, at the end, was pretty cool. The use of colors and some post-processing effects of Unity Pro really came along. And everything is made with the transformation of Cubes or Cylinders. No UV Unwrapping, no texture painting, no animation or rigging, nothing more.

Wrong?

- Lack of time (or say, organisation): In this weekend I had a lot of family appointments, like my mom was getting married and everyone of the family was around. So it took me a lot of time, and I could only code between 2pm – 6pm on Saturday, and 5pm – 12pm on Sunday. So I had 11 hours to make the game. In the end, I could not polish enough. The game has no tweens at all, like fade in, fade out, transitions, hud movements. I think the thing that did worst without a proper tween is the End Game. Some said to me that they didn’t know if they had won or lost. =p

- No art experience, so I did not have the proper experience on creating a rigged character, that could walk, shoot, and stuff.

And in the end…

The jam was really fun! This is my first time at Ludum Dare, but i’ve being to a lot of solo and group jams.
I’m very excited to Global Game Jam in january. I’m hosting the Brasília-GGJ in Brazil.

Thanks to all, and thanks for the feedback.

[1] – Wanna play it and rate it? http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19073
[2] – Wanna se what else I did as a developer? Knights of Pen & Paper for instance. http://www.beholdstudios.com.br

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This entry was posted on Tuesday, December 18th, 2012 at 1:13 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.