DEVOUR - 60 Comments Later

Over the last week, I’ve been going through your comments, and I’m super grateful for the thoughtful feedback.
Here's a short summary of what worked — and what could be improved:
What Worked
Players consistently praised the mood, minimalistic art, and the sense of progression.
The role-reversal of being the monster really landed.
“I love the atmosphere — calm and spooky.”
“Playing as a horror beyond human comprehension: amazing.”
“The visuals are beautiful.”
“Music and sound effects fit the mood perfectly.”
“Reaching further and further felt satisfying.”
What Needs Work
There’s a clear interest in more depth, a stronger payoff, and perhaps pressure mechanics to encourage fast feeding or risk.
“It was very easy to dodge everything.”
“Felt short, I expected more.”
“Wish the tongue moved faster later in the game.”
“Wasn’t clear you could ignore spikes after reaching past them.”
Final Thoughts
This jam was a blast, and your comments helped me see DEVOUR not just as a jam game — but as a foundation for something more.
👉 Haven’t played yet?
