SimplePotential

Ludum Dare 47

What Goes In Must Come Out

Didn't have a ton of time to work on this but hopefully it playable

https://ldjam.com/events/ludum-dare/47/what-goes-in-must-come-out

Have you tried "What Goes In Must Come Out"? (HTML/JS)

Let's face it, this game is very minimalist in terms of visuals and effort but it was a lot of fun to make and I'm getting some great feedback. But I want more feedback! Ratings are great to but I have some plans for this prototype so any additional feedback would be welcomed.

100% HTML and JS, no install required. Play right in your browser from any HTML5 supported browser in which you can use a keyboard. I have some thoughts on making it playable on a touch device as well, but not there yet.

https://ldjam.com/events/ludum-dare/47/what-goes-in-must-come-out

Post Jam Update: What Goes In Must Come Out

I've been working a bit on a post jam version. Which is always something I say I'll do but never quite get around to it. Change log below but most significant is I've narrowed down the lag I think and have take steps to mitigate it. More work to do still but far more playable at higher levels.

Original entry: https://ldjam.com/events/ludum-dare/47/what-goes-in-must-come-out

Post Jam Version: https://simplepotential.com/projects/LD47v2/game.htm

  • Changed keyup Event Listener to a switch statement rather than multiple listeners
  • No longer using keyCode on the KeyboardEvent object
    • Using “code” as keyCode has been deprecated
    • Adjusted appropriate code to check based on string matches rather than numeric codes
  • Removed “S” as the way to start the game
    • It is now Space or Enter.
    • “P” can also be used to Start the game
    • The same keys all now pause the game as well.
  • Pooing can now occur when you are >= 50% belly.
    • Speeds up game play
    • Keeps it more interesting
    • Currently a 5% chance to poo when above 50% belly
    • At 100% belly, you poo all excess % just as you would have before
  • Corrected bug with Player movement cost
    • I was adding/subtracting based on players Belly fullness but never using the value from that calculation so your energy cost was always flat.
  • Removed play speed increase based on score.
    • Thought this might be the source of lag but I’ve managed to reproduce the lag I think so still investigating
    • Game is fast paced enough without increasing the actual play speed though
  • Corrected all spellings of Collision
  • Added more commenting
  • Food is now removed from game play if it gets poo on it.
    • I mean, who wants to eat food with poo on it right?
  • Mouse cursor now hidden from the game play area
  • Pressing F2 will now start a new game without having to refresh the page
  • Max food that can spawn at any time is now 30
    • This balances the game a bit
    • Also helps a bit with the lag since there is less things to collision detect
  • Turned player moving sound into a loop rather than play/stop each tick.
    • This has helped a lot with lag
    • Removing all sound gets rid of all lag but I’d prefer another solution and I’m still investigating.

Ludum Dare 48

Clicker Game, but do I have time

I have so much on my plate this weekend but I really like the theme and want to get in on it. Thinking I can hopefully set aside a few hours today and maybe half the day tomorrow.

Running idea is an idle clicker game that deals with mining. Buy better tools to dig deeper, stats on tools to find better things as you dig, etc...

Idle game seems like it would be an easy way to go but I suspect I'm biting off more than I can chew. Time to start chopping things off the feature list.

Probably out, real life calls

Real life calls and thus it is for sure the end of my compo journey this time around. Very slight possibility I could submit as a jam. But regardless, I plan to finish this little project as I've wanted to make an idle game for a while.

Best of luck to everyone else

Ludum Dare 49

I want to be in...

Maybe something simple if the theme sparks an idea, very busy weekend unfortunately.

Official Scrabble Word List (or similar)

Anyone aware of a relatively recent list of official scrabble words in text/csv/json format? Having trouble finding something that looks credible. Doesn't have to be scrabble related, just a list of most English words.

Ludum Dare 50

Maybe I'm In...

I haven't an idea for a simple game I could build out in JavaScript. Low graphics, hopefully low effort. I have very little time but haven't participated in a while and would really like to. We'll see if I can get something to come together.

