SHAKIROVICH

Ludum Dare 56

Tiny Creatures (how its started and how it ended)

Short preview into behind the scenes of how I developed the game for #ludumdare 56 game jam, Im planing on recording full #devlog since I recorded enough material and have some thoughts to share about the process.Banner.pnghttps://youtu.be/DR3VhzI-mVs?si=_vuqVQULSYxwB5WB

Remember those early 2000s 3D platformers? Or maybe you are fan of Psychonauts

Then this game is for you!!! Tiny creatures is a fun 3D platformer about tiny mischief wrecking down the house, use your agility to climb over obstacles and work with your tribe to reach otherwise unreachable places by linking together and forming bridges. Use your strength to sabotage their belongings, knocking them down and breaking them. Create chaos, collect stars, and race through timed obstacle courses! https://ldjam.com/events/ludum-dare/56/tiny-wreckers TinyBlog2-ezgif.com-video-to-gif-converter (2).gif

3D platformer "Tiny Wreckers" is now on Linux!!!

Hooray everyone, for all people who were waiting for it, Linux build is now available on Itch io page, hop in!!! https://ldjam.com/events/ludum-dare/56/tiny-wreckers LinuxCover.png

Thank you everyone for playing

Its less than two hours left till rating ends, and I wanted to thank the community and organizers for such great jam. Its been my first Ludum dare, and I was able to achieve scale and quality that I never reached in jams before, and its been very positive and transformative experience for me. And special thanks to all people who from thousands submissions chose, played and left feedback for my game, I really appreciate it.

If you didnt had chance to try my game yet, now is the best time. Both windows and Linux versions are available. https://ldjam.com/events/ludum-dare/56/tiny-wreckers 2024-10-0917-33-02-ezgif.com-video-to-gif-converter.gif

Ludum Dare 57

Descent to depths of haunted mines

Screenshot (99).png If you like PSX aesthetic and atmospheric survival horror games,this game is for you: https://ldjam.com/events/ludum-dare/57/the-final-descent

Starting another shift

LiftStart-ezgif.com-optimize (2).gif Manage your elevator and descent to dark mines, survive and reach the last floor. https://ldjam.com/events/ludum-dare/57/the-final-descent

Zombie miners lurking in the corners

TheFinalDescentNewEnemy-Trim-ezgif.com-optimize.gif If you havent played The Final Descent yet, now is the best time. Critical bugs have been fixed and audio & art have been polished for smoother experience. https://ldjam.com/events/ludum-dare/57/the-final-descent

Doom-style animations are not easy

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For this jam, I wanted to try making a first-person game. Why? Because I’ve never finished one before, and game jams are the perfect chance to experiment and try something new.

Once I settled on the concept and started working, I got a bit nervous about going full 3D—especially when it came to animation. Even though I have some experience with it, I chose to go with sprite-based animations like in DOOM. That turned out to be a mistake. I didn’t realize how high-res and realistic the sprites needed to be to match my game’s style.

With 3D models, you can animate a single model in different ways, but with 2D sprites, I had to redraw every frame by hand. Combined with some issues I had with the inventory system, I ended up pushing animation to the very end. As a result, the final animations were low-quality, incomplete, and some only had a few frames.

Thankfully, I went back after the jam to patch the game and rework the animations. Now they look much better—almost perfect! There's still room for improvement, and I’d love to hear your thoughts.

What do you think about the animations? If you’ve worked in a similar style, how do you handle it? Any tips for speeding up the process?

Thanks!

https://ldjam.com/events/ludum-dare/57/the-final-descent

Ludum Dare 58