The Unstable Adventures of the Space Engineer. Dev blog 1 [LD49]
Start graphics and mechanics

Start graphics and mechanics



Work in progress


Download or play in Browser: https://ldjam.com/events/ludum-dare/49/unstable-adventures-of-the-space-engineer
By the way, you can already play the game: https://ldjam.com/events/ludum-dare/49/unstable-adventures-of-the-space-engineer
https://www.youtube.com/watch?v=Wy0tQTUh5v4

https://youtu.be/Wy0tQTUh5v4
https://www.youtube.com/watch?v=Wy0tQTUh5v4
RATE MY GAME Жми на кнопку, что такой ПУСЯ!
https://youtu.be/Wy0tQTUh5v4
https://ldjam.com/events/ludum-dare/49/unstable-adventures-of-the-space-engineer
Developing a project for LD59 "Ray of Hope" - was my first time working on Unity. I wanted to make an atmospheric 3D game with puzzles... but 80% of what I planned didn't work out. Why?
Half the development time was spent negotiating with the engine itself. It baked the lights, then re-baked them, and ultimately the scene only baked the lights once... After which, I abandoned the baked lighting. Below is an example of "How the lighting could have worked if the engine had continued to handle it as intended."
But even this didn't solve all the problems... Light was falling through solid walls in the rooms, making it difficult to adjust the lighting parameters, especially after adding volumetric fog (to create beautiful divine rays). Fortunately, the chosen pixelated style will allow me to save time on models and textures - and still create an atmospheric image.
I tried using the current renderer (URP) hoping to ensure full compatibility with all platforms, but when creating the game for the web, I got a transparent landscape. Trying to fix it resulted in a pink forest... Ultimately, I couldn't fix the browser build, so I compiled the game for Windows. It's good that it's Unity; this type of build assembles very quickly (in 7 seconds). Fighting with the engine took a lot of time... out of the planned 8 puzzles, only 1 was implemented... from the extended list of world connections, only a few mechanics were implemented...
This experience made me realize that if I use Unity for the next LD, it will only be with the standard built-in renderer.
Game: https://ldjam.com/events/ludum-dare/59/ray-of-hope

Game: https://ldjam.com/events/ludum-dare/59/ray-of-hope