I’m in!
Hey!
I’m in, last minute competitor jaja
Supporting @C4m in all I can for de JAM.
Unity
Good Ludum Dare to all!
(Yeah, i’m really new in this)
Hey!
I’m in, last minute competitor jaja
Supporting @C4m in all I can for de JAM.
Unity
Good Ludum Dare to all!
(Yeah, i’m really new in this)
After a long brainstorming of really bad ideas, we came up with something worse. But somehow, we're really happy whit this concept! A Coffe-Simulator / Shoot 'em up.
Here is the first UI draft idea. Good luck everybody and have fun!

Work so far with my partner @camilo in our coffee simulator /shut 'em up. Mechanics first, art for last.
In the beginning is going to be a normal day of work to our game-lover worker. But because of the routine, little by little he is going to mix his reality with a shut 'em up, atacking his customers with a little space ship. Of course this is going to bring him more that one problem....
A little tutorial.
Paint concept.
Well, the concept was too big, and with @camilo barly integrate 1 type of customer of the coffee simulator part, and we do not know if we're going to finish the shut 'em up side of the game, tomorrow is work day. But at least we generate a random outcome of posibilities to the requirements of every costumer, making the experiences always different.
We learn a lot from this, and was a very fun experiencie! We're going to try to finish the game, at least to be playable and beatable.
Here is the game in debug mode.

