simex

Ludum Dare 46

A wild custom character has appeared!

ld46.png The character customization is in this game is turning out really good, I've cried from laughter several times now.

Ludum Dare 47

Fist solo jam

Hey all, this is my first solo LD and I'm super exited. Decided to make a deck builder game where the enemies are functions stuck in a loop and you have to stop them before you get a stack overflow. currently working on cards, if anyone has any neat ideas for enemies, cards or effects please share, I'm starved for ideas atm.

https://dump.video/i/8rcxDj.mp4

Card ideas

Status Cards:

Thread.Sleep(x) - makes the enemy miss a turn

Generator Cards:

Ask Stackoverflow - search your deck for a card

Focus - Draw 2 cards

Damage Cards:

Break; - deal 1 damage

Continue; - deal 1 damage for 2 turns

return; - deal 2 damage

GC.Collect(); - deal 1 damage to all enemies

End of day one for me.

I've finished the main gameplay elements, gonna add more cards and enemies tomorrow, then finish the level select (loop) screen.

d-one.gif

For those that missed the previous update, I'm working on a deck builder where you have to fight looping functions before you get a stackoverflow

Ludum Dare 48

Beginning of day 2

I was way to tired yesterday to make to obligatory end of day post, so this is my beginning of day 2 post instead. introducing super original dungeon crawler 324.ld18day1.gif

Another LD completed

Congratulations to all that finish, drop a link to you game in the comments and I'll play it! And if you like moody dungeon crawlers then do I have a game for you! https://ldjam.com/events/ludum-dare/48/eldritch-depths ED_Screen2.png

Ludum Dare 49

Day one

I'm not really sure what I'm making at this point, but I'll sure have fun finding out!

Look's like i might be turning out to be some physics sandbox thingy dayone.png

feature complete... I think

I've done it! the game is now feature complete, I have 4 god powers and 2 enemy types.

now I just have to polish the game and add actual level/progression, pleeently of time left.

dayoneFeatureComplete.png

protect your minions from the unstable idol!

New UI

Needed a break from all the spaghetti code I've written, so decided to take some time and polish up the ui.

I think it's really starting to look good, as far as my usual programmer art is concerned...

UIStuff.png

Towe of Idols

It's a god game, a puzzle game, a physics sandbox... and a strategy game... I'm not really sure what it is tbh. But I am really happy with how it turned out!

Give it a whirl!

:pointright: https://ldjam.com/events/ludum-dare/49/tower-of-idols :pointleft:

gameplay.gif

and if you'd like some feedback on your game (not just ratings) please drop the link!

Ludum Dare 50

In the end we will all be stardust

got something resebling a solar system simulation going... now I just need to make it stable, at least at the start. LD50_prog01.png

End of day 1, start of day 2

I was too tired yesterday to make the obligatory end of day post, this is where I left off. I'm about 80% done with getting an MVP. The solar system is stable, and you can blow stuff up! LD50_prog02.gif

Closing in on end of day 2

Did a pass on the graphics so the game looks quite a bit nicer now. You can also now lose if Earth leaves the goldilock zone. The problem I've run in to is that the game is just not fun! I'm gonna have to come up with something quick if I'm gonna have a chance at saving this game :constructionworker: LD50/emprog03.gif

Time to polish

I'm running out of steam, but I've started the final step of making the game look, sound and feel nice. wish me luck! LD50_prog04.png

It's over...

Solar Death it out. time for some sleep, then it's rate and play time!

https://ldjam.com/events/ludum-dare/50/solar-death

Cover.jpg

LD50_prog04.png

LD50_prog03.gif

Ludum Dare 51

I MADE IT, somehow with time to spare!

After a week at a work conference, I get home on Friday for LD51 only to find that I've caught a cold (or the rona, not sure). Given that, I had to reduce the scope massively. So much in fact that this is the first time I haven't been working on the game up to the 11th hour. :sweat_smile:

https://ldjam.com/events/ludum-dare/51/$296646

COVER.png

sr2.png

Ludum Dare 57

Day 1 is over.

After the shortest brainstorm session I've ever had during a LD.

We came up with the concept of an idle game / management sim.

Help the little guys discover the secrets and riches hidden in the Depths

started easy in paint basic idea.png

refined it with a mock-up wipModel.png

and this is the current in-engine result by the end of day 1! day1.png

End of day 2

Today we've managed to complete all the core mechanics, so now there will be more or less a full day tomorrow for polish and balancing! (minus half a day, because job-work is also important)

To recap, here is what the game looked like at the end of day 1: day1.png

and here we are today day2.png

find out what is hidden in the depths :eyes: day2.2.png