ScoobySnacks

Ludum Dare 57

DEVOUR - 60 Comments Later

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Over the last week, I’ve been going through your comments, and I’m super grateful for the thoughtful feedback.
Here's a short summary of what worked — and what could be improved:


What Worked

Players consistently praised the mood, minimalistic art, and the sense of progression.
The role-reversal of being the monster really landed.

“I love the atmosphere — calm and spooky.”
“Playing as a horror beyond human comprehension: amazing.”
“The visuals are beautiful.”
“Music and sound effects fit the mood perfectly.”
“Reaching further and further felt satisfying.”


What Needs Work

There’s a clear interest in more depth, a stronger payoff, and perhaps pressure mechanics to encourage fast feeding or risk.

“It was very easy to dodge everything.”
“Felt short, I expected more.”
“Wish the tongue moved faster later in the game.”
“Wasn’t clear you could ignore spikes after reaching past them.”


Final Thoughts

This jam was a blast, and your comments helped me see DEVOUR not just as a jam game — but as a foundation for something more.


👉 Haven’t played yet?

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