sinemual

LD 38

I'm in

My first Ludum Dare)

LD 41

I'm in!

I tried twice to participate in Ludum Dare, but I never managed to do anything normal that could be shown. But this time it's a matter of honor. I'm in!

Dance Caesar Dance!

A rhythm turn-based strategy in the Roman Empire with a coldwave soundtrack? dcd.png

Finally!

On the third attempt, I finished at least one Ludum Dare!

What I did not have time to add: Untitled-3.png

A rhythm turn-based strategy in the Roman Empire with a pixel-coldwave soundtrack!

Link to game on ld: https://ldjam.com/events/ludum-dare/41/dance-ceasar-dance

Link to game on itch: https://sinemual.itch.io/dcd

Thank you for attention =)

LD 44

I'm in

Just I'm in 🙂 Good luck all 🙂

Tools: Unity, MVS, Aseprite, FL.

First progress

Idea: Forest (wood) as a rare and valuable resource on the planet for aliens. Keep a balance between how much to give them and keep them to maintain sufficient oxygen for life. Conversations with aliens, scientists, military and leaders of the other two countries.progress.png https://www.twitch.tv/sinemual

Ludum Dare 59

Now I can relax and watch other people's games

After a 7-year hiatus from Ludum Dare, I got to test my skills again—and in the Compo category, no less! I learned a lot from the experience and am proud of myself that it all worked out! My game: ld link.

Here are the conclusions I’ve drawn: * Three cans of beer and a pizza—the perfect snacks for the event! A beer before every nap. On the last night, you can have a cup of coffee in the evening for that final push. * I managed to get the sound effects done faster than I thought. * First, I need to build the core gameplay. * Do what you enjoy (I should have made a simulator; I don’t play puzzles myself). * You need a schedule with time allocated for tasks (at least roughly)! * You need breaks in the schedule! I forgot that time keeps ticking even when I’m eating. * After a break, you need to reassess task priorities, because you can end up going in the wrong direction. * If you enjoy working on the “wrong direction” and creating little features that only a handful of people will notice, then you can afford to linger there 🙂 * Need to make posts (this also needs to be added to the schedule) or stream; without them, you don’t feel the overall momentum. * A nap on the second day. Before that nap, I thought I wouldn’t get anything done and was generally thinking of dropping out of the race, but after the nap, I came back with even more energy. * There’s still some fire left in the powder keg. It’s gotten harder to stay up late as I’ve gotten older, but when my body rallies, it’s a relief. * I already knew some of this, but I guess I’m just a slow learner. * If I compare my penultimate attempt at Ludum Dare, it’s clear that I’ve grown technically over these five years, but narratively I’m still pretty banal. I need to absorb more diverse information to broaden my horizons. * I had to use pre-made VFX, and I’ve gotten so used to it that I started thinking I need to learn how to make them myself. * First time using a microphone to record SFXs—cool experience!

ld_1.gif

Godot vs Unity. Playing games.

It’s been a while since I participated in Ludum Dare, and I’m really surprised by how many projects are being made on Godot these days! Is this because of the controversy over the installation fee? If you didn’t switch from Unity to Godot because of the controversy and chose Godot as your first engine, how did you decide?

I’ve played 16 games so far (I’m only checking out the Compo this week), here’s a list of the ones I really liked, in case you don’t know where to start: * LoS: Linked * Bulletproof Broadcast * White noise

Share in the comments what you really liked (not your own game).