Day 1 Progress

I haven't had a ton of time but I have managed to make something that might be the start of something alright. I'm creating a tile based number game where you must find the maximum numbered tile based on very little information. Ultimately you have to open all the tiles and each tile (with some mechanical exceptions) will count toward your score at face value. So even finding the max value on the first click will still score, your score will just be low. Finding the 0 tile will open 2 tiles at random (not the winning tile) and those tiles will not score.

The lightning bolt will highlight 3 tiles that might be the 0 tile. Two tiles will be safe to click and the other is the 0. Adjacent tiles are non consecutive numbers, so finding a 5 means adjacent tiles will not be a 4 or 6 (but diagonals could be).

Tomorrow I plan to clean it up. For instance there needs to be a screen saying the game is over/you won. I might add some sort of score sharing feature similar to Wordle. Not my best work but flexing some coding skills is always fun.

Will be entirely made in HTML and JavaScript. If I have time will add some animations to the tiles and maybe some sound.

LD50.png

Finished! Play Numerus Maximus

I made the most of the time I had and I think this is a decent entry. Let me know your thoughts. If you find any bugs, I'll try to fix them before compo ends.

https://ldjam.com/events/ludum-dare/50/numerus-maximus

Cover.png

LD50.png

Numerus Maximus - Updated

Doesn't usually happen that I have a little bit of time to work after I submit something but I managed to fix a very small bug in my game and add a new feature.

Now if you open a tile and its value is within 2 points of an adjacent tile, then it opens those tiles and scores them. It will not open the 24 tile but it can open the 0 tile. This makes it a little less dumb luck now. While certainly still a lot of luck involved, you get more up front information if you get a good board.

https://ldjam.com/events/ludum-dare/50/numerus-maximus

Play Numerus Maximus / Need Some Ideas

If you haven't played yet, check out my entry. And while votes are nice, what I'm really looking for are some ideas for how to give the player a bit more control and remove some of the dumb luck (not all of it, but some). I'd like to stay away from a mechanic that brings it any closer to Minesweeper than it already is. Thanks in advance!

https://ldjam.com/events/ludum-dare/50/numerus-maximus

Ludum Dare 51

Wow, what is up with Unity?

I actually have a decent idea I think but Unity just keeps crashing and losing all my work. Backups only help so much when it keeps happening. I keep seeing others talk about similar issues, weird as it is usually very stable for me.

Might have to rethink my idea to something I can do in JavaScript again this time time around.

Okay okay, changing my idea

After numerous technical issues and new time constraints I'm changing it up! I'm going to take a more simple approach the way I did last time and use HTML/JS to create my game. I'm doing a word game and, aside from Unity crashes, I think messing with Text Meshes and such in Unity is going to take too much time.

Thinking a word jumble game that gives you 10 seconds to guess a word before it changes to a new word. Only issue is I think that might be not enough time. So maybe a way to add time back to the timer some how, maybe letters in the correct position.

Time for a break

Word jumble is coming along pretty well but real life is calling and I have a bug I can't find a solution too anyway. Fresh set of eyes later should help. Quick look at the prototype, hopefully I clean it up a bit before it call it quits :smirk:

prototype1.png

Weirdo Words - Beta Is Up

Still a few clean up things to do but I wanted to get a beta of the game up before calling it a night.

Check out the entry here: https://ldjam.com/events/ludum-dare/51/$299002

prototype2.png

Weirdo Words - Released!

I've used up most of my allotted time for the Compo and have published my game. If anyone wants to play test and give me early feedback (especially for bugs), that'd be awesome.

https://ldjam.com/events/ludum-dare/51/weirdo-words

Cover.png

Weirdo Words - Updated!

Thanks to a couple play testers I fixed a small bug in Weirdo Words and I've add audio. Took time to add a volume slider as well. Not the best sound in the world but it is what I had time to do.

https://ldjam.com/events/ludum-dare/51/weirdo-words

Weirdo Words An Apparent Success

Thanks to everyone thus far that has played Weirdo Word (geez I really need a different name for this) I've never gotten to 20+ votes this fast so thank you!. I've gotten some great feedback but would love some more as I have a lot of plans for this game. Give it a try!

https://ldjam.com/events/ludum-dare/51/weirdo-words