Tiny Defender


Play it here: https://ldjam.com/events/ludum-dare/38/tiny-defenders


Play it here: https://ldjam.com/events/ludum-dare/38/tiny-defenders
@tristan-doell got an whopping score of 120, making the score break out of its box.
Can you beat it?
Personally I can't score above 50 (RIP).

-> https://ldjam.com/events/ludum-dare/54/$379368 <-
Don't forget to send proof if you manage to beat it – or simply if you built a good looking village!
People in the comments of our game brought up that it was possible to place elements past the top of the screen. Turns out I had forgotten a check, and the program was writing to unrelated memory, causing weird things to happen. Ah, the joys of low-level programming!
Thankfully running the game in debug mode and with instrumentation helps to find this kind of bugs!


It took me a day, but I managed to port our jam game to my anbernic RG353m!
That cute little console runs linux and android, and I picked android for the port (if anyone knows how to compile a game for the RG353m running on linux, I'd be interested). I had to learn a bit about native android development, but a good chunk of the platform stuff was covered by the awesome sokol_app.h library that also helps with the original web version of our game.
Once the platform layer was covered and the build process was working, it was just a matter of adding gamepad-style controls. Instead of drag and dropping modules onto your island, you alternate between selecting a module and placing it, using just the directional pad and the A button, which leads to a nice flow I think.
https://www.youtube.com/watch?v=p__OA7sccdU
There no android build to download yet, but you can try the web version here!